private void btnAttach_Click(object sender, EventArgs e) { if (!ps4.AttachProcess()) { MessageBox.Show("Attach field!"); } else { MessageBox.Show("Attached.."); } }
private void firefoxButton6_Click(object sender, EventArgs e) { try { PS4.AttachProcess(); toolStripStatusLabel5.Text = "Attached !"; toolStripStatusLabel5.ForeColor = Color.Lime; PS4.Notify(222, "The process has been attached ! "); } catch { MessageBox.Show("Error while attaching the process !!"); } }
private void AttachProcess(object sender, EventArgs e) { try { PS4.AttachProcess(); PS4.Notify(222, "Process is attached"); AttachLabel.Text = "Process attached"; AttachLabel.TextColor = Color.ForestGreen; DisplayAlert("Information", "The process is attached !", "OK"); } catch { DisplayAlert("Information", "Process can't be attached !", "OK"); } }
private void AttachBtn_Click(object sender, EventArgs e) { if (!PS4.AttachProcess()) { MetroFramework.MetroMessageBox.Show(this, "Could not attach to target (" + IpAdressTxt.Text + ")"); } else { PS4.Notify(222, "Succesfully attached!"); UnlimitedPrimaryAmmoBtn.Enabled = true; materialLabel2.ForeColor = Color.Green; materialLabel2.Text = "Attached!"; } }
/// <summary> /// Attaches to target process. /// This should automatically continue the process if it is stopped. /// IMPORTANT: /// Since NetCheat connects and attaches a few times after the user does (Constant write thread, searching, ect) /// You must have it automatically use the settings that the user input, instead of asking again /// This can be reset on Disconnect() /// </summary> public bool Attach() { return(PS4.AttachProcess()); }
private void btnAttach_Click(object sender, EventArgs e) { btnAttach.ForeColor = (EnableMods = PS4.AttachProcess()) ? Color.Green : Color.Red; RPC.Enable(PS4); }