static void Main(string[] args) { //PStruct.InitializePlayerArrays(); //Database.ResetAndGiveExp(); Log("Iniciando servidor..."); Log("Cliente definido..."); Log(""); Log("Inicializando Array's dos jogadores..."); PStruct.InitializePlayerArrays(); Log("Inicializando Array's das guildas..."); GStruct.InitializeGuildArrays(); Log("Array's inicializadas."); Log(""); Log("Carregando Inimigos..."); Database.LoadEnemies(); Log("Carregado."); Log("Carregando Mapas, Missões e Monstros..."); Database.LoadMaps(); Log("Carregado."); Log("Carregando Itens..."); Database.LoadItems(); Log("Carregado."); Log("Carregando Armas..."); Database.LoadWeapons(); Log("Carregado."); Log("Carregando Armaduras..."); Database.LoadArmors(); Log("Carregado."); Log("Carregando Habilidades..."); Database.LoadSkills(); Log("Carregado."); Log("Carregando Lojas..."); Database.LoadShops(); //Manual, no editor, sorry :/ ShopStruct.shop[1].map = 3; ShopStruct.shop[1].x = 9; ShopStruct.shop[1].y = 7; ShopStruct.shop[1].item_count = 2; ShopStruct.shopitem[1, 1].type = 1; ShopStruct.shopitem[1, 1].num = 1; ShopStruct.shopitem[1, 1].value = 1; ShopStruct.shopitem[1, 1].refin = 0; ShopStruct.shopitem[1, 1].price = 75; ShopStruct.shopitem[1, 2].type = 1; ShopStruct.shopitem[1, 2].num = 2; ShopStruct.shopitem[1, 2].value = 1; ShopStruct.shopitem[1, 2].refin = 0; ShopStruct.shopitem[1, 2].price = 75; //Manual, no editor, sorry :/ ShopStruct.shop[2].map = 132; ShopStruct.shop[2].x = 13; ShopStruct.shop[2].y = 7; ShopStruct.shop[2].item_count = 1; ShopStruct.shopitem[2, 1].type = 1; ShopStruct.shopitem[2, 1].num = 50; ShopStruct.shopitem[2, 1].value = 1; ShopStruct.shopitem[2, 1].refin = 0; ShopStruct.shopitem[2, 1].price = 25; //Manual, no editor, sorry :/ ShopStruct.shop[3].map = 136; ShopStruct.shop[3].x = 12; ShopStruct.shop[3].y = 10; ShopStruct.shop[3].item_count = 1; ShopStruct.shopitem[3, 1].type = 2; ShopStruct.shopitem[3, 1].num = 28; ShopStruct.shopitem[3, 1].value = 1; ShopStruct.shopitem[3, 1].refin = 0; ShopStruct.shopitem[3, 1].price = 1;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[4].map = 77; ShopStruct.shop[4].x = 13; ShopStruct.shop[4].y = 3; ShopStruct.shop[4].item_count = 1; ShopStruct.shopitem[4, 1].type = 1; ShopStruct.shopitem[4, 1].num = 5; ShopStruct.shopitem[4, 1].value = 1; ShopStruct.shopitem[4, 1].refin = 0; ShopStruct.shopitem[4, 1].price = 100;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[5].map = 148; ShopStruct.shop[5].x = 9; ShopStruct.shop[5].y = 7; ShopStruct.shop[5].item_count = 1; ShopStruct.shopitem[5, 1].type = 2; ShopStruct.shopitem[5, 1].num = 31; ShopStruct.shopitem[5, 1].value = 1; ShopStruct.shopitem[5, 1].refin = 0; ShopStruct.shopitem[5, 1].price = 1;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[6].map = 149; ShopStruct.shop[6].x = 10; ShopStruct.shop[6].y = 6; ShopStruct.shop[6].item_count = 1; ShopStruct.shopitem[6, 1].type = 1; ShopStruct.shopitem[6, 1].num = 47; ShopStruct.shopitem[6, 1].value = 1; ShopStruct.shopitem[6, 1].refin = 0; ShopStruct.shopitem[6, 1].price = 50;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[7].map = 0; ShopStruct.shop[7].x = 0; ShopStruct.shop[7].y = 0; ShopStruct.shop[7].item_count = 3; ShopStruct.shopitem[7, 