private void Handler_OnConnected(PTMessage msg) { if (!PTManager.isTableTop) { gameObject.SetActive(false); } }
private void Handler_OnConnected(PTMessage msg) { ResetReadyButton(true); }
public static Playingcard GetCard(PTMessage ptMsg) { Playingcard card = JsonUtility.FromJson <Playingcard>(ptMsg.GetData()); return(card.isValid() ? card : null); }