void _Packet(ScEquipDown p) { if (p.result == 0) { if (changePitem != null && changePitem.GetPropItem().itemType == PropType.Rune) { AddAndRemoveData(changePitem, false); } } DispatchModuleEvent(EventChangeEquip, 1, p.result); }
public void AddItemToWareCollection(PItem item) { if (item == null || item.itemId == 0) { return; } var info = item.GetPropItem(); if (info == null || !info.IsValidVocation(modulePlayer.proto)) { return; } WareType t = GetWareType(item); if (!m_wareCollections.ContainsKey(t) || m_wareCollections[t] == null) { Logger.LogError("item id = {0}, find lableType = {1} cannot be finded in propritem lableType", info.itemNameId, t); return; } if (t == WareType.None) { return; } var _item = m_wareCollections[t].Find(p => p.itemId == item.itemId); if (_item == null) { m_wareCollections[t].Add(item); } }
private ShowCreatureInfo.SizeAndPos[] GetShowInfoData(PItem item) { var info = item.GetPropItem(); if (!info) { return(null); } var type = Module_Equip.GetEquipTypeByItem(item); var showId = type == EquipType.Cloth ? 300 : info.subType + 100; var showInfo = ConfigManager.Get <ShowCreatureInfo>(showId); if (showInfo == null) { Logger.LogError("can not find config showCreatureInfo, please check config [{0}]", showId); return(null); } var showData = showInfo.GetDataByIndex(info.ID); if (showData == null) { showData = showInfo.forData.Length > 0 ? showInfo.forData[0] : null; Logger.LogWarning("cause ShowCreatureInfo.Id = [{0}] with itemTypeId = [{1}] cannot be finded,we use itemTypeId = [{2}] to instead!", showId, info.ID, showData == null ? "null" : showData.index.ToString()); } return(showData?.data); }
private List <string> GetItemModels(PItem item) { var l = new List <string>(); if (item == null) { return(l); } var type = Module_Equip.GetEquipTypeByItem(item); var info = item.GetPropItem(); if (type == EquipType.Cloth) { var model = info?.previewModel; if (!string.IsNullOrEmpty(model)) { l.Add(model); } } else if (type == EquipType.Gun || type == EquipType.Weapon) { var weapon = WeaponInfo.GetWeapon(info.subType, info.ID); weapon.GetAllAssets(l); } return(l); }
private int DecomposeCompareHandle(PItem a, PItem b) { var p1 = a.GetPropItem(); var p2 = b.GetPropItem(); return(p1.quality.CompareTo(p2.quality)); }
private void RefreshDdesc(PItem data) { var p = data.GetPropItem(); if (p == null) { return; } Util.SetText(m_textDesc, p.desc); }
public PItem GetEquipSameSubType(PItem item) { if (IsEquip(item)) { return(null); } var now = m_currentEquip.Find(p => p.GetPropItem()?.subType == item.GetPropItem()?.subType); return(now); }
public WareType GetWareType(PItem item) { if (item == null) { return(WareType.None); } var info = item?.GetPropItem(); if (!info) { return(WareType.None); } return((WareType)info.lableType); }
public void RefreshSelectableExpItem(PItem data, int number) { InitComponent(); item = data; if (item == null) { InitSelectableExpItem(); return; } m_propInfo = item?.GetPropItem(); Util.SetItemInfo(m_itemObj, m_propInfo, 0, 0, false); Util.SetText(m_countText, Util.Format(ConfigText.GetDefalutString(TextForMatType.EquipIntentyUI, 17), number)); m_delBtn?.gameObject.SetActive(number > 0); m_selectBtn?.gameObject.SetActive(number <= 0); m_itemObj?.gameObject.SetActive(number > 0); }
public void GetNewProp(PItem item) { PropItemInfo p = item?.GetPropItem(); if (p == null || !p.IsValidVocation(modulePlayer.proto)) { return; } var have = newProp.Find(a => a.itemId == item.itemId); if (have != null) { return; } newProp.Add(item); SetLocalNew(item.itemId); }
private void RefreshItem(RectTransform rt, PItem item) { if (m_cacheItems.ContainsKey(rt.gameObject)) { m_cacheItems[rt.gameObject] = item; } else { m_cacheItems.Add(rt.gameObject, item); } PropItemInfo info = item?.GetPropItem(); int count = moduleEquip.GetPropCount(item.itemTypeId); Util.SetItemInfo(rt, info, 0, count, false); Text countText = rt.GetComponent <Text>("numberdi/count"); Util.SetText(countText, Util.Format(ConfigText.GetDefalutString(TextForMatType.EquipIntentyUI, 17), count)); UpdateSelectCount(rt.gameObject, m_matList.Get(item)); }
private List <PItemAttachAttr> GetAttributePreview(PItem data) { List <PItemAttachAttr> list = new List <PItemAttachAttr>(); if (data.GetIntentyLevel() > 0 && !data.InvalidGrowAttr()) { PItemAttachAttr[] attris = data.growAttr.equipAttr.fixedAttrs; foreach (var attr in attris) { list.Add(attr); } } else { PropItemInfo info = data.GetPropItem(); if (info && info.attributes != null) { foreach (var a in info.attributes) { PItemAttachAttr attr = PacketObject.Create <PItemAttachAttr>(); attr.id = a.id; attr.value = a.value; list.Add(attr); } } } var nowLevel = item.growAttr.equipAttr.level; if (nowLevel > 0) { var value = moduleForging.Insoul_Info[nowLevel].attribute; PItemAttachAttr a = PacketObject.Create <PItemAttachAttr>(); a.id = 18; a.value = value; list.Add(a); } return(list); }
