static void StartupWindow() { PackageWindow window = (PackageWindow)EditorWindow.GetWindowWithRect(typeof(PackageWindow), windowRect, true, "Package"); window.Show(); window.LoadPackageConfig(); }
void Awake() { if (DestroyOnPlay()) { return; } Debug.Log("EditorAwake"); windowType = Utils.GetType(packageManagerWidowName); packageWindow = new PackageWindow(windowType); Manifest.LoadManifest(); RPackageDatabase database = new RPackageDatabase("PackageDatabase"); RPackageInfo info = new RPackageInfo("UnityEditor.PackageManager.PackageInfo"); EditorApplication.update += EditorUpdate; }