private void Awake() { readyBtn.onClick.RemoveAllListeners(); readyBtn.onClick.AddListener(() => { if (GamePlayManager.IsMultiPlayer) { if (!PhotonNetwork.isMasterClient) { PhotonNetwork.RaiseEvent(100, null, true, new RaiseEventOptions() { Receivers = ReceiverGroup.MasterClient }); } else if (PhotonNetwork.isMasterClient) { directController.playManager.RefreshRoomProperties(GamePlayManager.GameplayEvent.StartQuest); } } else { GamePlayManager.RaiseGameplayEvent("", GamePlayManager.GameplayEvent.StartQuest); } PF_GamePlay.OutroPane(this.gameObject, 0); } ); }
public void ShowInfo(DisplayStates state) { activeState = state; if (state == DisplayStates.ActIntro) { UpdateFields_Act(); } else if (state == DisplayStates.ActOutro) { UpdateFields_Act(); } else if (state == DisplayStates.BossIntro) { // hack to make sure that we do not stomp on already existing info slides if (cg.alpha == 0) { UpdateFields_Boss(); StartCoroutine(Spin()); PF_GamePlay.IntroPane(gameObject, .75f); } } else if (state == DisplayStates.PlayerDied) { UpdateFields_Fail(); PF_GamePlay.IntroPane(gameObject, .75f); } }
public IEnumerator Spin() { titleAnimator.PlayForward(); descriptionAnimator.PlayForward(); startTime = Time.time; while (startTime + waitTime > Time.time) { yield return(new WaitForEndOfFrame()); } descriptionAnimator.PlayReverse(); StartCoroutine(PF_GamePlay.Wait(.55f, () => { titleAnimator.PlayReverse(); PF_GamePlay.OutroPane(gameObject, .5f); if (activeState == DisplayStates.PlayerDied) { ContinueToGameOver(); } else if (PF_GamePlay.UseRaidMode) { GameplayController.RaiseGameplayEvent(GlobalStrings.QUEST_COMPLETE_EVENT, PF_GamePlay.GameplayEventTypes.OutroQuest); } else { StartQuest(); } })); }
public static void GetEncounterLists(List <string> encounters) { var request = new GetTitleDataRequest { Keys = encounters }; var JsonUtil = PluginManager.GetPlugin <ISerializerPlugin>(PluginContract.PlayFab_Serializer); DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.GetTitleData_Specific); PlayFabClientAPI.GetTitleData(request, result => { // Clear encounters for now (until we have reasons to merge dicts); PF_GamePlay.ClearQuestProgress(); Encounters.Clear(); foreach (var item in encounters) { if (result.Data.ContainsKey(item)) { Encounters.Add(item, JsonUtil.DeserializeObject <Dictionary <string, UB_EncounterData> >(result.Data[item])); } } PF_Bridge.RaiseCallbackSuccess("Encounters Loaded!", PlayFabAPIMethods.GetTitleData_Specific, MessageDisplayStyle.none); }, PF_Bridge.PlayFabErrorCallback); }
public void OnSkipClicked() { titleAnimator.PlayReverse(); if (this.activeState == DisplayStates.BossIntro) { PF_GamePlay.OutroPane(this.gameObject, .5f, () => { }); } else if (this.activeState == DisplayStates.PlayerDied) { ContinueToGameOver(); } else { if (PF_GamePlay.UseRaidMode) { GameplayController.RaiseGameplayEvent(GlobalStrings.QUEST_COMPLETE_EVENT, PF_GamePlay.GameplayEventTypes.OutroQuest); } else { StartQuest(); } PF_GamePlay.OutroPane(this.gameObject, .5f); } }
public void InitiatePurchase() { //NEED TO KNOW WHICH PURCHASE FLOW TO USE //Debug.Log ("Starting purchase of " + selectedItem.catalogItem.ItemId); PF_GamePlay.StartBuyStoreItem(this.selectedItem.catalogItem, this.StoreName.text); HideSelectedItem(); }
public void ContinueToNextAct() { dirCanvasController.gameplayController.turnController.AdvanceAct(); UnityAction afterActAdvances = () => { ShowInfo(DisplayStates.ActIntro); }; PF_GamePlay.Wait(1.0f, afterActAdvances); }
