public RemoveQuadMap(PQSMod template) { _mod = template as PQSMod_RemoveQuadMap; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public RemoveQuadMap() { // Create the base mod GameObject modObject = new GameObject("RemoveQuadMap"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_RemoveQuadMap>(); base.mod = _mod; }