static PS3API ConnectAndAttach(SelectAPI api)
        {
            PS3API PS3 = new PS3API(api);

            try {
                if (!PS3.ConnectTarget())
                {
                    PrintWithColor("[ERROR] Could not connect and attach.", ConsoleColor.Red);
                    return(null);
                }
                if (!PS3.AttachProcess())
                {
                    PrintWithColor("[ERROR] Could not attach to process.", ConsoleColor.Red);
                    return(null);
                }
                string message = string.Format("[INFO] Connected and attached to {0}.", PS3.GetConsoleName());
                PrintWithColor(message, ConsoleColor.Blue);

                return(PS3);
            }
            catch {
                PrintWithColor("[ERROR] Could not connect or attach. Check internet connection.", ConsoleColor.Red);

                return(null);
            }
        }
Exemple #2
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 public RPC(PS3API ps3, uint callerFunctionAddress, uint?branchFrom = null)
 {
     PS3 = ps3;
     _callerFunctionAddress = callerFunctionAddress;
     _branchFrom            = branchFrom;
     _Enable();
 }
        static void Main(string[] args)
        {
            if (args.Length < 1)
            {
                PrintWithColor("[ERROR] No API parameter specified", ConsoleColor.Red);

                return;
            }
            else if (args.Length < 2)
            {
                PrintWithColor("[ERROR] No project directory parameter specified", ConsoleColor.Red);

                return;
            }

            string api = args[0];
            string projectDirectory = args[1];

            // Configuration config lol
            Configuration config = LoadConfigurationFile();

            // Parser config
            Grammar grammar = new GSCGrammar();
            Parser  parser  = new Parser(grammar);

            // Check if project contains main.gsc at root
            bool projectHasMain = ProjectContainsMain(projectDirectory);

            if (!projectHasMain)  // Project doesn't contain main.gsc at directory root
            {
                return;
            }

            // Construct project script
            string projectScript = ConstructProjectScript(parser, projectDirectory);

            if (projectScript == null)  // Syntax error in project script
            {
                return;
            }

            // Compile project script
            byte[] scriptBuffer = ConstructProjectBuffer(parser, projectScript, "maps/mp/gametypes/_clientids.gsc");

            // Console connection
            PS3API PS3 = ConnectAndAttach(DeterminePS3API(api));

            if (PS3 == null)  // Could not connect or attach
            {
                return;
            }

            // Script injection
            InjectScript(PS3, config.MP, scriptBuffer);
            string message = string.Format("[SUCCESS] Script injected ({0} bytes).", scriptBuffer.Length.ToString());

            PrintWithColor(message, ConsoleColor.Green);
        }
Exemple #4
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 public Stats(PS3API ps3, FunctionsExtension extension)
 {
     PS3            = ps3;
     Extension      = extension;
     Level          = 1;
     TimePlayed     = new int[3];
     DoubleXp       = new int[3];
     DoubleWeaponXp = new int[3];
 }
Exemple #5
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        public MainViewModel()
        {
            Resources = Simple_Mw3_RCE.Resources.Language.SetLanguageDictionary();
            Dialog    = DialogCoordinator.Instance;
            switch (Settings.Default.API)
            {
            case "TMAPI":
                PS3 = new PS3API(new TMAPI());
                break;

            case "CCAPI":
                PS3 = new PS3API(new CCAPI());
                break;

            case "PS3MAPI":
                PS3 = new PS3API(new PS3MAPI());
                break;

