public TranspositionNode(NodeType nodeType, int score, int depth, Move bestMove, PVList pv)
 {
     NodeType = nodeType;
     Score    = score;
     Depth    = depth;
     BestMove = bestMove;
     PV       = pv;
 }
Exemple #2
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        public TTHit TryGetValue(ulong key, int depth, int alpha, int beta, PVList currentPV)
        {
            TTHit hit = new TTHit();

            hit.HitType = HitType.Miss;
            bool found = table.TryGetValue(key, out hit.TTNode);

            if (found)
            {
                hit.HitType = HitType.Useless;
                if (hit.TTNode.Depth >= depth)
                {
                    switch (hit.TTNode.NodeType)
                    {
                    case NodeType.CutNode:
                        if (hit.TTNode.Score >= beta)
                        {
                            hit.HitType = HitType.Hit;
                            hit.Score   = beta;
                        }
                        break;

                    case NodeType.AllNode:
                        if (hit.TTNode.Score <= alpha)
                        {
                            hit.HitType = HitType.Hit;
                            hit.Score   = alpha;
                        }
                        break;

                    case NodeType.PVNode:
                        hit.HitType = HitType.Hit;
                        hit.Score   = hit.TTNode.Score;
                        currentPV.Replace(hit.TTNode.PV);
                        break;
                    }
                }
                else if (hit.TTNode.Depth >= depth - engineConfig.NullMoveDepthReduction &&
                         hit.TTNode.NodeType != NodeType.CutNode && hit.TTNode.Score < beta)
                {
                    hit.HitType = HitType.AvoidNullMove;
                }
            }
            return(hit);
        }