protected IEnumerator IdleProcess() { _actorAnimator.Play(_currentStatus.ToString()); // 랜덤하게 기달렷다가 움직인다. int randIdleTime = Random.Range(500, 2000); yield return(PGTimer.PGWaitForSeconds(randIdleTime)); _currentStatus = eActorStatus.Move; }
protected IEnumerator IdleProcess() { _actorAnimator.Play(_currentStatus.ToString()); // 랜덤하게 기달렷다가 움직인다. int randIdleTime = Random.Range(500, 2000); yield return(PGTimer.PGWaitForSeconds(randIdleTime)); _currentStatus = eActorStatus.Move; }