Exemple #1
0
    // Use this for initialization
    void Start()
    {
        mainThruster       = gameObject.transform.Find("Thrusters/MainThruster").GetComponent <Nozzle> ();
        frontLeftThruster  = gameObject.transform.Find("Thrusters/FrontLeftThruster").GetComponent <Nozzle> ();
        frontRightThruster = gameObject.transform.Find("Thrusters/FrontRightThruster").GetComponent <Nozzle> ();
        backLeftThruster   = gameObject.transform.Find("Thrusters/BackLeftThruster").GetComponent <Nozzle> ();
        backRightThruster  = gameObject.transform.Find("Thrusters/BackRightThruster").GetComponent <Nozzle> ();
        frontThruster1     = gameObject.transform.Find("Thrusters/FrontThruster1").GetComponent <Nozzle> ();
        frontThruster2     = gameObject.transform.Find("Thrusters/FrontThruster2").GetComponent <Nozzle> ();

        if (weapons.Length != 0)
        {
            activeWeapon = weapons[0]; weaponIndex = 1;
        }
        else
        {
            weaponIndex = 0;
        }

        radar           = gameObject.transform.Find("Radar").GetComponent <RadarController>();
        radar.pingReach = radarRange;
        radar.SetRadarOff();
        initialFuel = fuel; fuelIsBingo = false;

        pidController = gameObject.GetComponent <PIDController> ();
        if (gameObject.tag == "Vessel")
        {
            StartCoroutine(ClearSpaceAroundShip(false, 0.1f));
        }
    }
Exemple #2
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    private void Awake()
    {
        pidController          = new PIDController(1, 0.5, 1);
        pidController.SetPoint = 0;

        rb = GetComponent <Rigidbody>();
    }
Exemple #3
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 // Start is called before the first frame update
 void Start()
 {
     Physics2D.IgnoreCollision(transform.parent.GetComponent <Collider2D>(), GetComponent <Collider2D>());
     rb            = GetComponent <Rigidbody2D>();
     joyController = FindObjectOfType <JoyController>();
     pidController = new PIDController();
 }
	public AttitudeControllerNode ()
	{
		prevTime = new RosTime ( new Messages.TimeData ( 0, 0 ) );

		// Roll controller
		double rollKp = 0;
		double rollKi = 0;
		double rollKIMax = 0;
		double rollKd = 0;
		rollController = new PIDController ( rollKp, rollKi, rollKd, rollKIMax, 0 );

		// Pitch controller
		double pitchKp = 0;
		double pitchKi = 0;
		double pitchKIMax = 0;
		double pitchKd = 0;
		pitchController = new PIDController ( pitchKp, pitchKi, pitchKd, pitchKIMax, 0 );

		// Yaw controller
		double yawKp = 0;
		double yawKi = 0;
		double yawKIMax = 0;
		double yawKd = 0;
		yawController = new PIDController ( yawKp, yawKi, yawKd, yawKIMax, 0 );

		lastImu = new Imu ();
		zThrust = 0;
	}
Exemple #5
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        public void ProportionalControl()
        {
            int setPoint       = 5,
                minimumError   = -5,
                maximumError   = 5,
                minimumControl = 0,
                maximumControl = 10;

            var controller = new PIDController(
                minimumError,
                maximumError,
                minimumControl,
                maximumControl)
            {
                ProportionalGain = 1,
                IntegralGain     = 0,
                DerivativeGain   = 0
            };

            var seed = Enumerable
                       .Range(minimumControl, maximumControl - minimumControl + 1)
                       .ToList();

            var expected = seed
                           .Select(Convert.ToDouble)
                           .Reverse()
                           .ToList();

            var actual = seed
                         .Select(value => Math.Round(controller.Next(setPoint - value, 1000)))
                         .ToList();

            actual.Should().BeEquivalentTo(expected);
        }
    //public bool showParticles = true;

    //public GameObject[] thrusterClockwise;
    //public GameObject[] thrusterCounterClockwise;

    // Start is called before the first frame update
    void Start()
    {
        desired_angle = 0;
        lightSensors  = GetComponentsInChildren <LightSensor2>();
        solarPanels   = GetComponentsInChildren <SolarPanel2>();

        rgbd = GetComponent <Rigidbody>();

