private void CheckConfigs(string prefabName)
    {
        var dirInfo       = new DirectoryInfo(ROOTDIR_BUILDINGANIM);
        var files         = dirInfo.GetFiles("*.txt", SearchOption.TopDirectoryOnly);
        int finishedCount = 0;
        int totalCount    = files.Length;

        if (prefabName.EndsWith(".txt"))
        {
            prefabName = Path.GetFileNameWithoutExtension(prefabName);
        }


        foreach (var file in files)
        {
            string fileName = Path.GetFileNameWithoutExtension(file.FullName);

            if (ResPublisher.EXCLUDE_BUILDINGS.Contains(fileName))
            {
                continue;
            }

            var         configText      = File.ReadAllText(file.FullName);
            var         blockConfigInfo = new PPBlockConfigInfo();
            XmlDocument xml             = new XmlDocument();
            xml.LoadXml(configText);
            PPLiteracy.LoadBlockInfo(xml, blockConfigInfo);

            var configFile = blockConfigInfo.BlockInfos.FirstOrDefault(s => s.PrefabName == prefabName);
            if (configFile != null)
            {
                checkResult.Add(fileName);
            }

            bool result = EditorUtility.DisplayCancelableProgressBar("配置文件过滤", string.Format(fileName + "检测中....{0}/{1}", finishedCount, totalCount), finishedCount * 1.0f / totalCount);
            if (result)
            {
                break;
            }
            finishedCount++;
        }
        EditorUtility.ClearProgressBar();

        EditorUtility.DisplayDialog("配置文件过滤", "完成", "确认");
    }
        private static PPBlockConfigInfo InnerLoadBlockInfos(string configName, string configText, bool loadAnim)
        {
            PPBlockConfigInfo blockConfigInfo = new PPBlockConfigInfo();

            XmlDocument xml = new XmlDocument();

            xml.LoadXml(configText);

            blockConfigInfo.ConfigName = configName;
            PPLiteracy.LoadGlobalInfo(xml, blockConfigInfo);
            PPLiteracy.LoadBlockInfo(xml, blockConfigInfo);
            PBPrefabLiteracy.LoadPrefabInfo(xml, blockConfigInfo);

            if (loadAnim)
            {
                PPLiteracy.LoadFrameInfo(xml, blockConfigInfo);
            }

            xml = null;
            return(blockConfigInfo);
        }