Exemple #1
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        public void Generate_Expected_Screen_Pixels_From_Known_Memory_Dump_With_Horizontally_And_Vertically_Positioned_Window()
        {
            byte[] allMemory = File.ReadAllBytes(Path.Combine("PPU", "Input", "mario_land_level_1_paused.dump"));
            var    ppu       = new PPU(allMemory);

            var actualPixels   = ppu.ForceRenderScreen();
            var expectedPixels = ImageHelper.LoadImageAsPaletteIndexedByteArray(Path.Combine("PPU", "Expected", "mario_land_level_1_paused_expected_screen.png"));

            AssertPixelsMatch(expectedPixels, actualPixels, width: PPU.ScreenWidthInPixels);
        }
Exemple #2
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        public void Generate_Expected_Screen_Pixels_From_Known_Memory_Dump_With_Sprites_On_Top_Of_Fullscreen_Window()
        {
            byte[] allMemory = File.ReadAllBytes(Path.Combine("PPU", "Input", "pokemon_reds_room_start_menu.dump"));
            var    ppu       = new PPU(allMemory);

            var actualPixels   = ppu.ForceRenderScreen();
            var expectedPixels = ImageHelper.LoadImageAsPaletteIndexedByteArray(Path.Combine("PPU", "Expected", "pokemon_reds_room_start_menu_expected_screen.png"));

            AssertPixelsMatch(expectedPixels, actualPixels, width: PPU.ScreenWidthInPixels);
        }
Exemple #3
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        public void Generate_Blank_Screen_When_LCD_Is_Disabled()
        {
            byte[] allMemory = File.ReadAllBytes(Path.Combine("PPU", "Input", "mario_land_level_1_paused.dump"));
            var    ppu       = new PPU(allMemory);

            ppu.Registers.LCDControl.Enabled = false;
            var actualPixels   = ppu.ForceRenderScreen();
            var expectedPixels = new byte[PPU.ScreenWidthInPixels * PPU.ScreenHeightInPixels];

            AssertPixelsMatch(expectedPixels, actualPixels, width: PPU.ScreenWidthInPixels);
        }
Exemple #4
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        public static void Main()
        {
            var ppu = new PPU(File.ReadAllBytes(memoryDumpPath));

            Console.WriteLine(ppu.Registers.LCDControl + Environment.NewLine);

            var tilesetPixels = ppu.RenderTileSet();
            var bgMapPixels   = ppu.RenderBackgroundMap();
            var windowPixels  = ppu.RenderWindow();
            var spritePixels  = ppu.RenderSprites();
            var screenPixels  = ppu.ForceRenderScreen();

            WritePixelDataFiles(tilesetPixels, bgMapPixels, windowPixels, spritePixels, screenPixels);
        }
Exemple #5
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        public void Generate_Expected_Screen_Pixels_From_Known_Memory_Dump_With_Nonstandard_Background_Palette()
        {
            //most games use a background palette of 0xE4, which maps the background colors 1:1
            //(e.g. color #3 is 11 => black, color #2 is 10 => dark gray, color #1 is 01 => light gray, color #0 is 00 => white)
            //so they appear correct even without using the background color palette
            //Donkey Kong Land 2 is one game that uses a different background palette, so test that it renders as expected

            byte[] allMemory = File.ReadAllBytes(Path.Combine("PPU", "Input", "donkey_kong_land_2_level_1.dump"));
            var    ppu       = new PPU(allMemory);

            var actualPixels   = ppu.ForceRenderScreen();
            var expectedPixels = ImageHelper.LoadImageAsPaletteIndexedByteArray(Path.Combine("PPU", "Expected", "donkey_kong_land_2_level_1_expected_screen.png"));

            AssertPixelsMatch(expectedPixels, actualPixels, width: PPU.ScreenWidthInPixels);
        }
Exemple #6
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        public void Generate_Expected_Screen_Pixels_From_Known_Memory_Dump_When_Sprite_Drawing_Is_Disabled_But_Background_Drawing_Is_Enabled()
        {
            var vram = Memory.FromFile(Path.Combine("PPU", "Input", "pokemon_reds_room.vram.dump"));
            var oam  = Memory.FromFile(Path.Combine("PPU", "Input", "pokemon_reds_room.oam.dump"));
            //magic numbers in PPU registers collected from bgb at the point the above memory dumps were captured
            var regs   = new PPURegisters(lcdc: 0xE3, scrollY: 0xD0, windowX: 0x07, windowY: 0x90, bgPalette: 0xE4, spritePalette0: 0xD0, spritePalette1: 0xE0);
            var memBus = new MemoryBus(regs)
            {
                VideoMemory = vram, ObjectAttributeMemory = oam
            };
            var ppu = new PPU(regs, memBus);

            ppu.TileSet.UpdateFrom(vram);

            ppu.Registers.LCDControl.SpriteDisplayEnabled = false;
            var actualPixels   = ppu.ForceRenderScreen();
            var expectedPixels = ImageHelper.LoadImageAsPaletteIndexedByteArray(Path.Combine("PPU", "Expected", "pokemon_reds_room_expected_screen_wo_sprites.png"));

            AssertPixelsMatch(expectedPixels, actualPixels, width: PPU.ScreenWidthInPixels);
        }
Exemple #7
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        public void Generate_Expected_Screen_Pixels_From_Known_VRAM_And_OAM_Dumps_With_Background_And_8_x_16_Sprites_And_Window()
        {
            var vram = Memory.FromFile(Path.Combine("PPU", "Input", "links_awakening_you_are_on_koholint_island.vram.dump"));
            var oam  = Memory.FromFile(Path.Combine("PPU", "Input", "links_awakening_you_are_on_koholint_island.oam.dump"));
            //magic numbers in PPU registers collected from bgb at the point the above memory dumps were captured
            var regs   = new PPURegisters(lcdc: 0xE7, windowX: 0x06, windowY: 0x80, bgPalette: 0xE4, spritePalette0: 0x1C, spritePalette1: 0xE4);
            var memBus = new MemoryBus(regs)
            {
                VideoMemory = vram, ObjectAttributeMemory = oam
            };
            var ppu = new PPU(regs, memBus);

            ppu.TileSet.UpdateFrom(vram);
            ppu.Sprites.UpdateFrom(oam);

            var actualPixels   = ppu.ForceRenderScreen();
            var expectedPixels = ImageHelper.LoadImageAsPaletteIndexedByteArray(Path.Combine("PPU", "Expected", "links_awakening_you_are_on_koholint_island_expected_screen.png"));

            AssertPixelsMatch(expectedPixels, actualPixels, width: PPU.ScreenWidthInPixels);
        }