// Returns also hidden packages public static UnityEditor.PackageManager.PackageInfo[] GetAllVisiblePackages() { return(PackageManagerUtilityInternal.GetAllVisiblePackages( #if UNITY_2019_2_OR_NEWER skipHiddenPackages: false #endif )); }
public static UnityEditor.PackageManager.PackageInfo[] GetAllVisiblePackages() { return(PackageManagerUtilityInternal.GetAllVisiblePackages()); }