1].type = 1; ShopStruct.shopitem[7, 1].num = 68; ShopStruct.shopitem[7, 1].value = 1; ShopStruct.shopitem[7, 1].refin = 0; ShopStruct.shopitem[7, 1].price = 5;// 225; ShopStruct.shopitem[7, 2].type = 1; ShopStruct.shopitem[7, 2].num = 70; ShopStruct.shopitem[7, 2].value = 1; ShopStruct.shopitem[7, 2].refin = 0; ShopStruct.shopitem[7, 2].price = 10;// 225; ShopStruct.shopitem[7, 3].type = 1; ShopStruct.shopitem[7, 3].num = 71; ShopStruct.shopitem[7, 3].value = 1; ShopStruct.shopitem[7, 3].refin = 0; ShopStruct.shopitem[7, 3].price = 10;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[8].map = 13; ShopStruct.shop[8].x = 5; ShopStruct.shop[8].y = 7; ShopStruct.shop[8].item_count = 1; ShopStruct.shopitem[8, 1].type = 1; ShopStruct.shopitem[8, 1].num = 69; ShopStruct.shopitem[8, 1].value = 1; ShopStruct.shopitem[8, 1].refin = 0; ShopStruct.shopitem[8, 1].price = 500;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[9].map = 167; ShopStruct.shop[9].x = 11; ShopStruct.shop[9].y = 6; ShopStruct.shop[9].item_count = 11; ShopStruct.shopitem[9, 1].type = 2; ShopStruct.shopitem[9, 1].num = 2; ShopStruct.shopitem[9, 1].value = 1; ShopStruct.shopitem[9, 1].refin = 0; ShopStruct.shopitem[9, 1].price = 209;// 225; ShopStruct.shopitem[9, 2].type = 2; ShopStruct.shopitem[9, 2].num = 3; ShopStruct.shopitem[9, 2].value = 1; ShopStruct.shopitem[9, 2].refin = 0; ShopStruct.shopitem[9, 2].price = 477;// 225; ShopStruct.shopitem[9, 3].type = 2; ShopStruct.shopitem[9, 3].num = 4; ShopStruct.shopitem[9, 3].value = 1; ShopStruct.shopitem[9, 3].refin = 0; ShopStruct.shopitem[9, 3].price = 990;// 225; ShopStruct.shopitem[9, 4].type = 2; ShopStruct.shopitem[9, 4].num = 5; ShopStruct.shopitem[9, 4].value = 1; ShopStruct.shopitem[9, 4].refin = 0; ShopStruct.shopitem[9, 4].price = 1650;// 225; ShopStruct.shopitem[9, 5].type = 2; ShopStruct.shopitem[9, 5].num = 6; ShopStruct.shopitem[9, 5].value = 1; ShopStruct.shopitem[9, 5].refin = 0; ShopStruct.shopitem[9, 5].price = 3350;// 225; ShopStruct.shopitem[9, 6].type = 2; ShopStruct.shopitem[9, 6].num = 7; ShopStruct.shopitem[9, 6].value = 1; ShopStruct.shopitem[9, 6].refin = 0; ShopStruct.shopitem[9, 6].price = 5450;// 225; ShopStruct.shopitem[9, 7].type = 2; ShopStruct.shopitem[9, 7].num = 8; ShopStruct.shopitem[9, 7].value = 1; ShopStruct.shopitem[9, 7].refin = 0; ShopStruct.shopitem[9, 7].price = 8220;// 225; ShopStruct.shopitem[9, 8].type = 2; ShopStruct.shopitem[9, 8].num = 8; ShopStruct.shopitem[9, 8].value = 1; ShopStruct.shopitem[9, 8].refin = 0; ShopStruct.shopitem[9, 8].price = 10130;// 225; ShopStruct.shopitem[9, 9].type = 2; ShopStruct.shopitem[9, 9].num = 9; ShopStruct.shopitem[9, 9].value = 1; ShopStruct.shopitem[9, 9].refin = 0; ShopStruct.shopitem[9, 9].price = 13630;// 225; ShopStruct.shopitem[9, 10].type = 2; ShopStruct.shopitem[9, 10].num = 10; ShopStruct.shopitem[9, 10].value = 1; ShopStruct.shopitem[9, 10].refin = 0; ShopStruct.shopitem[9, 10].price = 17780;// 225; ShopStruct.shopitem[9, 11].type = 2; ShopStruct.shopitem[9, 11].num = 11; ShopStruct.shopitem[9, 11].value = 1; ShopStruct.shopitem[9, 11].refin = 0; ShopStruct.shopitem[9, 11].price = 23180;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[10].map = 168; ShopStruct.shop[10].x = 11; ShopStruct.shop[10].y = 6; ShopStruct.shop[10].item_count = 12; ShopStruct.shopitem[10, 1].type = 3; ShopStruct.shopitem[10, 1].num = 2; ShopStruct.shopitem[10, 1].value = 1; ShopStruct.shopitem[10, 1].refin = 0; ShopStruct.shopitem[10, 1].price = 189;// 225; ShopStruct.shopitem[10, 2].type = 3; ShopStruct.shopitem[10, 2].num = 3; ShopStruct.shopitem[10, 2].value = 1; ShopStruct.shopitem[10, 2].refin = 0; ShopStruct.shopitem[10, 2].price = 389;// 225; ShopStruct.shopitem[10, 3].type = 3; ShopStruct.shopitem[10, 3].num = 4; ShopStruct.shopitem[10, 3].value = 1; ShopStruct.shopitem[10, 3].refin = 0; ShopStruct.shopitem[10, 3].price = 756;// 225; ShopStruct.shopitem[10, 4].type = 3; ShopStruct.shopitem[10, 4].num = 5; ShopStruct.shopitem[10, 4].value = 1; ShopStruct.shopitem[10, 4].refin = 0; ShopStruct.shopitem[10, 4].price = 1229;// 225; ShopStruct.shopitem[10, 5].type = 3; ShopStruct.shopitem[10, 5].num = 14; ShopStruct.shopitem[10, 5].value = 1; ShopStruct.shopitem[10, 5].refin = 0; ShopStruct.shopitem[10, 5].price = 4663;// 225; ShopStruct.shopitem[10, 6].type = 3; ShopStruct.shopitem[10, 6].num = 15; ShopStruct.shopitem[10, 6].value = 1; ShopStruct.shopitem[10, 6].refin = 0; ShopStruct.shopitem[10, 6].price = 7224;// 225; ShopStruct.shopitem[10, 7].type = 3; ShopStruct.shopitem[10, 7].num = 16; ShopStruct.shopitem[10, 7].value = 1; ShopStruct.shopitem[10, 7].refin = 0; ShopStruct.shopitem[10, 7].price = 10101;// 225; ShopStruct.shopitem[10, 8].type = 3; ShopStruct.shopitem[10, 8].num = 17; ShopStruct.shopitem[10, 8].value = 1; ShopStruct.shopitem[10, 8].refin = 0; ShopStruct.shopitem[10, 8].price = 14101;// 225; ShopStruct.shopitem[10, 9].type = 3; ShopStruct.shopitem[10, 9].num = 18; ShopStruct.shopitem[10, 9].value = 1; ShopStruct.shopitem[10, 9].refin = 0; ShopStruct.shopitem[10, 9].price = 19243;// 225; ShopStruct.shopitem[10, 10].type = 3; ShopStruct.shopitem[10, 10].num = 22; ShopStruct.shopitem[10, 10].value = 1; ShopStruct.shopitem[10, 10].refin = 0; ShopStruct.shopitem[10, 10].price = 22342;// 225; ShopStruct.shopitem[10, 11].type = 3; ShopStruct.shopitem[10, 11].num = 23; ShopStruct.shopitem[10, 11].value = 1; ShopStruct.shopitem[10, 11].refin = 0; ShopStruct.shopitem[10, 11].price = 26347;// 225; ShopStruct.shopitem[10, 12].type = 3; ShopStruct.shopitem[10, 12].num = 24; ShopStruct.shopitem[10, 12].value = 1; ShopStruct.shopitem[10, 12].refin = 0; ShopStruct.shopitem[10, 12].price = 32345;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[11].map = 174; ShopStruct.shop[11].x = 11; ShopStruct.shop[11].y = 6; ShopStruct.shop[11].item_count = 6; ShopStruct.shopitem[11, 1].type = 2; ShopStruct.shopitem[11, 1].num = 34; ShopStruct.shopitem[11, 1].value = 1; ShopStruct.shopitem[11, 1].refin = 0; ShopStruct.shopitem[11, 1].price = 500;// 225; ShopStruct.shopitem[11, 2].type = 2; ShopStruct.shopitem[11, 2].num = 32; ShopStruct.shopitem[11, 2].value = 1; ShopStruct.shopitem[11, 2].refin = 0; ShopStruct.shopitem[11, 2].price = 1200;// 225; ShopStruct.shopitem[11, 3].type = 2; ShopStruct.shopitem[11, 3].num = 33; ShopStruct.shopitem[11, 3].value = 1; ShopStruct.shopitem[11, 3].refin = 0; ShopStruct.shopitem[11, 3].price = 2100;// 225; ShopStruct.shopitem[11, 