public void LoadPNGImageWithAlpha()
        {
            //load a ppm
            var png = PNGImage.LoadPNGFromPath("../../../../../textures/testTextureWithSomeAlpha.png");

            var ppm = new ppmImage(512, 512, 255);

            ppm.Colors = png.Colors;
            Assert.AreEqual(png.Colors.Where(x => x == Color.FromArgb(255, 216, 216, 216)).Count(), 11016);
            var savePath = "../../../../../testTextureWithSomeAlpha.ppm";

            System.IO.File.WriteAllBytes(savePath, ppm.toByteArray());
        }
Exemple #2
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        public void Prespective_Normal_Map_TinyRenderReferenceAnimation()
        {
            var cameraPos = new Vector3(-.6f, .6f, 3);
            var target    = new Vector3(0, 0, 0);
            var width     = 480;
            var height    = 480;
            var view      = Matrix4x4.CreateLookAt(cameraPos, target, Vector3.UnitY);
            var proj      = Matrix4x4.CreatePerspective(1, 1, 1, 10);
            var viewport  = MatrixExtensions.CreateViewPortMatrix(0, 0, 255, width, height);

            var mesh       = ObjFileLoader.LoadMeshFromObjAtPath(new System.IO.FileInfo(Path.Combine(root, "geometry_models/tiny_renderer_sample_models/african_head.obj")));
            var diffuseTex = PNGImage.LoadPNGFromPath(Path.Combine(root, "geometry_models/tiny_renderer_sample_models/african_head_diffuse2.png"));
            var normalMap  = PNGImage.LoadPNGFromPath(Path.Combine(root, "geometry_models/tiny_renderer_sample_models/african_head_nm_tangent.png"));

            var lightvals = Enumerable.Range(0, 11).Select(x => (x / 5.0) - 1.0).ToList();

            var renderable = new Renderable <Mesh>(
                new NormalMaterial()
            {
                Shader = new NormalShader(view, proj, viewport)
                {
                    ambientCoef = 10, LightDirection = new Vector3(0, 0, 1)
                },
                DiffuseTexture = new Texture2d(diffuseTex.Width, diffuseTex.Height, diffuseTex.Colors),
                NormalMap      = new Texture2d(normalMap.Width, normalMap.Height, normalMap.Colors)
            },
                mesh);
            var renderer = new Renderer3dGeneric <Mesh>(width, height, Color.White,
                                                        new List <IEnumerable <Renderable <Mesh> > > {
                new List <Renderable <Mesh> > {
                    renderable
                }
            });

            for (var i = 0; i < lightvals.Count; i++)
            {
                var mat = Matrix4x4.CreateRotationY(0.174533f * 3f);
                var transformedLightDir = Vector3.Transform(renderable.material.Shader.LightDirection, Matrix4x4.Transpose(mat));
                renderable.material.Shader.LightDirection = transformedLightDir;
                var image = new ppmImage(width, height, 255);
                image.Colors = renderer.Render();
                image.Flip();

                var path = $"../../../animation1/perspectiveTestNormalHead{i}.ppm";
                System.IO.FileInfo file = new System.IO.FileInfo(path);
                file.Directory.Create();
                System.IO.File.WriteAllBytes(path, image.toByteArray());
            }
        }
        public void Prespective_Normal_Map_ZbrushMando1()
        {
            var cameraPos = new Vector3(-2f, 1, 4f);
            var target    = new Vector3(0, 0, 0);
            var width     = 2048;
            var height    = 2048;
            var view      = Matrix4x4.CreateLookAt(cameraPos, target, Vector3.UnitY);
            var proj      = Matrix4x4.CreatePerspective(1, 1, 1, 10);
            var viewport  = MatrixExtensions.CreateViewPortMatrix(0, 0, 255, width, height);

            var mesh       = ObjFileLoader.LoadMeshFromObjAtPath(new System.IO.FileInfo(Path.Combine(root, "geometry_models/mandohead/mandoclean.OBJ")));
            var diffuseTex = PNGImage.LoadPNGFromPath(Path.Combine(root, "geometry_models/mandohead/mandocleandiffuse6.png"));
            var normalMap  = PNGImage.LoadPNGFromPath(Path.Combine(root, "geometry_models/mandohead/mandocleannormal1.png"));

            var renderable = new Renderable <Mesh>(
                new NormalMaterial()
            {
                Shader = new NormalShader(view, proj, viewport)
                {
                    ambientCoef = 30, LightDirection = new Vector3(0, 0, 1f)
                },
                DiffuseTexture = new Texture2d(diffuseTex.Width, diffuseTex.Height, diffuseTex.Colors),
                NormalMap      = new Texture2d(normalMap.Width, normalMap.Height, normalMap.Colors)
            },
                mesh);
            var renderer = new Renderer3dGeneric <Mesh>(width, height, Color.White,
                                                        new List <IEnumerable <Renderable <Mesh> > > {
                new List <Renderable <Mesh> > {
                    renderable
                }
            });

            var image = new ppmImage(width, height, 255);

            image.Colors = renderer.Render();
            image.Flip();
            System.IO.File.WriteAllBytes("../../../perspectiveTestNormalMandoonecolorfront.ppm", image.toByteArray());
            Assert.AreEqual(3248415, image.Colors.Where(x => x == Color.White).Count());
        }
        public void Prespective_Normal_Map()
        {
            var cameraPos = new Vector3(0, 2, 2);
            var target    = new Vector3(0, 0, 0);
            var width     = 1024;
            var height    = 1024;
            var view      = Matrix4x4.CreateLookAt(cameraPos, target, Vector3.UnitY);
            var proj      = Matrix4x4.CreatePerspective(4, 4, 1, 10);
            var viewport  = MatrixExtensions.CreateViewPortMatrix(0, 0, 255, width, height);

