public ButtonMapping(PS3Remote.Button button) { this.button = button; Mappings = new List <SendInputAPI.Keyboard.KeyCode>(); }
private void remote_ButtonDown(object sender, PS3Remote.ButtonEventArgs e) { if (DebugLog.isLogging) { DebugLog.write("Button down: " + e.button.ToString()); } int y = 0; int x = 0; switch (e.button) { case PS3Remote.Button.Arrow_Up: y -= increment; break; case PS3Remote.Button.Arrow_Down: y += increment; break; case PS3Remote.Button.Arrow_Left: x -= increment; break; case PS3Remote.Button.Arrow_Right: x += increment; break; case PS3Remote.Button.R1: increment++; if (increment >= 100) { increment = 5; } break; case PS3Remote.Button.L1: increment--; if (increment <= 0) { increment = 5; } break; case PS3Remote.Button.Enter: MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); return; case PS3Remote.Button.PopUp_Menu: MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightDown); return; } lastButton = e.button; if (x != 0 || y != 0) { //keyboard.sendKeysDown(mapping.keysMapped); //keyboard.releaseLastKeys(); var position = MouseOperations.GetCursorPosition(); position.X += x; position.Y += y; MouseOperations.SetCursorPosition(position); timerRepeat.Enabled = true; return; } //keyboard.sendKeysDown(mapping.keysMapped); }