public void OnReturnToHubClick() { if (PF_GamePlay.QuestProgress.isQuestWon) { Dictionary <string, object> eventData = new Dictionary <string, object>() { { "Current_Quest", PF_GamePlay.ActiveQuest.levelName }, { "Character_ID", PF_PlayerData.activeCharacter.characterDetails.CharacterId } }; PF_Bridge.LogCustomEvent(PF_Bridge.CustomEventTypes.Client_LevelComplete, eventData); } if (PF_PlayerData.activeCharacter.PlayerVitals.didLevelUp) { Dictionary <string, object> eventData = new Dictionary <string, object>() { { "New_Level", PF_PlayerData.activeCharacter.characterData.CharacterLevel + 1 }, { "Character_ID", PF_PlayerData.activeCharacter.characterDetails.CharacterId }, { "Current_Quest", PF_GamePlay.ActiveQuest.levelName } }; PF_Bridge.LogCustomEvent(PF_Bridge.CustomEventTypes.Client_LevelUp, eventData); } // Only save if the game has been won // may want to add in some stats for missions failed / deaths if (PF_GamePlay.QuestProgress.isQuestWon) { PF_GamePlay.SavePlayerData(); SaveStatistics(); if (PF_GamePlay.QuestProgress.areItemsAwarded == false) { PF_GamePlay.RetriveQuestItems(); } } var loadingDelay = .5f; if (PF_GamePlay.UseRaidMode) { var eventData = new Dictionary <string, object> { { "Killed_By", "Raid Mode" }, { "Enemy_Health", "Raid Mode" }, { "Current_Quest", PF_GamePlay.ActiveQuest.levelName }, { "Character_ID", PF_PlayerData.activeCharacter.characterDetails.CharacterId } }; for (var z = 0; z < PF_GamePlay.QuestProgress.Deaths; z++) { PF_PlayerData.SubtractLifeFromPlayer(); PF_Bridge.LogCustomEvent(PF_Bridge.CustomEventTypes.Client_PlayerDied, eventData); } } GameController.Instance.sceneController.RequestSceneChange(SceneController.GameScenes.Profile, loadingDelay); }
public void FadeAdsIn(UnityAction callback = null) { PF_GamePlay.IntroPane(AdObject, .5f, () => { if (callback != null) { callback(); } }); }
public void UpdateQuestStats() { //TODO update mastery stars to reflect difficulty. if (PF_GamePlay.QuestProgress != null) { this.CreepEncountersText.text = string.Format("x{0}", PF_GamePlay.QuestProgress.CreepEncounters); this.GoldCollectedText.text = string.Format("+{0:n0}", PF_GamePlay.QuestProgress.GoldCollected); this.ItemsCollectedText.text = string.Format("+{0}", PF_GamePlay.QuestProgress.ItemsFound.Count); this.HeroEncountersText.text = string.Format("x{0}", PF_GamePlay.QuestProgress.HeroRescues); this.LivesLostText.text = string.Format("- {0}", PF_GamePlay.QuestProgress.Deaths); if (PF_GamePlay.QuestProgress.isQuestWon) { PF_GamePlay.IntroPane(this.WinGraphics.gameObject, .333f, null); PF_GamePlay.OutroPane(this.LoseGraphics.gameObject, .01f, null); this.colorTweener.from = Color.blue; this.colorTweener.to = Color.magenta; this.BG.overrideSprite = this.winBG; } else { PF_GamePlay.IntroPane(this.LoseGraphics.gameObject, .333f, null); PF_GamePlay.OutroPane(this.WinGraphics.gameObject, .01f, null); this.colorTweener.from = Color.red; this.colorTweener.to = Color.yellow; this.BG.overrideSprite = this.loseBG; } } if (PF_PlayerData.activeCharacter != null && PF_GamePlay.ActiveQuest.levelIcon != null) { //this.PlayerIcon.overrideSprite = GameController.Instance.iconManager.GetIconById(PF_PlayerData.activeCharacter.baseClass.Icon); this.QuestIcon.overrideSprite = PF_GamePlay.ActiveQuest.levelIcon; this.QuestName.text = PF_GamePlay.ActiveQuest.levelName; int balance; this.LivesRemaining.text = string.Format("{0}", PF_PlayerData.characterVirtualCurrency.TryGetValue(GlobalStrings.HEART_CURRENCY, out balance) ? balance : -1); var nextLevelStr = string.Format("{0}", PF_PlayerData.activeCharacter.characterData.CharacterLevel + 1); if (PF_GameData.CharacterLevelRamp.ContainsKey(nextLevelStr) && PF_GamePlay.QuestProgress != null && PF_GamePlay.QuestProgress.isQuestWon) { this.XpBar.maxValue = PF_GameData.CharacterLevelRamp[nextLevelStr]; StartCoroutine(this.XpBar.UpdateBarWithCallback(PF_PlayerData.activeCharacter.characterData.ExpThisLevel + PF_GamePlay.QuestProgress.XpCollected, false, this.EvaluateLevelUp)); ViewItems.interactable = true; // this.PlayerLevel.text = "" + PF_PlayerData.activeCharacter.characterData.CharacterLevel; // this.PlayerName.text = PF_PlayerData.activeCharacter.characterDetails.CharacterName; } else { // do nothing } } }
void HandleStoreRequest(string storeID) { UnityAction <List <StoreItem> > afterGetStoreItems = (List <StoreItem> resultSet) => { // ENABLE THIS AFTER WE HAVE A CONSISTENT WAY TO HIDE TINTS //ShowTint(); this.floatingStorePrompt.InitiateStore(storeID, resultSet); }; PF_GamePlay.RetriveStoreItems(storeID, afterGetStoreItems); }
