//****************************************************************************************************
    //
    //****************************************************************************************************

    public void OnDestroy()
    {
        if (m_instance == this)
        {
            m_instance = null;
        }
    }
    //****************************************************************************************************
    //
    //****************************************************************************************************

    public void Awake()
    {
        if (m_instance == null)
        {
            m_instance = this;
        }

        m_group = GetComponent <CanvasGroup>();

        GameObject root = gameObject;

        GameObject content = CORE.HIERARCHY.Find(root, "Content");

        GameObject buts = CORE.HIERARCHY.Find(root, "Buttons");

        m_coordsSys = CORE.HIERARCHY.FindComp <UnityEngine.UI.Dropdown>(content, "COORDS_SYS");

        m_RESET = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(buts, "RESET"));

        m_CANCEL = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(buts, "CANCEL"));

        m_OK = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(buts, "OK"));



        if (m_coordsSys != null)
        {
            m_coordsSys.onValueChanged.RemoveAllListeners();

            m_coordsSys.onValueChanged.AddListener(delegate { OnValueChanged(m_coordsSys); });
        }

        for (int col = 0; col < ( int )CSV.COL.NB; ++col)
        {
            int dropDown = col;

            m_dropDowns[col] = CORE.HIERARCHY.FindComp <UnityEngine.UI.Dropdown>(content, ((CSV.COL)col).ToString());

            if (m_dropDowns[col] != null)
            {
                m_dropDowns[col].onValueChanged.RemoveAllListeners();

                m_dropDowns[col].onValueChanged.AddListener(delegate { OnValueChanged(dropDown); });
            }
        }


        m_RESET.SetListener(delegate { OnRESET(); });

        m_CANCEL.SetListener(delegate { OnCANCEL(); });

        m_OK.SetListener(delegate { OnOK(); });


        m_fade.Begin(FADE_TYPE.FADE_OUT, 0.0f);

        gameObject.SetActive(false);
    }
Exemple #3
0
        //************************************************************************************************
        //
        //************************************************************************************************

        private void OnPopupCSVConfigButton(POPUPCsvConfig popup, POPUPCsvConfig.BUTON but)
        {
            if (but == POPUPCsvConfig.BUTON.OK)
            {
                m_options = popup.m_options.byval;

                Import();
            }
        }