Exemple #1
0
 public void SpeakThrough(String message)
 {
     if (IsConnected)
     {
         PacketGenerator gen = new PacketGenerator();
         gen.Add(PacketBytes._0x03_Chat_0x03);
         gen.Add(message);
         SendPackets(gen.ToByteArray());
     }
 }
Exemple #2
0
 public void Move(int amount)
 {
     if (isConnected)
     {
         PacketGenerator gen = new PacketGenerator();
         gen.Add(PacketBytes._0x0D_PlayerMoveAndLook_0x0D);
         gen.Add((double)(position.X + amount));
         gen.Add(position.Stance);
         gen.Add(position.Y);
         gen.Add(position.Z);
         gen.Add(position.Rotation);
         gen.Add(position.Pitch);
         gen.Add(position.Unkown);
         SendPackets(gen.ToByteArray());
     }
 }
Exemple #3
0
        private void Handshake()
        {
            serverHash = ReceiveString(client.Client);
            AddOutput(String.Format("Serverhash: {0}", serverHash));
            if (serverHash == "+")
            {
                PacketGenerator gen = new PacketGenerator();
                gen.Add(PacketBytes._0x01_Login_0x01);
                gen.Add(11); //protocol version
                gen.Add(Name);
                gen.Add((long)0);
                gen.Add((byte)0);
                client.Client.Send(gen.ToByteArray());
                handShakeSendToServer = true;
                loginRequestSend      = true;
            }
            else if (serverHash == "-")
            {
                PacketGenerator gen = new PacketGenerator();
                gen.Add(PacketBytes._0x01_Login_0x01);
                gen.Add(11); //protocol version
                gen.Add(Name);
                gen.Add((long)0);
                gen.Add((byte)0);
                client.Client.Send(gen.ToByteArray());
                handShakeSendToServer = true;
                loginRequestSend      = true;
            }
            else
            {
                Authenticate();

                PacketGenerator gen = new PacketGenerator();
                gen.Add(PacketBytes._0x01_Login_0x01);
                gen.Add(11); //protocol version
                gen.Add(Name);
                gen.Add((long)0);
                gen.Add((byte)0);
                client.Client.Send(gen.ToByteArray());
                handShakeSendToServer = true;
                loginRequestSend      = true;
            }
            handShakeReceived = true;
        }
Exemple #4
0
        /// <summary>
        /// this is the execution method which gets executed later
        /// to get more arguments use the internal regArgs variable
        /// </summary>
        /// <param name="arg1">first argument after the command in the string</param>
        /// <param name="arg2">second argument after the command in the string</param>
        /// <param name="arg3">third argument after the command in the string</param>
        /// <param name="arg4">fourth argument after the command in the string</param>
        /// <returns>remember to set the command result in every return case</returns>
        public override CommandResult Execute(String arg1, String arg2, String arg3, String arg4)
        {
            Server.SendExecuteResponse(TriggerPlayer, ClientUser.LastEntityId.ToString());

            PacketGenerator gen = new PacketGenerator();

            gen.Add(ClientUser.LastEntityId);
            gen.Add(100);
            gen.Add(1000);
            gen.Add(100);
            gen.Add((byte)0);
            gen.Add((byte)0);

            ClientSocket c = Client as ClientSocket;

            (Server as ServerSocket).SendPacketToClient(PacketBytes._0x22_EntityTeleport_0x22, TriggerPlayer, gen.ToByteArray());

            XPosition       pos          = Client.Position;
            PacketGenerator teleportData = new PacketGenerator();

            teleportData.Add(100.0);  // X
            teleportData.Add(999.5);  // Y
            teleportData.Add(1000.0); // Stance
            teleportData.Add(100.0);  // Z
            teleportData.Add(pos.Rotation);
            teleportData.Add(pos.Pitch);
            teleportData.Add(pos.Unkown);
            Client.SendPacket(Vitt.Andre.TCPTunnelLib.Vitt.Andre.Tunnel.PacketBytes._0x0D_PlayerMoveAndLook_0x0D, teleportData.ToByteArray());


