private void btnSave_Click(object sender, EventArgs e) { //now we convert try { PS4_Tools.Image.PNG png = new PS4_Tools.Image.PNG(); png.Create_PS4_Compatible_PNG(txtInput.Text, txtOutput.Text, Convert.ToInt32(txtH.Text), Convert.ToInt32(txtW.Text)); MessageBox.Show("Done"); } catch (Exception ex) { MessageBox.Show(ex.Message); } }
private void button18_Click(object sender, EventArgs e) { OpenFileDialog openFileDialog1 = new OpenFileDialog(); openFileDialog1.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); openFileDialog1.Title = "Select PS4 File(icon0)"; openFileDialog1.CheckFileExists = true; openFileDialog1.CheckPathExists = true; openFileDialog1.Filter = "PS4 File (*.*)|*.*"; openFileDialog1.RestoreDirectory = true; openFileDialog1.Multiselect = false; openFileDialog1.ReadOnlyChecked = true; openFileDialog1.ShowReadOnly = true; if (openFileDialog1.ShowDialog() == DialogResult.OK) { SaveFileDialog saveFileDialog1 = new SaveFileDialog(); saveFileDialog1.Filter = "PS4 PNG Image|*.png"; saveFileDialog1.Title = "Save an PS4 Image File (icon0)"; if (saveFileDialog1.ShowDialog() == DialogResult.OK) { PS4_Tools.Image.PNG png = new PS4_Tools.Image.PNG(); png.Create_PS4_Compatible_PNG(openFileDialog1.FileName, saveFileDialog1.FileName); } } openFileDialog1 = new OpenFileDialog(); openFileDialog1.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); openFileDialog1.Title = "Select PS4 File(pic1)"; openFileDialog1.CheckFileExists = true; openFileDialog1.CheckPathExists = true; openFileDialog1.Filter = "PS4 File (*.*)|*.*"; openFileDialog1.RestoreDirectory = true; openFileDialog1.Multiselect = false; openFileDialog1.ReadOnlyChecked = true; openFileDialog1.ShowReadOnly = true; if (openFileDialog1.ShowDialog() == DialogResult.OK) { SaveFileDialog saveFileDialog1 = new SaveFileDialog(); saveFileDialog1.Filter = "PS4 PNG Image|*.png"; saveFileDialog1.Title = "Save an PS4 Image File (pic1)"; if (saveFileDialog1.ShowDialog() == DialogResult.OK) { PS4_Tools.Image.PNG png = new PS4_Tools.Image.PNG(); png.Create_PS4_Compatible_PNG(openFileDialog1.FileName, saveFileDialog1.FileName, 1080, 1920); } } }