// Update is called once per frame void Update() { horizontal = Input.GetAxisRaw(GameController.Instance.horizontal); vertical = Input.GetAxisRaw(GameController.Instance.vertical); if (canMove) { if (horizontal > 0) { GetComponent <SpriteRenderer>().flipX = false; } else if (horizontal < 0) { GetComponent <SpriteRenderer>().flipX = true; } } if (lastTriggerEnter != null) { if (Input.GetButtonDown(GameController.Instance.action)) { if (!GameController.Instance.dialogController.DialogIsRunning()) { if (lastTriggerEnter.GetComponent <PNJ>() && lastTriggerEnter.activeSelf) { canMove = false; PNJ pnj = lastTriggerEnter.GetComponent <PNJ>(); pnj.Interact(); } else if (lastTriggerEnter.GetComponent <TeleportToZone>() && canMove) { lastTriggerEnter.GetComponent <TeleportToZone>().Teleport(); canMove = false; } } else { if (!GameController.Instance.dialogController.InInteraction()) { GameController.Instance.dialogController.NextDialogue(); } else { GameController.Instance.dialogController.ValidateChoice(); firstInteraction = true; } } } else if (GameController.Instance.dialogController.InInteraction()) { if (firstInteraction) { GameController.Instance.dialogController.dialogBoxSystem.MoveSelector(0); firstInteraction = false; } if (vertical == -1) { GameController.Instance.dialogController.dialogBoxSystem.MoveSelector(1); } else if (vertical == 1) { GameController.Instance.dialogController.dialogBoxSystem.MoveSelector(0); } } } }
private void Update() { bool canPunch = myPlayer.GetPlayerStats().GetCurrentHeat() + myPunchHeat + myPunchHeat * myPunchHeatMalus <= myPlayer.GetPlayerStats().GetMaxHeat() ? true : false; if (Input.GetButton("Ability")) { if (Input.GetButtonDown("Punch")) { myPlayer.GetPlayerUpgrades().UseAbility(UpgradeType.TYPEC); } else if (Input.GetButtonDown("Dash")) { myPlayer.GetPlayerUpgrades().UseAbility(UpgradeType.TYPEB); } else if (Input.GetButtonDown("Jump")) { myPlayer.GetPlayerUpgrades().UseAbility(UpgradeType.TYPEA); } } else if (Input.GetButtonDown("Punch") && !myIsPunching && canPunch) { myPlayer.GetPlayerStats().AddHeat(myPunchHeat + myPunchHeat * myPunchHeatMalus); if (myPunchCoroutine != null) { StopCoroutine(myPunchCoroutine); } myPunchCoroutine = StartCoroutine("IE_Punch"); } else if (Input.GetButtonDown("Interact") && myCanOpenWorkbench && !myIsInWorkbench) { myIsInWorkbench = true; myPlayer.GetPlayerInventory().SetInWorkBench(true); myPlayer.GetPlayerMovement().Block(true); } else if (Input.GetButtonDown("Interact") && myCanOpenChest && myChestToOpen != null) { myChestToOpen.OpenChest(); } else if (Input.GetButtonDown("Interact") && myCanInteract && myPNJ != null && !myPlayer.GetPlayerMovement().GetIsInDialogue()) { myPNJ.Interact(true); myInteractionButtonGameObject.SetActive(false); myPlayer.GetPlayerMovement().SetIsInDialogue(true); } else if (Input.GetButtonDown("Cancel") && myCanOpenWorkbench && myIsInWorkbench) { myIsInWorkbench = false; myPlayer.GetPlayerInventory().SetInWorkBench(false); myPlayer.GetPlayerMovement().Block(false); } else if (Input.GetButtonDown("Cancel") && myCanInteract && myPNJ != null && myPlayer.GetPlayerMovement().GetIsInDialogue()) { myPNJ.Interact(false); myInteractionButtonGameObject.SetActive(true); myPlayer.GetPlayerUI().HideDialogue(); myPlayer.GetPlayerMovement().SetIsInDialogue(false); } if (myIsPunching) { myCurrentTimeToHit += Time.deltaTime; if (myCurrentTimeToHit >= myTimeToHit) { myCurrentTimeToHit = 0; myPlayer.GetPlayerMovement().Block(false); myIsPunching = false; } } }