public void Start() { engine.LoadStoryFromMarkdown("StoryEngine/story.md"); CharacterImage.image.color = Color.black; Spotlight.CheckCanvasGroup(); Spotlight.canvasGroup.alpha = 0.0f; LoadRoom(StartingRoom); NotificationCenter.addObserver(this, "NavigateToRoom", null, (args, name) => { LoadRoom(args ["room"].ToString()); }); }