private void OnTriggerEnter2D(Collider2D hitInfo) { player = hitInfo.GetComponent <PLayerHealth>(); if (player.transform.CompareTag("Player")) { player.TakeDamage(damage1); } }
void Awake() { Instance = this; }
private void OnTriggerEnter2D(Collider2D hitInfo) { player = hitInfo.GetComponent <PLayerHealth>(); if (player.transform.CompareTag("Player")) { player.TakeDamage(damage1); } }
void Awake() { Instance = this; }