public override void ReceivePacketPlayers(PacketPlayers pp) { player = new YourPlayer(gsm.FugamId, _level.TileMap, _level.CollisonMap); _otherPlayers = new Player[pp.playerIDs.Count - 1]; int opp = 0; for (int i = 0; i < pp.playerIDs.Count; i++) { if (!pp.playerIDs.ElementAt(i).Equals(gsm.FugamId)) { _otherPlayers[opp] = new Player(pp.playerIDs.ElementAt(i), _level.TileMap); opp++; } } }
public virtual void ReceivePacketPlayers(PacketPlayers pp) { }