Exemple #1
0
        static public void ToolsCopyAssetbundlesAndScripts()
        {
            {
                // 删除ab资源
                string outputPath = Path.Combine(Application.persistentDataPath, AssetBundleConfig.AssetBundlesFolderName);
                UtilityGame.SafeDeleteDir(outputPath);
            }
            {
                // 删除LuaScripts资源
                string outputPath = Path.Combine(Application.persistentDataPath, AssetBundleConfig.LuaScriptsFolderName);
                UtilityGame.SafeDeleteDir(outputPath);
            }

            PackageUtils.CopyCurSettingAssetBundlesToStreamingAssetsNoRefresh();
            PackageUtils.CopyLuaScriptsToStreamingAssets();
            AssetDatabase.Refresh();
            LaunchAssetBundleServer.CheckAndDoRunning();
        }