public void SimpleTreeBuild() { var packages = PackageFeatureTreeBuilder.BuildPackageTrees(this.buildPackageInfos(), this.buildFeatureInfos()).ToList(); // Testing package 3 var package3 = packages[2]; Assert.IsTrue(package3.Features.Count() == 1); Assert.IsTrue(package3.Features.First().SubFeatureCount == 0); }
public void TestUnorderedTreeBuild() { var packages = PackageFeatureTreeBuilder.BuildPackageTrees(this.buildPackageInfos(), this.buildFeatureInfos()).ToList(); // Testing package 2 var package1 = packages[1]; Assert.IsTrue(package1.Features.Count() == 1); var features = package1.Features.ToList(); Assert.IsTrue(features[0].SubFeatureCount == 2); features = features[0].SubFeatures.ToList(); Assert.IsTrue(features[0].SubFeatureCount == 1); Assert.IsTrue(features[1].SubFeatureCount == 0); features = features[0].SubFeatures.ToList(); Assert.IsTrue(features[0].SubFeatureCount == 2); }
protected override void Run() { #if DEBUG Debugger.Launch(); #endif this.BootstrapperDispatcher = Dispatcher.CurrentDispatcher; this.mainWindow = this.ResolveMainWindow(); var bootstrapperMainWindow = this.mainWindow as IBootstrapperMainWindow; var bundleLoader = new BurnApplicationDataLoader(); var info = bundleLoader.Load(); var packageTrees = PackageFeatureTreeBuilder.BuildPackageTrees(info.Packages, info.PackageFeatures); foreach (var packageTree in packageTrees) { bootstrapperMainWindow.Viewmodel.BootstrapperController.PackageManager.AddPackage(packageTree); } this.Engine.Log(LogLevel.Verbose, "Starting MaxBootstrapper"); this.mainWindow.Closed += delegate { this.Engine.Quit(0); }; this.mainWindow.Show(); this.Engine.Detect(); Dispatcher.Run(); // Figured there should be a null check here even though it should be theoretically impossible to ever not be null if (bootstrapperMainWindow != null) { this.Engine.Quit(bootstrapperMainWindow.Viewmodel.BootstrapperController.FinalResult); } else { this.Engine.Quit(-1); } }