4].type = 2; ShopStruct.shopitem[11, 4].num = 35; ShopStruct.shopitem[11, 4].value = 1; ShopStruct.shopitem[11, 4].refin = 0; ShopStruct.shopitem[11, 4].price = 5000;// 225; ShopStruct.shopitem[11, 5].type = 2; ShopStruct.shopitem[11, 5].num = 36; ShopStruct.shopitem[11, 5].value = 1; ShopStruct.shopitem[11, 5].refin = 0; ShopStruct.shopitem[11, 5].price = 8000;// 225; ShopStruct.shopitem[11, 6].type = 2; ShopStruct.shopitem[11, 6].num = 37; ShopStruct.shopitem[11, 6].value = 1; ShopStruct.shopitem[11, 6].refin = 0; ShopStruct.shopitem[11, 6].price = 14000; //225; //Manual, no editor, sorry :/ ShopStruct.shop[12].map = 175; ShopStruct.shop[12].x = 11; ShopStruct.shop[12].y = 6; ShopStruct.shop[12].item_count = 11; ShopStruct.shopitem[12, 1].type = 3; ShopStruct.shopitem[12, 1].num = 7; ShopStruct.shopitem[12, 1].value = 1; ShopStruct.shopitem[12, 1].refin = 0; ShopStruct.shopitem[12, 1].price = 300;// 225; ShopStruct.shopitem[12, 2].type = 3; ShopStruct.shopitem[12, 2].num = 8; ShopStruct.shopitem[12, 2].value = 1; ShopStruct.shopitem[12, 2].refin = 0; ShopStruct.shopitem[12, 2].price = 600;// 225; ShopStruct.shopitem[12, 3].type = 3; ShopStruct.shopitem[12, 3].num = 9; ShopStruct.shopitem[12, 3].value = 1; ShopStruct.shopitem[12, 3].refin = 0; ShopStruct.shopitem[12, 3].price = 1100;// 225; ShopStruct.shopitem[12, 4].type = 3; ShopStruct.shopitem[12, 4].num = 10; ShopStruct.shopitem[12, 4].value = 1; ShopStruct.shopitem[12, 4].refin = 0; ShopStruct.shopitem[12, 4].price = 1800;// 225; ShopStruct.shopitem[12, 5].type = 3; ShopStruct.shopitem[12, 5].num = 11; ShopStruct.shopitem[12, 5].value = 1; ShopStruct.shopitem[12, 5].refin = 0; ShopStruct.shopitem[12, 5].price = 2500;// 225; ShopStruct.shopitem[12, 6].type = 3; ShopStruct.shopitem[12, 6].num = 12; ShopStruct.shopitem[12, 6].value = 1; ShopStruct.shopitem[12, 6].refin = 0; ShopStruct.shopitem[12, 6].price = 4000;// 225; ShopStruct.shopitem[12, 7].type = 3; ShopStruct.shopitem[12, 7].num = 13; ShopStruct.shopitem[12, 7].value = 1; ShopStruct.shopitem[12, 7].refin = 0; ShopStruct.shopitem[12, 7].price = 6200;// 225; ShopStruct.shopitem[12, 8].type = 3; ShopStruct.shopitem[12, 8].num = 25; ShopStruct.shopitem[12, 8].value = 1; ShopStruct.shopitem[12, 8].refin = 0; ShopStruct.shopitem[12, 8].price = 9300;// 225; ShopStruct.shopitem[12, 9].type = 3; ShopStruct.shopitem[12, 9].num = 26; ShopStruct.shopitem[12, 9].value = 1; ShopStruct.shopitem[12, 9].refin = 0; ShopStruct.shopitem[12, 9].price = 13800;// 225; ShopStruct.shopitem[12, 10].type = 3; ShopStruct.shopitem[12, 10].num = 27; ShopStruct.shopitem[12, 10].value = 1; ShopStruct.shopitem[12, 10].refin = 0; ShopStruct.shopitem[12, 10].price = 17100;// 225; ShopStruct.shopitem[12, 11].type = 3; ShopStruct.shopitem[12, 11].num = 30; ShopStruct.shopitem[12, 11].value = 1; ShopStruct.shopitem[12, 11].refin = 0; ShopStruct.shopitem[12, 11].price = 22400;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[13].map = 170; ShopStruct.shop[13].x = 11; ShopStruct.shop[13].y = 6; ShopStruct.shop[13].item_count = 7; ShopStruct.shopitem[13, 1].type = 1; ShopStruct.shopitem[13, 1].num = 1; ShopStruct.shopitem[13, 1].value = 1; ShopStruct.shopitem[13, 1].refin = 0; ShopStruct.shopitem[13, 