public void OnMuteButtonClick()
    {
        PPKeys.ChangeMuteState();

        if (SceneManager.GetActiveScene().buildIndex == 1)
        {
            if (GameStateManager.Instance.Muted == false)
            {
                Scene1MainObjects.MuteButton.GetComponent <Image>().sprite
                    = GameStateManager.Instance.MuteSprites[0];
            }
            else
            {
                Scene1MainObjects.MuteButton.GetComponent <Image>().sprite
                    = GameStateManager.Instance.MuteSprites[1];
            }
        }
        else if (SceneManager.GetActiveScene().buildIndex == 0)
        {
            if (GameStateManager.Instance.Muted == false)
            {
                Scene0MenuObjects.MuteButton.GetComponent <Image>().sprite
                    = GameStateManager.Instance.MuteSprites[0];
            }
            else
            {
                Scene0MenuObjects.MuteButton.GetComponent <Image>().sprite
                    = GameStateManager.Instance.MuteSprites[1];
            }
        }
    }
    //Deals with setting player stats
    private void SetPlayerPrefsAndMuteState()
    {
        if (!PlayerPrefs.HasKey(PPKeys.MuteState))
        {
            PlayerPrefs.SetInt(PPKeys.MuteState, 1);
        }

        if (!PlayerPrefs.HasKey(PPKeys.MostDaysSurvived))
        {
            PlayerPrefs.SetInt(PPKeys.MostDaysSurvived, 0);
        }

        if (!PlayerPrefs.HasKey(PPKeys.Wins))
        {
            PlayerPrefs.SetInt(PPKeys.Wins, 0);
        }

        if (PlayerPrefs.GetInt(PPKeys.Wins) > 0)
        {
            BeatenGame = true;
        }

        Muted = PPKeys.GetMuteState();
    }