            (Server as ServerSocket).SendPacketToClient(PacketBytes._0x22_EntityTeleport_0x22, TriggerPlayer, gen.ToByteArray());

            return(new CommandResult(true, string.Format("{0} executed by {1}", Name, TriggerPlayer)));
        }
Exemple #5
0
        void worker_DoWork(object sender, DoWorkEventArgs e)
        {
            while (IsRunning)
            {
                if (!IsConnected)
                {
                    client = new TcpClient();
                    client.ReceiveTimeout = 10000;
                    client.SendTimeout    = 10000;

                    try
                    {
                        client.Connect("localhost", mc.Config.ExternalPort);
                        IsConnected = true;
                    }
                    catch (Exception ex)
                    {
                        if (ClientException != null)
                        {
                            ClientException(this, new ClientExceptionEventArgs(ex));
                            Disconnect();
                            break;
                        }
                    }
                }
                else
                {
                    try
                    {
                        Receive();
                        if (ticker >= tickerMax)
                        {
                            PacketGenerator gen = new PacketGenerator();
                            gen.Add(PacketBytes._0x00_KeepAlive_0x00);
                            client.Client.Send(gen.ToByteArray());

                            if (moveAndLookReceived && !teleported)
                            {
                                teleported = true;
                                if (teleportTo != null)
                                {
                                    CommandTo cmd = new CommandTo(mc);
                                    cmd.TriggerPlayer = Name;
                                    cmd.Execute(teleportTo, "", "", "");
                                }
                            }

                            ticker = 0;
                        }
                        ticker++;
                        if (tickerMovement >= tickerMovementMax)
                        {
                            Move(0);

                            tickerMovement = 0;
                        }
                        tickerMovement++;
                    }
                    catch (Exception ex)
                    {
                        if (ClientException != null)
                        {
                            ClientException(this, new ClientExceptionEventArgs(ex));
                        }
                        try
                        {
                            Disconnect();
                            break;
                        }
                        catch (Exception ex2)
                        {
                            if (ClientException != null)
                            {
                                ClientException(this, new ClientExceptionEventArgs(ex2));
                            }
                        }
                    }
                }
                if (worker.CancellationPending)
                {
                    Disconnect();
                    break;
                }
                Thread.Sleep(1);
            }
            IsConnected = false;
        }
Exemple #6
0
        private void Receive()
        {
            if (!handShakeSendToServer)
            {
                PacketGenerator gen = new PacketGenerator();
                gen.Add((byte)PacketBytes._0x02_Handshake_0x02);
                gen.Add(Name);
                client.Client.Send(gen.ToByteArray());
                handShakeSendToServer = true;
            }

            extBuffer = ReceiveBytes(client.Client, 1);

            PacketBytes firstByte = (PacketBytes)extBuffer[0];
            PacketSizes size      = MinecraftEnums.GetPacketSize(firstByte);

            if (size != PacketSizes.Minus_1)
            {
                if (firstByte == PacketBytes._0x0D_PlayerMoveAndLook_0x0D)
                {
                    size = PacketSizes.Minus_1;
                }
                if (firstByte == PacketBytes._0x03_Chat_0x03)
                {
                    size = PacketSizes.Minus_1;
                }

                if (size != PacketSizes.Minus_1)
                {
                    ReceiveBytes((int)size);
                }
            }

            if (size == PacketSizes.Minus_1)
            {
                switch (firstByte)
                {
                case PacketBytes.Minues_1:
                    break;

                case PacketBytes._0x00_KeepAlive_0x00:
                    break;

                case PacketBytes._0x01_Login_0x01:
                    if (!loginRequestReceived)
                    {
                        LoginRequest();
                    }
                    break;

                case PacketBytes._0x02_Handshake_0x02:
                    if (!handShakeReceived)
                    {
                        Handshake();
                    }
                    break;

                case PacketBytes._0x03_Chat_0x03:
                    String chat = ReceiveString(client.Client);
                    AddOutput("Chat: " + chat);
                    break;

                case PacketBytes._0x04_UpdateTime_0x04:
                    ReceiveInt64();
                    break;

                case PacketBytes._0x05_EntityEquipment_01_0x05:
                    ReceiveInt32();
                    ReceiveInt16();
                    ReceiveInt16();
                    ReceiveInt16();
                    break;

                case PacketBytes._0x06_SpawnPosition_02_0x06:
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveInt32();
                    break;

                case PacketBytes._0x07_Use_Entity_0x07:
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveBoolean();
                    break;

                case PacketBytes._0x08_Health_0x08:
                    short health = ReceiveInt16();
                    if (health <= 0)
                    {
                        PacketGenerator gen = new PacketGenerator();
                        gen.Add(PacketBytes._0x08_Health_0x08);
                        client.Client.Send(gen.ToByteArray());
                    }
                    break;

