Exemple #1
0
        static AppleAuthManager()
        {
            const string versionMessage = "Using Sign in with Apple Unity Plugin - v1.4.0";

#if APPLE_AUTH_MANAGER_NATIVE_IMPLEMENTATION_AVAILABLE
            PInvoke.AppleAuth_LogMessage(versionMessage);
#else
            UnityEngine.Debug.Log(versionMessage);
#endif
        }