public TangentTextureRanges()
 {
     // Create the base mod
     GameObject modObject = new GameObject("TangentTextureRanges");
     modObject.transform.parent = Utility.Deactivator;
     _mod = modObject.AddComponent<PQSMod_TangentTextureRanges>();
     base.mod = _mod;
 }
 public TangentTextureRanges(PQSMod template)
 {
     _mod = template as PQSMod_TangentTextureRanges;
     _mod.transform.parent = Utility.Deactivator;
     base.mod = _mod;
 }