1].price = 75;// 225; ShopStruct.shopitem[13, 2].type = 1; ShopStruct.shopitem[13, 2].num = 2; ShopStruct.shopitem[13, 2].value = 1; ShopStruct.shopitem[13, 2].refin = 0; ShopStruct.shopitem[13, 2].price = 75;// 225; ShopStruct.shopitem[13, 3].type = 1; ShopStruct.shopitem[13, 3].num = 69; ShopStruct.shopitem[13, 3].value = 1; ShopStruct.shopitem[13, 3].refin = 0; ShopStruct.shopitem[13, 3].price = 500;// 225; ShopStruct.shopitem[13, 4].type = 1; ShopStruct.shopitem[13, 4].num = 73; ShopStruct.shopitem[13, 4].value = 1; ShopStruct.shopitem[13, 4].refin = 0; ShopStruct.shopitem[13, 4].price = 200;// 225; ShopStruct.shopitem[13, 5].type = 1; ShopStruct.shopitem[13, 5].num = 72; ShopStruct.shopitem[13, 5].value = 1; ShopStruct.shopitem[13, 5].refin = 0; ShopStruct.shopitem[13, 5].price = 700;// 225; ShopStruct.shopitem[13, 6].type = 1; ShopStruct.shopitem[13, 6].num = 74; ShopStruct.shopitem[13, 6].value = 1; ShopStruct.shopitem[13, 6].refin = 0; ShopStruct.shopitem[13, 6].price = 500;// 225; ShopStruct.shopitem[13, 7].type = 1; ShopStruct.shopitem[13, 7].num = 75; ShopStruct.shopitem[13, 7].value = 1; ShopStruct.shopitem[13, 7].refin = 0; ShopStruct.shopitem[13, 7].price = 1000;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[14].map = 169; ShopStruct.shop[14].x = 11; ShopStruct.shop[14].y = 6; ShopStruct.shop[14].item_count = 1; ShopStruct.shopitem[14, 1].type = 1; ShopStruct.shopitem[14, 1].num = 68; ShopStruct.shopitem[14, 1].value = 1; ShopStruct.shopitem[14, 1].refin = 0; ShopStruct.shopitem[14, 1].price = 100000;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[15].map = 219; ShopStruct.shop[15].x = 11; ShopStruct.shop[15].y = 6; ShopStruct.shop[15].item_count = 11; ShopStruct.shopitem[15, 1].type = 3; ShopStruct.shopitem[15, 1].num = 7; ShopStruct.shopitem[15, 1].value = 1; ShopStruct.shopitem[15, 1].refin = 0; ShopStruct.shopitem[15, 1].price = 300;// 225; ShopStruct.shopitem[15, 2].type = 3; ShopStruct.shopitem[15, 2].num = 8; ShopStruct.shopitem[15, 2].value = 1; ShopStruct.shopitem[15, 2].refin = 0; ShopStruct.shopitem[15, 2].price = 600;// 225; ShopStruct.shopitem[15, 3].type = 3; ShopStruct.shopitem[15, 3].num = 9; ShopStruct.shopitem[15, 3].value = 1; ShopStruct.shopitem[15, 3].refin = 0; ShopStruct.shopitem[15, 3].price = 1100;// 225; ShopStruct.shopitem[15, 4].type = 3; ShopStruct.shopitem[15, 4].num = 10; ShopStruct.shopitem[15, 4].value = 1; ShopStruct.shopitem[15, 4].refin = 0; ShopStruct.shopitem[15, 4].price = 1800;// 225; ShopStruct.shopitem[15, 5].type = 3; ShopStruct.shopitem[15, 5].num = 11; ShopStruct.shopitem[15, 5].value = 1; ShopStruct.shopitem[15, 5].refin = 0; ShopStruct.shopitem[15, 5].price = 2500;// 225; ShopStruct.shopitem[15, 6].type = 3; ShopStruct.shopitem[15, 6].num = 12; ShopStruct.shopitem[15, 6].value = 1; ShopStruct.shopitem[15, 6].refin = 0; ShopStruct.shopitem[15, 6].price = 4000;// 225; ShopStruct.shopitem[15, 7].type = 3; ShopStruct.shopitem[15, 7].num = 13; ShopStruct.shopitem[15, 7].value = 1; ShopStruct.shopitem[15, 7].refin = 0; ShopStruct.shopitem[15, 7].price = 6200;// 225; ShopStruct.shopitem[15, 8].type = 3; ShopStruct.shopitem[15, 8].num = 25; ShopStruct.shopitem[15, 8].value = 1; ShopStruct.shopitem[15, 8].refin = 