public static void BuildiOS() { SetupSDKs.Setup(); Args args = ParseArgs(buildiOSMethod); PlayerSettings.applicationIdentifier = args.identifier; PlayerSettings.bundleVersion = args.version.Name; PlayerSettings.Android.bundleVersionCode = args.version.Major; if ((args.buildFlags & BuildFlags.Resource) == BuildFlags.Resource) { PackUtility.Setup(args.version.Conf); PackUtility.BuildiOSResources(); } PackUtility.GenerateiOSStreamingAssets(); if ((args.buildFlags & BuildFlags.Bundle) == BuildFlags.Bundle) { PkgBuilder.BuildiOS(args.debug); } Debug.Log(buildiOSMethod + " Done!"); }