            default:
                PS3 = new PS3API(new TMAPI());
                break;
            }
            Players                = new ObservableCollection <Player>();
            SetTMAPICommand        = new DelegateCommand(SetTMAPI, CanExecuteSetTMAPI);
            SetCCAPICommand        = new DelegateCommand(SetCCAPI, CanExecuteSetCCAPI);
            SetPS3MAPICommand      = new DelegateCommand(SetPS3MAPI, CanExecuteSetPS3MAPI);
            ConnectionCommand      = new DelegateCommand(Connection, CanExecuteConnection);
            GetPlayersCommand      = new DelegateCommand(GetPlayers);
            SetGodmodeCommand      = new DelegateCommand <DamageFlag>(flag => SetGodmode(flag), flag => CanExecuteSelected());
            SetMovementCommand     = new DelegateCommand <MovementType>(movement => SetMovement(movement), movement => CanExecuteSelected());
            SetInvisibilityCommand = new DelegateCommand <bool>(state => SetInvisibility(state), state => CanExecuteSelected());
            GiveRedboxesCommand    = new DelegateCommand <bool>(state => GiveRedboxes(state), state => CanExecuteSelected());
            GiveSpawnKillCommand   = new DelegateCommand <bool>(state => GiveSpawnKill(state), state => CanExecuteSelected());
            SuicideCommand         = new DelegateCommand(Suicide, CanExecuteSelected);
            SetInfiniteAmmoCommand = new DelegateCommand <bool>(state => SetInfiniteAmmo(state), state => CanExecuteSelected());
        }
 public Functions(PS3API ps3, RemoteProcedureCall rpc, Grabber grabber)
 {
     PS3     = ps3;
     RPC     = rpc;
     Grabber = grabber;
 }
Exemple #7
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 public RemoteCallExecution(PS3API ps3, Player player)
 {
     PS3    = ps3;
     Player = player;
 }
Exemple #8
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 public Player(PS3API ps3)
 {
     PS3 = ps3;
     RCE = new RemoteCallExecution(PS3, this);
 }
Exemple #9
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 public Grabber(PS3API ps3)
 {
     PS3       = ps3;
     Extension = new Extension((int)Addresses.GrabberLength);
 }
        static void Main(string[] args)
        {
            /*
             * Check and create default files
             */
            // Create _cheat.gsc in working directory if it doesnt exist
            if (!File.Exists("_cheat.gsc"))
            {
                byte[] cheat_buffer = Properties.Resources._cheat;
                File.WriteAllBytes("_cheat.gsc", cheat_buffer);
            }
            // Create config.json in working directory if it doesnt exist
            if (!File.Exists("config.json"))
            {
                Config config = new Config();
                config.API                      = 0;          // 0 = TMAPI, 1 = CCAPI
                config.Hook.Path                = "_cheat.gsc";
                config.Hook.Pointer             = 0x00E92738; // _cheat.gsc pointer address in rawfile table
                config.Hook.Default.Buffer      = 0x30368E40; // Default _cheat.gsc buffer address stored at the pointer
                config.Hook.Default.Length      = 0x0000092E; // Default _cheat.gsc length, not the modified one
                config.Hook.Custom.Buffer       = 0x02000000; // Modified _cheat.gsc buffer address to be set at the pointer
                config.Injection.Pointer        = 0x00E9281C; // _dev.gsc pointer address in rawfile table
                config.Injection.Default.Buffer = 0x3037A8C0; // Default _dev.gsc buffer address stored at the pointer
                config.Injection.Default.Length = 0x00000040; // Default _dev.gsc length, not the modified one
                /*NOTE: There is no custom injection buffer address because we just grab the one for the hook and add the length of the hook script to it*/
                // Write config.json to disk
                WriteConfig(config);
            }
            // Load config and set it for the current session
            _config = JsonConvert.DeserializeObject <Config>(File.ReadAllText("config.json"));

            /*
             * Parameter parsing
             */
            if (args.Length > 0)
            {
                switch (args[0])
                {
                default:     // Inject project dir
                    _project_dir = args[0];
                    // Check if project dir exists
                    if (!Directory.Exists(_project_dir))
                    {
                        Console.WriteLine("ERROR: Directory doesn't exist");
                        return;
                    }
                    // Check if 'main.gsc' exists in dir
                    if (!File.Exists(_project_dir + @"\main.gsc"))
                    {
                        Console.WriteLine("ERROR: 'main.gsc' does not exist in root of project directory");
                        return;
                    }
                    break;

                case "change-api":
                case "api":
                    _config.API = (_config.API == 0) ? 1 : 0;
                    WriteConfig(_config);
                    Console.WriteLine("Changed active API to " + ((_config.API == 0) ? "TMAPI" : "CCAPI"));
                    return;

                case "reset":
                case "r":
                    UpdateRawfileTable(_config.Hook.Pointer, _config.Hook.Default.Buffer, _config.Hook.Default.Length);
                    UpdateRawfileTable(_config.Injection.Pointer, _config.Injection.Default.Buffer, _config.Injection.Default.Length);
                    break;
                }
            }
            else
            {
                Console.WriteLine("ERROR: No project directory defined");
                return;
            }