0; ShopStruct.shopitem[15, 8].price = 9300;// 225; ShopStruct.shopitem[15, 9].type = 3; ShopStruct.shopitem[15, 9].num = 26; ShopStruct.shopitem[15, 9].value = 1; ShopStruct.shopitem[15, 9].refin = 0; ShopStruct.shopitem[15, 9].price = 13800;// 225; ShopStruct.shopitem[15, 10].type = 3; ShopStruct.shopitem[15, 10].num = 27; ShopStruct.shopitem[15, 10].value = 1; ShopStruct.shopitem[15, 10].refin = 0; ShopStruct.shopitem[15, 10].price = 17100;// 225; ShopStruct.shopitem[15, 11].type = 3; ShopStruct.shopitem[15, 11].num = 30; ShopStruct.shopitem[15, 11].value = 1; ShopStruct.shopitem[15, 11].refin = 0; ShopStruct.shopitem[15, 11].price = 22400;// 225; //Manual, no editor, sorry :/ ShopStruct.shop[16].map = 220; ShopStruct.shop[16].x = 11; ShopStruct.shop[16].y = 6; ShopStruct.shop[16].item_count = 7; ShopStruct.shopitem[16, 1].type = 1; ShopStruct.shopitem[16, 1].num = 1; ShopStruct.shopitem[16, 1].value = 1; ShopStruct.shopitem[16, 1].refin = 0; ShopStruct.shopitem[16, 1].price = 75;// 225; ShopStruct.shopitem[16, 2].type = 1; ShopStruct.shopitem[16, 2].num = 2; ShopStruct.shopitem[16, 2].value = 1; ShopStruct.shopitem[16, 2].refin = 0; ShopStruct.shopitem[16, 2].price = 75;// 225; ShopStruct.shopitem[16, 3].type = 1; ShopStruct.shopitem[16, 3].num = 69; ShopStruct.shopitem[16, 3].value = 1; ShopStruct.shopitem[16, 3].refin = 0; ShopStruct.shopitem[16, 3].price = 500;// 225; ShopStruct.shopitem[16, 4].type = 1; ShopStruct.shopitem[16, 4].num = 73; ShopStruct.shopitem[16, 4].value = 1; ShopStruct.shopitem[16, 4].refin = 0; ShopStruct.shopitem[16, 4].price = 200;// 225; ShopStruct.shopitem[16, 5].type = 1; ShopStruct.shopitem[16, 5].num = 72; ShopStruct.shopitem[16, 5].value = 1; ShopStruct.shopitem[16, 5].refin = 0; ShopStruct.shopitem[16, 5].price = 700;// 225; ShopStruct.shopitem[16, 6].type = 1; ShopStruct.shopitem[16, 6].num = 74; ShopStruct.shopitem[16, 6].value = 1; ShopStruct.shopitem[16, 6].refin = 0; ShopStruct.shopitem[16, 6].price = 500;// 225; ShopStruct.shopitem[16, 7].type = 1; ShopStruct.shopitem[16, 7].num = 75; ShopStruct.shopitem[16, 7].value = 1; ShopStruct.shopitem[16, 7].refin = 0; ShopStruct.shopitem[16, 7].price = 1000;// 225; Log("Carregado."); Log("Carregando Receitas..."); Database.LoadRecipes(); Log("Carregado."); Log("Carregando Guildas..."); Database.LoadGuilds(); Log("Carregado."); Log(""); Log("Definingo váriaveis..."); rdn = new Random(); Log("OK."); Log(""); Log("Iniciando Loop do servidor..."); Log("Iniciando conexão TCP/IP..."); Log(Globals.SMTP_USER); //Lidar com fechamento event_handler = new ConsoleEventDelegate(ConsoleEventCallback); SetConsoleCtrlHandler(event_handler, true); //Clientes Clients = new List <StateObject>(100); // Create the thread object, passing in the Alpha.Beta method // via a ThreadStart delegate. This does not start the thread. Thread sThread = new Thread(new ThreadStart(Loops.BetaLoop)); // Start the thread sThread.Start(); //Iniciar conexão // Data buffer for incoming data. byte[] bytes = new Byte[1024]; // Establish the local endpoint for the socket. // The DNS name of the computer // running the listener is "host.contoso.com". IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); IPAddress ipAddress = IPAddress.Any;//ipHostInfo.AddressList[0]; IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 8000); // Create a TCP/IP socket. listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); listener.Bind(localEndPoint); listener.Listen(100); listener.NoDelay = true; // Create the thread object, passing in the Alpha.Beta method // via a ThreadStart delegate. This does not start the thread. Thread lThread = new Thread(new ThreadStart(Listen)); // Start the thread lThread.Start(); //Loop principal Loops.AlphaLoop(); }
//********************************************************************************************* // Main / Revisto pela última vez em 01/08/2016, criado por Allyson S. Bacon // Iniciamos o servidor aqui. //********************************************************************************************* static void Main(string[] args) { LoadLang(); Console.WriteLine(""); Console.WriteLine("///////////////////////////////////////////////////////"); Console.WriteLine("/ /"); Console.WriteLine(@"/ ___ _ /"); Console.WriteLine(@"/ / __\__ _ __(_) ___ _ __ _ _ _ __ ___ /"); Console.WriteLine(@"/ / _\/ _ \| '__| |/ _ \ '__| | | | '_ ` _ \ /"); Console.WriteLine(@"/ / / | (_) | | | | __/ | | |_| | | | | | | /"); Console.WriteLine(@"/ \/ \___/|_| _/ |\___|_| \__,_|_| |_| |_| /"); Console.WriteLine(@"/ |__/ /"); Console.WriteLine("/ /"); Console.WriteLine("/ http://4tabern.com /"); Console.WriteLine("/ Copyright (C) 2016 Allyson S. Bacon /"); Console.WriteLine("/ /"); Console.WriteLine("///////////////////////////////////////////////////////"); Console.WriteLine(""); Console.WriteLine(lang.making_the_query_extensions_in_project); Extensions.ExtensionApp.InstanceTypes(); //EXTEND if (Extensions.ExtensionApp.ExtendMyApp (MethodBase.GetCurrentMethod().Name, args) != null) { return; } //CÓDIGO PARA RESETAR JOGADORES //PStruct.InitializePlayerArrays(); //Database.ResetAndGiveExp(); Log(Languages.LStruct.lang.starting_server); Log(lang.setting_global_names); Globals.GAME_NAME = Database.GET_GAME_NAME(); Globals.MOTD = Database.GET_MOTD(); Globals.NOTICE = Database.GET_NOTICE(); Log(lang.starting_server); Log(lang.client_defined); Log(""); Log(lang.starting_player_arrays); PStruct.InitializePlayerArrays(); Log(lang.starting_guild_arrays); GStruct.InitializeGuildArrays(); Log(lang.arrays_started); Log(""); Log(lang.loading_enemies); Database.LoadEnemies(); Log(lang.loaded); Log(lang.loading_maps_monsters_and_missions); Database.LoadMaps(); Log(lang.loaded); Log(lang.loading_items); Database.LoadItems(); Log(lang.loaded); Log(lang.loading_weapons); Database.LoadWeapons(); Log(lang.loaded); Log(lang.loading_armors); Database.LoadArmors(); Log(lang.loaded); Log(lang.loading_skills); Database.LoadSkills(); Log(lang.loaded); Log(lang.loading_shops); Database.LoadShops(); //Rudimentar :/ Database.LoadShopsRud(); Log(lang.loaded); Log(lang.loading_recipes); Database.LoadRecipes(); Log(lang.loaded); Log(lang.loading_guilds); Database.LoadGuilds(); Log(lang.loaded); Log(lang.loading_classes); Database.DEFINE_CLASSES_DATA(); Log(lang.loaded); Log(""); Log(lang.setting_variables); rdn = new Random(); Log(lang.OK); Log(""); Log(lang.starting_server_loop); Log(lang.starting_tcpip_connection); WinsockAsync.start(); }