public void Init(PItem rItem, bool rIsDressOn) { var prop = rItem?.GetPropItem(); if (null == prop) { return; } Util.SetText(name, prop.itemName); Util.SetText(level, $"+{rItem.growAttr.equipAttr.level}"); if (stars?.Length > 0) { for (var i = 0; i < stars.Length; i++) { stars[i].SafeSetActive(i < rItem.growAttr.equipAttr.star); } } Util.SetEquipTypeIcon(typeIcons, prop.itemType, prop.subType); model?.LoadItemModel(rItem); equiped.SafeSetActive(rIsDressOn); }
/// <summary> /// 需要把玩家自己的信息记录到字典中去,保证自己的位置信息能够更新 /// </summary> public PNmlPlayer AddSelfPlayerData() { PRoleInfo info = modulePlayer.roleInfo; if (m_bordlandPlayers.ContainsKey(info.roleId)) { return(m_bordlandPlayers[info.roleId]); } PNmlPlayer self = PacketObject.Create <PNmlPlayer>(); self.roleId = info.roleId; self.roleProto = (byte)modulePlayer.proto; self.roleName = info.roleName; self.level = (sbyte)info.level; self.gender = (sbyte)modulePlayer.gender; self.state = (byte)EnumBordlandCreatureState.Idle; self.pos = selfInitPosition.ToPPostion(); self.fashion = PacketObject.Create <PFashion>(); self.pet = modulePet.FightingPet != null ? modulePet.FightingPet.Item :null; for (int i = 0, count = moduleEquip.currentDressClothes.Count; i < count; i++) { PItem item = moduleEquip.currentDressClothes[i]; PropItemInfo itemInfo = item?.GetPropItem(); if (itemInfo == null) { continue; } switch (itemInfo.itemType) { case PropType.Weapon: if (itemInfo.subType != (byte)WeaponSubType.Gun) { self.fashion.weapon = item.itemTypeId; } else { self.fashion.gun = item.itemTypeId; } break; case PropType.FashionCloth: switch ((FashionSubType)itemInfo.subType) { case FashionSubType.UpperGarment: case FashionSubType.FourPieceSuit: case FashionSubType.TwoPieceSuit: self.fashion.clothes = item.itemTypeId; break; case FashionSubType.Pants: self.fashion.trousers = item.itemTypeId; break; case FashionSubType.Glove: self.fashion.glove = item.itemTypeId; break; case FashionSubType.Shoes: self.fashion.shoes = item.itemTypeId; break; case FashionSubType.Hair: self.fashion.hair = item.itemTypeId; break; case FashionSubType.ClothGuise: self.fashion.guiseId = item.itemTypeId; break; case FashionSubType.HeadDress: self.fashion.headdress = item.itemTypeId; break; case FashionSubType.HairDress: self.fashion.hairdress = item.itemTypeId; break; case FashionSubType.FaceDress: self.fashion.facedress = item.itemTypeId; break; case FashionSubType.NeckDress: self.fashion.neckdress = item.itemTypeId; break; } break; } } AddPlayerData(self); return(self); }
public void RefreshData(bool isEquiped) { Util.SetItemInfo(transform, OriginData.GetPropItem(), OriginData.growAttr.equipAttr.level, (int)OriginData.num, true, OriginData.growAttr.equipAttr.star); transform.GetComponent <Transform>("equiped").SafeSetActive(isEquiped); }
public PFashion GetSelfFashion() { PFashion fashion = PacketObject.Create <PFashion>(); for (int i = 0, count = moduleEquip.currentDressClothes.Count; i < count; i++) { PItem item = moduleEquip.currentDressClothes[i]; PropItemInfo itemInfo = item?.GetPropItem(); if (itemInfo == null) { continue; } switch (itemInfo.itemType) { case PropType.Weapon: if (itemInfo.subType != (byte)WeaponSubType.Gun) { fashion.weapon = item.itemTypeId; } else { fashion.gun = item.itemTypeId; } break; case PropType.FashionCloth: switch ((FashionSubType)itemInfo.subType) { case FashionSubType.UpperGarment: case FashionSubType.FourPieceSuit: case FashionSubType.TwoPieceSuit: fashion.clothes = item.itemTypeId; break; case FashionSubType.Pants: fashion.trousers = item.itemTypeId; break; case FashionSubType.Glove: fashion.glove = item.itemTypeId; break; case FashionSubType.Shoes: fashion.shoes = item.itemTypeId; break; case FashionSubType.Hair: fashion.hair = item.itemTypeId; break; case FashionSubType.ClothGuise: fashion.guiseId = item.itemTypeId; break; case FashionSubType.HeadDress: fashion.headdress = item.itemTypeId; break; case FashionSubType.HairDress: fashion.hairdress = item.itemTypeId; break; case FashionSubType.FaceDress: fashion.facedress = item.itemTypeId; break; case FashionSubType.NeckDress: fashion.neckdress = item.itemTypeId; break; } break; } } return(fashion); }