internal static void CleanupEvents() { //TODO: clean out all the Peer events OnDisconnectedFromServer -= Peer_OnDisconnectedFromServer; Peer.CleanupEvents(); Peer = null; }
static Net() { //do da setup Peer = new PNetC.Net(UnityEngineHook.Instance); PNetC.Debug.Logger = new UnityDebugLogger(); OnDisconnectedFromServer += Peer_OnDisconnectedFromServer; }
public void Error(PNetC.Net sender, string info, params object[] args) { Assert.Fail(info, args); }
public void Warning(PNetC.Net sender, string info, params object[] args) { Debug.WriteLine(string.Format(info, args)); }