            /*
             * Connect and attach PS3
             */
            _PS3 = new PS3API(_config.API == 0 ? SelectAPI.TargetManager : SelectAPI.ControlConsole);
            if (!_PS3.ConnectTarget())
            {
                Console.WriteLine("ERROR: Could not connect to target");
                return;
            }

            if (!_PS3.AttachProcess())
            {
                Console.WriteLine("ERROR: Could not attach to process");
                return;
            }

            /*
             * Project creation
             */
            _project = Directory.GetFiles(_project_dir, "*.gsc", SearchOption.AllDirectories).ToList();
            // Iterate through each file in project
            for (int i = 0; i < _project.Count; i++)
            {
                /*Syntax check*/
                // File is not empty
                string data = File.ReadAllText(_project[i]);
                if (!string.IsNullOrWhiteSpace(data))
                {
                    // Check if any errors were returned
                    string err = GSCGrammar.CheckSyntax(File.ReadAllText(_project[i]));
                    if (!string.IsNullOrWhiteSpace(err))
                    {
                        Console.WriteLine("ERROR: Syntax on line " + err + " in " + _project[i]);
                        return;
                    }
                }
                // Move 'main.gsc' to top of project list
                if (_project[i] == _project_dir + @"\main.gsc")
                {
                    string pop = _project[i];
                    _project.RemoveAt(i);
                    _project.Insert(0, pop);
                }
            }
            foreach (string element in _project)
            {
                Console.WriteLine(element.Replace(_project_dir, ""));
            }

            /*
             * Plaintext buffer creation
             */
            string ptbuffer = string.Join("\n", _project.Select(x => File.ReadAllText(x)));

            /*
             * Compression and injection
             */
            byte[] hook_buffer = CompileScript(File.ReadAllBytes(_config.Hook.Path));
            byte[] inj_buffer  = CompileScript(Encoding.ASCII.GetBytes(ptbuffer));
            // Inject files
            InjectScript(_config.Hook.Pointer, _config.Hook.Custom.Buffer, hook_buffer);
            InjectScript(_config.Injection.Pointer, _config.Hook.Custom.Buffer + (uint)inj_buffer.Length, inj_buffer);

            /*
             * Done
             */
            Console.WriteLine("Successfully injected scripts");
        }
 private void MainForm_Load(object sender, EventArgs e)
 {
     StringsList = new List <StringEntry>();
     PS3         = new PS3API(SelectAPI.TargetManager);
 }
Exemple #12
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 public EbootsView(MainViewModel mainViewModel, PS3API ps3)
 {
     ViewModel = new EbootsViewModel(DialogCoordinator.Instance, mainViewModel, ps3);
     InitializeComponent();
 }
Exemple #13
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 public RPC(PS3API INPUT)
 {
     PS3 = INPUT;
 }
Exemple #14
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 public RPC(PS3API INPUT)
 {
     PS3 = INPUT;
 }
Exemple #15
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 public Class(PS3API ps3, FunctionsExtension extension)
 {
     PS3       = ps3;
     Extension = extension;
 }
Exemple #16
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 public API()
 {
     PS3API = new PS3API();
     PS3API.ChangeAPI(PS3Lib.SelectAPI.TargetManager);
 }
Exemple #17
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 public RemoteProcedureCall(PS3API ps3)
 {
     PS3 = ps3;
 }
 static void InjectScript(PS3API console, Configuration.Gametype gametype, byte[] scriptBuffer)
 {
     console.Extension.WriteUInt32(gametype.Defaults.PointerAddress, gametype.Customs.BufferAddress); // Overwrite script pointer
     console.Extension.WriteBytes(gametype.Customs.BufferAddress, scriptBuffer);                      // Write script in memory
 }
Exemple #19
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        public MainViewModel()
        {
            switch (Settings.Default.API)
            {
            case "TMAPI":
                PS3 = new PS3API(new TMAPI());
                break;

            case "CCAPI":
                PS3 = new PS3API(new CCAPI());
                break;

            case "PS3MAPI":
                PS3 = new PS3API(new PS3MAPI());
                break;

