Exemple #1
0
    // Use this for initialization
    void Start()
    {
        transform.position.Set(transform.position.x, 1, transform.position.z);//後で直す
        param     = new P_param();
        param.pos = transform.position;


        int keynum = gameObject.GetComponent <DoorManager>().Key.Count;

        KeyData = new bool[keynum];
        for (int i = 0; i < keynum; i++)
        {
            KeyData[i] = false;
        }
    }
Exemple #2
0
    //---------------------------------------

    //  初期化

    //---------------------------------------
    void Start()
    {
        transform.position.Set(transform.position.x, 1, transform.position.z);//後で直す
        param     = new P_param();
        param.pos = transform.position;



        for (int i = 0; i < knock.Length; i++)
        {
            knock[i]           = new Door_Knock();
            knock[i].knock_num = 0;
        }
        kncok_f = false;

        light.intensity = 0.6f;

        SetColor(over_fade, 1, 1, 1, 0);
        SetColor(next_clear, 1, 1, 1, 0);
        order = Knock_Order.NONE_DOOR;
    }