Exemple #1
0
 internal static void CleanupEvents()
 {
     //TODO: clean out all the Peer events
     OnDisconnectedFromServer -= Peer_OnDisconnectedFromServer;
     Peer.CleanupEvents();
     Peer = null;
 }
Exemple #2
0
 internal static void CleanupEvents()
 {
     //TODO: clean out all the Peer events
     OnDisconnectedFromServer -= Peer_OnDisconnectedFromServer;
     Peer.CleanupEvents();
     Peer = null;
 }
Exemple #3
0
 static Net()
 {
     //do da setup
     Peer = new PNetC.Net(UnityEngineHook.Instance);
     PNetC.Debug.Logger = new UnityDebugLogger();
     
     OnDisconnectedFromServer += Peer_OnDisconnectedFromServer;
 }
Exemple #4
0
        static Net()
        {
            //do da setup
            Peer = new PNetC.Net(UnityEngineHook.Instance);
            PNetC.Debug.Logger = new UnityDebugLogger();

            OnDisconnectedFromServer += Peer_OnDisconnectedFromServer;
        }
Exemple #5
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 public void Error(PNetC.Net sender, string info, params object[] args)
 {
     Assert.Fail(info, args);
 }
Exemple #6
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 public void Warning(PNetC.Net sender, string info, params object[] args)
 {
     Debug.WriteLine(string.Format(info, args));
 }