// Use this for initialization void Start() { transform.position.Set(transform.position.x, 1, transform.position.z);//後で直す param = new P_param(); param.pos = transform.position; int keynum = gameObject.GetComponent <DoorManager>().Key.Count; KeyData = new bool[keynum]; for (int i = 0; i < keynum; i++) { KeyData[i] = false; } }
//--------------------------------------- // 初期化 //--------------------------------------- void Start() { transform.position.Set(transform.position.x, 1, transform.position.z);//後で直す param = new P_param(); param.pos = transform.position; for (int i = 0; i < knock.Length; i++) { knock[i] = new Door_Knock(); knock[i].knock_num = 0; } kncok_f = false; light.intensity = 0.6f; SetColor(over_fade, 1, 1, 1, 0); SetColor(next_clear, 1, 1, 1, 0); order = Knock_Order.NONE_DOOR; }