        //pidRotate = new PIDController(0.000001f, 0.025f, 0.0000f);
        pidRotate = new PIDController(5f, 1f, 0.01f);
        //pidRotate = new PIDController(1f, 0f, 0f);
        //pidRotate = new PIDController(1f, 0.001f, 0.001f);
        //pidRotate = new PIDController(0.001f, 0f, 0f);

        //AnimateThrusters(thrusterClockwise, false);
        //AnimateThrusters(thrusterCounterClockwise, false);

        socket = FindObjectOfType <NetworkHandler>().client;

        socket.On("connect", () =>
        {
            //socket.FillSendBuffer<string>("u","\"float\"");
            socket.FillSendBuffer <string>("actual_angle", "\"float\"");
            socket.FillSendBuffer <string>("desired_angle", "\"float\"");
            socket.SendAvailableData();
        });
    }
Exemple #7
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 public void Reinitialise()
 {
     transform.position = Vector3.zero;
     TargetDirection    = new Vector3(transform.forward.x, 0f, transform.forward.z);
     TargetVelocity     = Vector3.zero;
     PID        = new PIDController(0.2f, 0.8f, 0f);
     Positions  = new Vector3[Actor.Bones.Length];
     Forwards   = new Vector3[Actor.Bones.Length];
     Ups        = new Vector3[Actor.Bones.Length];
     Velocities = new Vector3[Actor.Bones.Length];
     Trajectory = new Trajectory(Points, Controller.GetNames(), transform.position, TargetDirection);
     if (Controller.Styles.Length > 0)
     {
         for (int i = 0; i < Trajectory.Points.Length; i++)
         {
             Trajectory.Points[i].Styles[0] = 1f;
         }
     }
     for (int i = 0; i < Actor.Bones.Length; i++)
     {
         Positions[i]  = Actor.Bones[i].Transform.position;
         Forwards[i]   = Actor.Bones[i].Transform.forward;
         Ups[i]        = Actor.Bones[i].Transform.up;
         Velocities[i] = Vector3.zero;
     }
 }
    public PositionControllerNode()
    {
        firstPoseReceived = false;

        // x config
        double xKp    = 0;
        double xKi    = 0;
        double xKIMax = 0;
        double xKd    = 0;

        xController = new PIDController(xKp, xKi, xKd, xKIMax, 0);

        // y config
        double yKp    = 0;
        double yKi    = 0;
        double yKIMax = 0;
        double yKd    = 0;

        yController = new PIDController(xKp, xKi, xKd, xKIMax, 0);

        // z config
        double zKp    = 0;
        double zKi    = 0;
        double zKIMax = 0;
        double zKd    = 0;

        zController = new PIDController(xKp, xKi, xKd, xKIMax, 0);
    }
Exemple #9
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 public void TearDown()
 {
     m_controller.Disable();
     m_controller.Dispose();
     m_controller = null;
     s_me.Reset();
 }
 public void SetUp()
 {
     input = new FakeInput();
     output = new FakeOutput();
     pid = new PIDController(0.05, 0.0, 0.0, input, output);
     pid.SetInputRange(-range/2, range/2);
 }
Exemple #11
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 public void Setup()
 {
     s_me.Setup();
     m_table = NetworkTable.GetTable("TEST_PID");
     m_controller = new PIDController(m_kP, m_kI, m_kD, s_me.GetEncoder(), s_me.GetMotor());
     m_controller.InitTable(m_table);
 }
Exemple #12
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        void Awake()
        {
            Actor           = GetComponent <Actor>();
            NN              = GetComponent <MANN>();
            MotionEditing   = GetComponent <MotionEditing>();
            TargetDirection = new Vector3(transform.forward.x, 0f, transform.forward.z);
            TargetVelocity  = Vector3.zero;
            PID             = new PIDController(0.2f, 0.8f, 0f);
            Positions       = new Vector3[Actor.Bones.Length];
            Forwards        = new Vector3[Actor.Bones.Length];
            Ups             = new Vector3[Actor.Bones.Length];
            Velocities      = new Vector3[Actor.Bones.Length];
            Trajectory      = new Trajectory(Points, Controller.GetNames(), transform.position, TargetDirection);

            if (Controller.Styles.Length > 0)
            {
                for (int i = 0; i < Trajectory.Points.Length; i++)
                {
                    Trajectory.Points[i].Styles[0] = 1f;
                }
            }
            for (int i = 0; i < Actor.Bones.Length; i++)
            {
                Positions[i]  = Actor.Bones[i].Transform.position;
                Forwards[i]   = Actor.Bones[i].Transform.forward;
                Ups[i]        = Actor.Bones[i].Transform.up;
                Velocities[i] = Vector3.zero;
            }
            if (NN.Parameters == null)
            {
                Debug.Log("No parameters saved.");
                return;
            }
            NN.LoadParameters();
        }
        public void PIDController_UnitTest3()
        {
            PIDController pid = new PIDController(100);