            var mesh       = ObjFileLoader.LoadMeshFromObjAtPath(new System.IO.FileInfo("../../../../../geometry_models/knot3/knot3.obj"));
            var diffuseTex = new ppmImage("../../../../../textures/testTexture2.ppm");
            var normalMap  = PNGImage.LoadPNGFromPath("../../../../../textures/testMaps/gridnormalmap.png");

            var renderable = new Renderable <Mesh>(
                new NormalMaterial()
            {
                Shader = new NormalShader(view, proj, viewport)
                {
                    ambientCoef = 10, LightDirection = new Vector3(0, 0, 1)
                },
                DiffuseTexture = new Texture2d(diffuseTex.Width, diffuseTex.Height, diffuseTex.Colors),
                NormalMap      = new Texture2d(normalMap.Width, normalMap.Height, normalMap.Colors)
            },
                mesh);
            var renderer = new Renderer3dGeneric <Mesh>(width, height, Color.White,
                                                        new List <IEnumerable <Renderable <Mesh> > > {
                new List <Renderable <Mesh> > {
                    renderable
                }
            });

            var image = new ppmImage(width, height, 255);

            image.Colors = renderer.Render();
            System.IO.File.WriteAllBytes("../../../perspectiveTestNormal.ppm", image.toByteArray());
            Assert.AreEqual(1002520, image.Colors.Where(x => x == Color.White).Count());
        }
        public void Prespective_Normal_Map_TinyRenderReference()
        {
            var cameraPos = new Vector3(-.6f, .6f, 3);
            var target    = new Vector3(0, 0, 0);
            var width     = 2048;
            var height    = 2048;
            var view      = Matrix4x4.CreateLookAt(cameraPos, target, Vector3.UnitY);
            var proj      = Matrix4x4.CreatePerspective(1, 1, 1, 10);
            var viewport  = MatrixExtensions.CreateViewPortMatrix(0, 0, 255, width, height);

            var mesh       = ObjFileLoader.LoadMeshFromObjAtPath(new System.IO.FileInfo("../../../../../geometry_models/tiny_renderer_sample_models/african_head.obj"));
            var diffuseTex = PNGImage.LoadPNGFromPath("../../../../../geometry_models/tiny_renderer_sample_models/african_head_diffuse2.png");
            var normalMap  = PNGImage.LoadPNGFromPath("../../../../../geometry_models/tiny_renderer_sample_models/african_head_nm_tangent.png");

            var renderable = new Renderable <Mesh>(
                new NormalMaterial()
            {
                Shader = new NormalShader(view, proj, viewport)
                {
                    ambientCoef = 10, LightDirection = new Vector3(0, 0, 1)
                },
                DiffuseTexture = new Texture2d(diffuseTex.Width, diffuseTex.Height, diffuseTex.Colors),
                NormalMap      = new Texture2d(normalMap.Width, normalMap.Height, normalMap.Colors)
            },
                mesh);
            var renderer = new Renderer3dGeneric <Mesh>(width, height, Color.White,
                                                        new List <IEnumerable <Renderable <Mesh> > > {
                new List <Renderable <Mesh> > {
                    renderable
                }
            });

            var image = new ppmImage(width, height, 255);

            image.Colors = renderer.Render();
            System.IO.File.WriteAllBytes("../../../perspectiveTestNormalHead.ppm", image.toByteArray());
            Assert.AreEqual(3362439, image.Colors.Where(x => x == Color.White).Count());
        }
        public void RenderIsFlippedCorrectly()
        {
            var cameraPos = new Vector3(-.6f, .6f, 5);
            var target    = new Vector3(0, 0, 0);
            var width     = 2048;
            var height    = 2048;
            var view      = Matrix4x4.CreateLookAt(cameraPos, target, Vector3.UnitY);
            var proj      = Matrix4x4.CreatePerspective(1, 1, 1, 10);
            var viewport  = MatrixExtensions.CreateViewPortMatrix(0, 0, 255, width, height);

            var mesh       = ObjFileLoader.LoadMeshFromObjAtPath(new System.IO.FileInfo(System.IO.Path.Combine(root, "geometry_models/head_asymmetric/head.OBJ")));
            var diffuseTex = PNGImage.LoadPNGFromPath(System.IO.Path.Combine(root, "geometry_models/head_asymmetric/head.png"));

            var renderable = new Renderable <Mesh>(
                new DiffuseMaterial()
            {
                Shader = new TextureShader(view, proj, viewport)
                {
                    LightDirection = new Vector3(0, 0, 1)
                },
                DiffuseTexture = new Texture2d(diffuseTex.Width, diffuseTex.Height, diffuseTex.Colors),
            },
                mesh);
            var renderer = new Renderer3dGeneric <Mesh>(width, height, Color.White,
                                                        new List <IEnumerable <Renderable <Mesh> > > {
                new List <Renderable <Mesh> > {
                    renderable
                }
            });

            var image = new ppmImage(width, height, 255);

            image.Colors = renderer.Render();
            image.Flip();
            System.IO.File.WriteAllBytes("../../../asymmetricHead.ppm", image.toByteArray());
            Assert.AreEqual(3528584, image.Colors.Where(x => x == Color.White).Count());
        }