private void SendPongpacket(int pingRequestId, long pingTime) { SendPacket((int)OpCode.Pong, _settings.Protocol, PacketDataFactory.GetTimestampPong(pingRequestId, pingTime)); OnLogEntry(LogEntryFactory.CreatePongSentEntryLog(pingRequestId, (int)OpCode.Pong)); }
/** * <summary>Send Ping</summary> * <remark>This ping is intented to measure the latency and * round trip of the active clients in the real time session. * This is not a reflection of the client / server connection.</remark> */ public void SendPing() { if (!_rtConnected) { return; } var r = GetNextRequestId(); SendPacket((int)OpCode.Ping, _settings.Protocol, PacketDataFactory.GetTimestampPing(r)); OnLogEntry(LogEntryFactory.CreatePingSentEntryLog(r, (int)OpCode.Ping)); }
/** * <summary>Send Unstructured Packet</summary> * <param name="opCode">OpCode to send the packet on</param> */ public void SendUnstructuredDataPacket(int opCode) { if (!_rtConnected) { return; } var r = GetNextRequestId(); SendPacket(opCode, _settings.Protocol, PacketDataFactory.GetUnstructuredData(r)); OnLogEntry(LogEntryFactory.CreateBlankSentLogEntry(r, opCode)); }