            // Creates a Robot
            Robot robot = new Robot();

            // Append the periodic control loop to the robot scheduler
            robot.TaskScheduler.Add(thePeriodicTask: pid);

            // Starts the TaskScheduler with log
            robot.TaskScheduler.Start(true, true);

            // Waits 1s
            Thread.Sleep(1050);

            // Stops the TaskScheduler
            robot.TaskScheduler.Stop();

            // Scheduler testato con tolleranza di 2ms.
            int numberOfLines = robot.TaskScheduler.LastExecutionLog.Split('\n').Length;

            for (int i = 0; i < (numberOfLines - 1); i++)
            {
                double timing = Convert.ToDouble(robot.TaskScheduler.LastExecutionLog.Split('\n')[i].Split(' ')[0]);
                Assert.AreEqual(100.0d * i, timing, 3.0f);
            }
        }
Exemple #14
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    void InitPidController()
    {
        switch (pidController)
        {
        case multiWiiClean:
            PidController = new PIDController.pidMultiWiiClean();
            break;

        case rewriteClean:
            PidController = new PIDController.pidRewriteClean();
            break;

        case luxFloat:
            PidController = new PIDController.pidLuxFloat();
            break;

        case multiWii23:
            PidController = new PIDController.pidMultiWii23();
            break;

        case harakiri:
            PidController = new PIDController.pidHarakiri();
            break;
        }
        var data = GetSaveData(PidController.SaveFileName, SaveName);

        PidController.LoadSaved(data);
    }
    // Start is called before the first frame update
    void Start()
    {
        simulationTime = 0;

        robotsArr = GameObject.FindGameObjectsWithTag("Robot");

        foreach (GameObject robot in robotsArr)
        {
            PIDController PC = robot.GetComponent <PIDController>();
            if (PC != null)
            {
                robot.GetComponent <PIDController>().enabled = false;
            }
        }
        backCamera.enabled         = false;
        topCamera.enabled          = false;
        angleCamera.enabled        = true;
        angleCameraDefaultRotation = angleCamera.transform.rotation.eulerAngles;

        robotsList  = new List <GameObject>(GameObject.FindGameObjectsWithTag("Robot"));
        motorsList  = new List <GameObject>(GameObject.FindGameObjectsWithTag("Motor"));
        sensorsList = new List <GameObject>(GameObject.FindGameObjectsWithTag("Sensor"));

        UI.createUiElements(robotsList, motorsList, sensorsList);
    }
    // Use this for initialization
    void Start()
    {
        mainThruster       = gameObject.transform.Find("Thrusters/MainThruster").GetComponent <Nozzle> ();
        frontLeftThruster  = gameObject.transform.Find("Thrusters/FrontLeftThruster").GetComponent <Nozzle> ();
        frontRightThruster = gameObject.transform.Find("Thrusters/FrontRightThruster").GetComponent <Nozzle> ();
        backLeftThruster   = gameObject.transform.Find("Thrusters/BackLeftThruster").GetComponent <Nozzle> ();
        backRightThruster  = gameObject.transform.Find("Thrusters/BackRightThruster").GetComponent <Nozzle> ();
        frontThruster1     = gameObject.transform.Find("Thrusters/FrontThruster1").GetComponent <Nozzle> ();
        frontThruster2     = gameObject.transform.Find("Thrusters/FrontThruster2").GetComponent <Nozzle> ();

        if (weapons.Count != 0)
        {
            activeWeapon = weapons[0]; weaponNr = 1;
        }
        else
        {
            weaponNr = 0;
        }

        pidController = gameObject.GetComponent <PIDController> ();

        if (gameObject.tag == "Vessel")
        {
            StartCoroutine(ClearSpaceAroundShip(false, 0.1f));
        }