                case PacketBytes._0x09_Respawn_0x09:
                    break;

                case PacketBytes._0x0A_Player_0x0A:
                    break;

                case PacketBytes._0x0B_PlayerPosition_0x0B:
                    break;

                case PacketBytes._0x0C_PlayerLook_0x0C:

                    break;

                case PacketBytes._0x0D_PlayerMoveAndLook_0x0D:
                    position.X          = Util.AtoD(ReceiveBytes(8), 0);
                    position.Y          = Util.AtoD(ReceiveBytes(8), 0);
                    position.Stance     = Util.AtoD(ReceiveBytes(8), 0);
                    position.Z          = Util.AtoD(ReceiveBytes(8), 0);
                    position.Rotation   = Util.AtoF(ReceiveBytes(4), 0);
                    position.Pitch      = Util.AtoF(ReceiveBytes(4), 0);
                    position.Unkown     = ByteArythmetic.GetBoolean(ReceiveBytes(1), 0);
                    moveAndLookReceived = true;
                    Move(0);
                    break;

                case PacketBytes._0x0E_BlockDig_0x0E:
                    break;

                case PacketBytes._0x0F_PlaceBlock_0x0F:
                    break;

                case PacketBytes._0x10_BlockItemSwitch_0x10:
                    ReceiveBytes(2);
                    break;

                case PacketBytes._0x11_UseBed_0x11:
                    ReceiveInt32();
                    ReceiveByte();
                    ReceiveInt32();
                    ReceiveByte();
                    ReceiveInt32();
                    break;

                case PacketBytes._0x12_ArmAnimation_0x12:
                    ReceiveInt32();
                    ReceiveByte();
                    break;

                case PacketBytes._0x13_NewPacket_0x13:
                    ReceiveBytes(5);
                    break;

                case PacketBytes._0x14_EntitySpawnName_0x14:
                    ReceiveInt32();
                    ReceiveString(client.Client);
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveByte();
                    ReceiveByte();
                    ReceiveInt16();
                    break;

                case PacketBytes._0x15_EntitySpawn_0x15:
                    ReceiveInt32();
                    ReceiveInt16();
                    ReceiveByte();
                    ReceiveInt16();
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveByte();
                    ReceiveByte();
                    ReceiveByte();
                    break;

                case PacketBytes._0x16_CollectItem_0x16:
                    ReceiveInt32();
                    ReceiveInt32();
                    break;

                case PacketBytes._0x17_AddObject_0x17:
                    ReceiveBytes(client.Client, 17);
                    if (Util.AtoI(ReceiveBytes(client.Client, 4), 0) > 0)
                    {
                        ReceiveBytes(client.Client, 6);
                    }
                    break;

                case PacketBytes._0x18_MobSpawn_0x18:
                    ReceiveInt32();
                    ReceiveByte();
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveByte();
                    ReceiveByte();
                    HandleInsanity(client.Client);
                    break;

                case PacketBytes._0x1B_NewPacket:
                    ReceiveFloat();
                    ReceiveFloat();
                    ReceiveFloat();
                    ReceiveFloat();
                    ReceiveBoolean();
                    ReceiveBoolean();
                    break;

                case PacketBytes._0x1C_EntityVelocity_0x1C:
                    ReceiveInt32();
                    ReceiveInt16();
                    ReceiveInt16();
                    ReceiveInt16();
                    break;

                case PacketBytes._0x1D_DestroyEntity_0x1D:
                    ReceiveInt32();
                    break;

                case PacketBytes._0x1E_Entity_0x1E:
                    ReceiveInt32();
                    break;

                case PacketBytes._0x1F_RelativeEntityMove_0x1F:
                    ReceiveInt32();
                    ReceiveByte();
                    ReceiveByte();
                    ReceiveByte();
                    break;

                case PacketBytes._0x19_NewPacket_0x19:
                    ReceiveInt32();
                    ReceiveString(client.Client);
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveInt32();
                    break;

                case PacketBytes._0x20_EntityLook_0x20:
                    ReceiveInt32();
                    ReceiveByte();
                    ReceiveByte();
                    break;

                case PacketBytes._0x21_RelativeEntityLookAndMove_0x21:
                    ReceiveInt32();
                    ReceiveByte();
                    ReceiveByte();
                    ReceiveByte();
                    ReceiveByte();
                    ReceiveByte();
                    break;

