Exemple #1
0
    public void Init(PacketObject msg, int rFrame)
    {
        var p = msg.BuildPacket();

        packet = Packet.Build(p.header, p.bytes, false);
        cache  = PacketObject.Create(packet);
        Frame  = rFrame;
    }
Exemple #2
0
    public Command Reset(PacketObject rObject)
    {
        if (null == rObject)
        {
            return(this);
        }
        var p = rObject.BuildPacket();

        packet = Packet.Build(p.header, p.bytes, false);
        cache  = PacketObject.Create(packet);
        return(this);
    }
Exemple #3
0
    public virtual void Send(PacketObject packet)
    {
        if (connected && packet != null && !packet.destroyed)
        {
            #if UNITY_EDITOR
            if (LocalServer.instance.AutoHandlePacket(packet.GetType(), this))
            {
                return;
            }
            #endif

            var p = packet.BuildPacket();

            #if DEVELOPMENT_BUILD || UNITY_EDITOR
            var f = ConfigManager.Get <ProtocolLoggerFilter>(packet._ID);
            if (!f || !f.disabled)
            {
                if (!f || !f.noDetail)
                {
                    try { Logger.Log(LogType.SEND, "Send: [{0}:{1}-{2},{3}] {4}", p.ID, p.dataSize, Level.realTime, packet._name, LitJson.JsonMapper.ToJson(packet, true, 5, true)); }
                    catch (Exception e)
                    {
                        Logger.Log(LogType.SEND, "Send: [{0}:{1}-{2},{3}]", p.ID, p.dataSize, Level.realTime, packet._name);
                        Logger.LogException(e);
                    }
                }
                else
                {
                    Logger.Log(LogType.SEND, "Send: [{0}:{1}-{2},{3}]", p.ID, p.dataSize, Level.realTime, packet._name);
                }

                if (f && f.cpp)
                {
                    packet.LogCppString();
                }
            }
            #endif

            m_sender.Send(p);
        }

        if (!packet.dontDestroyOnSend)
        {
            packet.Destroy();
        }
    }
    public void Record(PacketObject rPacket, int rFrame)
    {
        if (m_pending)
        {
            return;
        }

        lock (packets)
        {
            var p      = rPacket.BuildPacket();
            var packet = Packet.Build(p.header, p.bytes, false);
            var obj    = PacketObject.Create(packet);
            if (m_useThread)
            {
                packets.Enqueue(ProtocolEntry.Create(obj, rFrame));
            }
            else
            {
                gameRecorder.Record(obj, rFrame);
            }
        }
    }