        initialFuel   = fuel; fuelIsBingo = false;
        initialHealth = health;
    }
Exemple #17
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 // Start is called before the first frame update
 void Start()
 {
     rb                 = GetComponent <Rigidbody2D>();
     sr                 = GetComponent <SpriteRenderer>();
     altitudePID1       = new PIDController();
     altitudePID2       = new PIDController();
     startIgnorePIDTime = 1f;
 }
Exemple #18
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 public Cruiser(double dt, double thrustDeadZone)
 {
     thrustPID      = new PIDController(dt);
     thrustPID.Kp   = ThrustKp;
     thrustPID.Ti   = ThrustTi;
     thrustPID.Td   = ThrustTd;
     ThrustDeadZone = thrustDeadZone;
 }
Exemple #19
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 public Cruiser(double dt, double thrustDeadZone)
 {
     thrustPID = new PIDController(dt);
     thrustPID.Kp = ThrustKp;
     thrustPID.Ti = ThrustTi;
     thrustPID.Td = ThrustTd;
     ThrustDeadZone = thrustDeadZone;
 }
Exemple #20
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 protected void PreparePIDControllers(PIDControllerFactory PID_factory, ref PIDController[] PID_array, int PID_num)
 {
     PID_array = new PIDController[PID_num];
     for (int i = 0; i < PID_array.Length; i++)
     {
         PID_array[i] = PID_factory.CreatePID();
     }
 }
Exemple #21
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    void Start()
    {
        quadcopterRB = gameObject.GetComponent <Rigidbody>();

        PID_pitch = new PIDController();
        PID_roll  = new PIDController();
        PID_yaw   = new PIDController();
    }
        /// <summary>
        /// Creates a car controller that follows some path
        /// </summary>
        /// <param name="car">Car to control</param>
        /// <param name="path">Path to follow</param>
        public DrivingState(Vehicle car, Path path)
        {
            this.car  = car;
            this.Path = path;

            LeaderVehicleInfo = new Dictionary <int, LeaderVehicleInfo>();

            pidController = new PIDController(9.0f, 0.0f, 9.0f);
        }
Exemple #23
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 private void CreatePIDs()
 {
     //Create an instance of the PIDController class for each hover point
     PIDs = new PIDController[HoverPoints.Length];
     for (int i = 0; i < HoverPoints.Length; i++)
     {
         PIDs[i] = new PIDController(ProportionalGain, IntegralGain, DerivativeGain);
     }
 }
Exemple #24
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 /// <summary>
 /// Copy settings from another controller
 /// </summary>
 public void CopySettings(PIDController controller)
 {
     overallAmplify    = controller.overallAmplify;
     proportionalConst = controller.proportionalConst;
     integralConst     = controller.integralConst;
     maxIntegralAbs    = controller.maxIntegralAbs;
     derivativeConst   = controller.derivativeConst;
     BIBO = controller.BIBO;
 }
 public CarController(float axleDistance)
 {
     velController          = new PIDController(Constants.pVel, Constants.iVel, Constants.dVel, Constants.throttleCommandMin, Constants.throttleCommandMax);
     posController          = new PIDController(Constants.pPos, Constants.iPos, Constants.dPos, Constants.velMin, Constants.velMax);
     headController         = new StanleyController(Constants.kpHeading, Constants.kdHeading, Constants.kCrosstrack, Constants.velDamping, axleDistance / 2);
     velKFeedforward        = Constants.kFeedForward;
     discontinuityThreshold = Constants.discontinuityThreshold;
     posIThreshold          = Constants.iThreshold;
     goalReceived           = false;
 }
        public PIDPRoc(PIDController c, float mt)
        {
            isDone            = false;
            cont              = c;
            cont.endOfPathCB += OnPathDone;
            maxTimePerRun     = mt;

            camPos = Camera.main.transform.position;
            camRot = Camera.main.transform.rotation;
        }
Exemple #27
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    public HoverControllerNode()
    {
        // PID params
        double kiMax = 20;
        double kp    = 0;
        double ki    = 0;
        double kd    = 0;

        controller = new PIDController(kp, ki, kd, kiMax, 0);
    }
Exemple #28
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 private void Awake()
 {
     _rigidbody    = GetComponent <Rigidbody>();
     _stateMachine = new StateMachine();
     _controller   = new PIDController(_rigidbody);
     dock.position = transform.position;
     dock.rotation = transform.rotation;
     _rlModule     = GetComponent <RLModule>();
     _meshModel    = GetComponentInChildren <MeshRenderer>().transform.parent;
 }
    // Use this for initialization
    void Start()
    {
        /* For those with time constraints: */
        Time.timeScale     = 1f;
        transform.position = new Vector3(0f, 0.5f, 0f);
        force = new Vector3(0f, 9.81f / 4, 0f);

        controller = new PIDController(setPoint, pGain, iGain, dGain, force, transform.position);
        controller.updateOutputSignal(transform.position);
    }
Exemple #30
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    public Seeker(double dt)
    {
        yawPID    = new PIDController(dt);
        pitchPID  = new PIDController(dt);
        rollPID   = new PIDController(dt);
        yawVPID   = new PIDController(dt);
        pitchVPID = new PIDController(dt);
        rollVPID  = new PIDController(dt);