                case PacketBytes._0x22_EntityTeleport_0x22:
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveByte();
                    ReceiveByte();
                    break;

                case PacketBytes._0x26_HitEntity_0x26:
                    ReceiveInt32();
                    ReceiveByte();
                    break;

                case PacketBytes._0x27_AttachEntity_0x27:
                    ReceiveInt32();
                    ReceiveInt32();
                    break;

                case PacketBytes._0x28_NewPacket_0x28:
                    ReceiveInt32();
                    HandleInsanity(client.Client);
                    break;

                case PacketBytes._0x32_ChunkPre_0x32:
                    ReceiveInt32();
                    ReceiveInt32();
                    ReceiveBoolean();
                    break;

                case PacketBytes._0x33_ChunkMap_0x33:
                    ReceiveInt32();
                    ReceiveInt16();
                    ReceiveInt32();
                    ReceiveByte();
                    ReceiveByte();
                    ReceiveByte();
                    int chunkSize = ReceiveInt32();
                    ReceiveBytes(chunkSize);
                    break;

                case PacketBytes._0x34_MultiBlockChange_0x34:
                    this.ReceiveBytes(8);
                    this.ReceiveBytes(ByteArythmetic.GetInt16(this.ReceiveBytes(2), 0) * 4);
                    break;

                case PacketBytes._0x35_BlockChange_0x35:
                    ReceiveBytes(11);
                    break;

                case PacketBytes._0x36_BlockAction_0x36:
                    ReceiveBytes(12);
                    break;

                case PacketBytes._0x3C_Explosion_0x3C:
                    ReceiveBytes(28);     //8 + 8 + 8 + 4
                    ReceiveBytes(ByteArythmetic.GetInt32(ReceiveBytes(4), 0) * 3);
                    break;

                case PacketBytes._0x46_InvalidBed_0x46:
                    ReceiveByte();
                    break;

                case PacketBytes._0x47_Weather_0x47:
                    ReceiveBytes(17);
                    break;

                case PacketBytes._0x64_OpenWindow_0x64:
                    ReceiveBytes(2);
                    ReceiveStringUtf8(client.Client);     // UTF8
                    ReceiveBytes(1);
                    break;

                case PacketBytes._0x65_CloseWindow_0x65:
                    ReceiveBytes(1);
                    break;

                case PacketBytes._0x66_WindowClick_0x66:
                    ReceiveBytes(7);     // Update 1.5 + 1 bool
                    if (Util.AtoN(ReceiveBytes(2), 0) >= 0)
                    {
                        ReceiveBytes(3);
                    }
                    break;

                case PacketBytes._0x67_SetSlot_0x67:
                    ReceiveBytes(3);
                    if (Util.AtoN(ReceiveBytes(2), 0) >= 0)
                    {
                        ReceiveBytes(3);
                    }
                    break;

                case PacketBytes._0x68_WindowItems_0x68:
                    short xmax = Util.AtoN(ReceiveBytes(3), 1);
                    for (short cx = 0; cx < xmax; cx++)
                    {
                        if (Util.AtoN(ReceiveBytes(2), 0) >= 0)
                        {
                            ReceiveBytes(3);
                        }
                    }
                    break;

                case PacketBytes._0x69_UpdateProgressBar_0x69:
                    ReceiveBytes(5);
                    break;

                case PacketBytes._0x6A_Transaction_0x6A:
                    ReceiveBytes(4);
                    break;

                case PacketBytes._0x82_UpdateSign_0x82:
                    ReceiveBytes(10);
                    ReceiveString(client.Client);
                    ReceiveString(client.Client);
                    ReceiveString(client.Client);
                    ReceiveString(client.Client);
                    break;

                case PacketBytes._0x83_MapData_0x83:
                {
                    ReceiveBytes(client.Client, 4);
                    ReceiveBytes(client.Client, Util.AtoI(ReceiveBytes(client.Client, 1), 0));
                }
                break;

                case PacketBytes._0xC8_IncrementStatistics_0xC8:
                    ReceiveBytes(5);
                    break;

                case PacketBytes._0xFF_Disconnect_0xFF:
                    String str = ReceiveString(client.Client);
                    AddOutput("NPC Disconnected: " + str);
                    break;

                default:
                    break;
                }
            }
        }