public void TestHealthPowerUp() { PlayerImpl player = new PlayerImpl(ID.PLAYER, new GameImpl()); PPowerUp ppu = new PPowerUp(new Pair <int, int>(0, 0), 1, 1, ID.POWER_UP, PowerUpT.HEALTH, new LowStrategy()); player.Health = (INITIAL_H); Assert.AreEqual(player.Health, INITIAL_H); ppu.collide(player); Assert.AreEqual(player.Health, FINAL_H); ppu.update(); Assert.IsTrue(ppu.Dead); }
public void TestShieldPowerUp() { PlayerImpl player = new PlayerImpl(ID.PLAYER, new GameImpl()); PPowerUp ppu = new PPowerUp(new Pair <int, int>(0, 0), 1, 1, ID.POWER_UP, PowerUpT.SHIELD, new HighStrategy()); ppu.collide(player); Assert.IsTrue(player.Shield > 0); Assert.IsTrue(ppu.GetActivated()); Assert.IsNotNull(ppu.EntityStrategy); foreach (var i in Enumerable.Range(0, PowerUpT.SHIELD.getLifetime() + 1)) { ppu.update(); } Assert.IsTrue(ppu.Dead); Assert.AreEqual(player.Shield, 0); }
public void TestPowerUpB() { PPowerUp ppu = new PPowerUp(new Pair <int, int>(0, 0), 1, 1, ID.POWER_UP, PowerUpT.HEALTH, new HighStrategy()); ppu.update(); ppu.setSpeed(1, 1); ppu.update(); ppu.setSpeed(1, 1); ppu.update(); Assert.AreEqual(Convert.ToInt32(ppu.Position.GetX()), 0); Assert.AreEqual(Convert.ToInt32(ppu.Position.GetY()), 3); ppu.setSpeed(1, 3); ppu.update(); ppu.setSpeed(1, 3); ppu.update(); Assert.AreEqual(Convert.ToInt32(ppu.Position.GetX()), XEXPECTED); Assert.AreEqual(Convert.ToInt32(ppu.Position.GetY()), YEXPECTED); ppu.collide(new PPowerUp(new Pair <int, int>(0, 0), 1, 1, ID.POWER_UP, PowerUpT.SHIELD, new HighStrategy())); Assert.IsFalse(ppu.GetActivated()); }