        ControlThreshold = 0.01;
    }
 public void turnOnController()
 {
     foreach (GameObject robot in robotsArr)
     {
         PIDController PC = robot.GetComponent <PIDController>();
         if (PC != null)
         {
             robot.GetComponent <PIDController>().enabled = true;
         }
     }
 }
Exemple #32
0
    private void Awake()
    {
        ship  = GetComponent <Ship>();
        rBody = GetComponent <Rigidbody>();

        // Initialize the PID controllers with preset parameters
        pid_angle    = new PIDController(pid_P, pid_I, pid_D);
        pid_velocity = new PIDController(pid_P, pid_I, pid_D);

        wayPointList = new List <Transform>();
    }
 protected PIDCommand(string name, double p, double i, double d, double period)
     : base(name)
 {
     m_controller = new PIDController(p, i, d, this, this, period);
 }
 protected PIDCommand(double p, double i, double d, double period)
 {
     m_controller = new PIDController(p, i, d, this, this, period);
 }
Exemple #35
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 public Seeker(double dt)
 {
     yawPID = new PIDController(dt);
     pitchPID = new PIDController(dt);
     rollPID = new PIDController(dt);
 }
Exemple #36
0
 /// <summary>
 /// Instantiates a <see cref="PIDSubsystem"/> that will use the give p, i, d and f values.
 /// It will also space the time between PID loop calcuulations to be equal to the given period.
 /// </summary>
 /// <param name="name">The name</param>
 /// <param name="p">The proportional value</param>
 /// <param name="i">The integral value</param>
 /// <param name="d">The derivative value</param>
 /// <param name="f">The feed forward value</param>
 /// <param name="period">The time (in seconds) between calculations</param>
 protected PIDSubsystem(string name, double p, double i, double d, double f, double period)
     : base(name)
 {
     PIDController = new PIDController(p, i, d, f, this, this, period);
 }
 public PIDSubsystem(string name, double p, double i, double d, double f)
     : base(name)
 {
     PIDController = new PIDController(p, i, d, f, this, this);
 }
    void Start()
    {
        if (!playerInput) {
            playerInput = gameObject.GetComponent<PlayerInput>();
        }

        if (!attachToSurface) {
            attachToSurface = gameObject.GetComponent<AttachToSurface>();
        }

        if (!playerCamera) {
            playerCamera = Camera.main.transform;
        }

        pidControllerX = new PIDController(pGainX, iGainX, dGainX);
        pidControllerY = new PIDController(pGainY, iGainY, dGainY);
        pidControllerZ = new PIDController(pGainZ, iGainZ, dGainZ);
    }
 public PIDSubsystem(double p, double i, double d, double period, double f)
 {
     PIDController = new PIDController(p, i, d, f, this, this, period);
 }
 public void TearDown()
 {
     controller.Disable();
     controller.Dispose();
     controller = null;
     me.Reset();
 }
 public void TearDown()
 {
     pid.Dispose();
     pid = null;
 }
 public PIDSubsystem(double p, double i, double d)
 {
     PIDController = new PIDController(p, i, d, this, this);
 }
 public void Setup()
 {
     me.Setup();
     table = NetworkTable.GetTable("TEST_PID");
     controller = new PIDController(k_p, k_i, k_d, me.GetEncoder(), me.GetMotor());
     controller.InitTable(table);
 }
Exemple #44
0
 /// <summary>
 /// Instantiates a <see cref="PIDSubsystem"/> that will use the give p, i and d values.
 /// It will also space the time between PID loop calcuulations to be equal to the given period.
 /// It will use the class name as its name.
 /// </summary>
 /// <param name="p">The proportional value</param>
 /// <param name="i">The integral value</param>
 /// <param name="d">The derivative value</param>
 /// <param name="period">The time (in seconds) between calculations</param>
 protected PIDSubsystem(double p, double i, double d, double period)
 {
     PIDController = new PIDController(p, i, d, this, this, period);
 }