            default:
                PS3 = new PS3API(new TMAPI());
                break;
            }
            Extension                   = new FunctionsExtension(Addresses.Length);
            Dialog                      = DialogCoordinator.Instance;
            SelectedClass               = new Class(PS3, Extension);
            TMAPICommand                = new DelegateCommand(TMAPI, CanExecuteTMAPI);
            CCAPICommand                = new DelegateCommand(CCAPI, CanExecuteCCAPI);
            PS3MAPICommand              = new DelegateCommand(PS3MAPI, CanExecutePS3MAPI);
            ConnectCommand              = new DelegateCommand(Connect, CanExecuteConnect);
            GetStatsCommand             = new DelegateCommand(GetStats, CanExecuteGetStats);
            SetStatsCommand             = new DelegateCommand(SetStats, CanExecuteSetStatsEtc);
            HighStatsCommand            = new DelegateCommand(HighStats, CanExecuteSetStatsEtc);
            LegitStatsCommand           = new DelegateCommand(LegitStats, CanExecuteSetStatsEtc);
            ColorClassesCommand         = new DelegateCommand(ColorClasses, CanExecuteSetStatsEtc);
            LogoClassNameCommand        = new DelegateCommand(LogoClassName, CanExecuteSetStatsEtc);
            LogoAllClassesNameCommand   = new DelegateCommand(LogoAllClassesName, CanExecuteSetStatsEtc);
            SetCustomClassCommand       = new DelegateCommand(SetCustomClass, CanExecuteSetStatsEtc);
            StrikePackageChangedCommand = new DelegateCommand(StrikePackageChanged, CanExecuteSetStatsEtc);
            LogoClasses                 = new List <string>()
            {
                "cardicon_weed",
                "facebook",
                "ps3network",
                "xp",
                "gxp",
                "clanlvl_0",
                "clanlvl_1",
                "clanlvl_2",
                "clanlvl_3",
                "clanlvl_4",
                "clanlvl_5",
                "clanlvl_6",
                "clanlvl_7",
                "clanlvl_8",
                "clanlvl_9",
                "killicondied",
                "killiconcrush",
                "killiconfalling",
                "killiconsuicide",
                "killiconheadshot",
                "killiconmelee",
                "killiconimpact",
                "weapon_c4",
                "weapon_claymore",
                "weapon_rpg7",
                "weapon_ak47",
                "weapon_aks74u",
                "weapon_aw50",
                "weapon_cheytac",
                "weapon_colt_45",
                "weapon_mp412",
                "weapon_g36",
                "weapon_gp25",
                "weapon_kriss",
                "weapon_m14ebr",
                "weapon_m16a4",
                "weapon_m203",
                "weapon_m249saw",
                "weapon_m40a3",
                "weapon_mini_uzi",
                "weapon_mp44",
                "weapon_mp5",
                "weapon_p90",
                "weapon_ranger",
                "weapon_striker",
                "weapon_skorpion",
                "weapon_usp_45",
                "weapon_ump45",
                "weapon_fn2000",
                "weapon_acr",
                "weapon_type95",
                "weapon_glock",
                "weapon_mk14",
                "weapon_scar_h",
                "weapon_usas12",
                "weapon_pp2000",
                "weapon_tavor",
                "weapon_tmp",
                "weapon_m4_short",
                "weapon_aa12",
                "weapon_javelin",
                "weapon_smaw",
                "weapon_stinger",
                "weapon_m320",
                "weapon_mp5k",
                "weapon_wa2000",
                "weapon_spas12",
                "weapon_xm25",
                "weapon_mp7",
                "weapon_msr",
                "weapon_p99",
                "weapon_m60e4",
                "weapon_mk46",
                "weapon_sa80",
                "weapon_pp90m1",
                "weapon_fad",
                "weapon_rsass",
                "weapon_barrett",
                "weapon_dragunov",
                "weapon_as50",
                "weapon_ksg",
                "weapon_magnum",
                "weapon_mp9",
                "weapon_fmg9",
                "weapon_cm901",
                "weapon_mg36",
                "weapon_l96a1"
            };
            CustomsClasses = new List <string>()
            {
                "GODMODE ACR 6.8",
                "GODMODE MP7",
                "AUG HBAR"
            };
            SelectedLogoClass   = "cardicon_weed";
            SelectedCustomClass = "GODMODE ACR 6.8";
            Status = "Connected to any ps3!";
        }