// NEED TO MAKE THIS A COROUTINE public void CloseSettingsMenu() { TweenPos.Tween(this.menuOverlayPanel.gameObject, .5f, new Vector3(Screen.width / 2, Screen.height / 2, 0), new Vector3(0, 0, 0), TweenMain.Style.Once, TweenMain.Method.EaseIn, null, Space.World); TweenScale.Tween(this.menuOverlayPanel.gameObject, .5f, new Vector3(1, 1, 1), new Vector3(0, 0, 0), TweenMain.Style.Once, TweenMain.Method.EaseIn, null); StartCoroutine(PF_GamePlay.Wait(.75f, () => { menuOverlayPanel.gameObject.SetActive(false); ToggleOpenCloseButtons(); })); }
public void LevelUpCharacter() { if (selectedSlot != null) { QuestTracker quest = new QuestTracker { XpCollected = PF_GameData.CharacterLevelRamp[(selectedSlot.saved.characterData.CharacterLevel).ToString()] }; EvaluateLevelUp(quest); PF_GamePlay.SavePlayerData(selectedSlot.saved, quest); } }
public void RedeemCoupon() { UnityAction <string> afterPrompt = (string response) => { if (!string.IsNullOrEmpty(response)) { PF_GamePlay.RedeemCoupon(response); } }; DialogCanvasController.RequestTextInputPrompt("Redeem a Coupon Code", "Enter a valid code to redeem rewards.", (string response) => { afterPrompt(response); }, "XXX-XXXX-XXX"); }
void EvaluateLevelUp() { if (XpBar.maxValue < PF_PlayerData.activeCharacter.characterData.ExpThisLevel + PF_GamePlay.QuestProgress.XpCollected) { // Level Up!!! PF_PlayerData.activeCharacter.PlayerVitals.didLevelUp = true; PF_GamePlay.IntroPane(LevelUp.gameObject, .333f, null); LevelUpPane.Init(); StartCoroutine(PF_GamePlay.Wait(1.5f, () => { PF_GamePlay.IntroPane(LevelUpPane.gameObject, .333f, null); })); } }
void OnGameplayEventReceived(string message, PF_GamePlay.GameplayEventTypes type) { //Debug.Log(string.Format("{0} -- {1}",type.ToString(), message)); if (type == PF_GamePlay.GameplayEventTypes.IntroAct) { ActIntroObject.ShowInfo(ActIntroController.DisplayStates.ActIntro); PF_GamePlay.OutroPane(QuestIntroObject.gameObject, .75f); } // if(type == PF_GamePlay.GameplayEventTypes.OutroAct) // { // //ActIntroObject.ShowInfo(ActIntroController.DisplayStates.ActOutro); // //PF_GamePlay.IntroPane(ActIntroObject.gameObject, .75f); // } if (type == PF_GamePlay.GameplayEventTypes.IntroQuest) { //QuestIntroObject.UpdateLevedetails(); //PF_GamePlay.IntroPane(QuestIntroObject.gameObject, .75f); } if (type == PF_GamePlay.GameplayEventTypes.StartBossBattle) { ActIntroObject.ShowInfo(ActIntroController.DisplayStates.BossIntro); //PF_GamePlay.IntroPane(ActIntroObject.gameObject, .75f); } if (type == PF_GamePlay.GameplayEventTypes.PlayerDied) { ActIntroObject.ShowInfo(ActIntroController.DisplayStates.PlayerDied); PF_GamePlay.IntroPane(ActIntroObject.gameObject, .75f); this.QuestCompleteObject.UpdateQuestStats(); PF_GamePlay.IntroPane(this.QuestCompleteObject.gameObject, .75f); } if (type == PF_GamePlay.GameplayEventTypes.OutroQuest) { // if(PF_GamePlay.UseRaidMode == false) // { // //ActIntroObject.ShowInfo(ActIntroController.DisplayStates.ActOutro); // PF_GamePlay.IntroPane(ActIntroObject.gameObject, .75f); // } this.QuestCompleteObject.UpdateQuestStats(); PF_GamePlay.IntroPane(this.QuestCompleteObject.gameObject, .75f); } }
public void RetrunToProfile() { //update to playfab if (PF_GamePlay.QuestProgress.isQuestWon) { PF_GamePlay.SavePlayerData(PF_PlayerData.SavedTeam[0], PF_GamePlay.QuestProgress); } if (!PF_GamePlay.QuestProgress.areItemsAwarded) { PF_GamePlay.RetriveQuestItems(); } PhotonNetwork.Disconnect(); GameController.Instance.sceneController.RequestSceneChange(SceneController.GameScenes.Profile, 1f); }
public void CastSpell(UnityAction callback = null) { //fade in PF_GamePlay.IntroPane(this.gameObject, .25f, () => { // fade out after wait period UnityAction fadeOut = () => { PF_GamePlay.OutroPane(this.gameObject, .5f, callback); }; // wait period StartCoroutine(PF_GamePlay.Wait(1.0f, fadeOut)); }); }
public void UseItem() { Action <string> afterPickItem = (string item) => { Debug.Log("Using " + item); InventoryCategory obj; PF_PlayerData.characterInvByCategory.TryGetValue(item, out obj); if (obj != null) { var first = obj.inventory.FirstOrDefault(); if (first != null) { var attributes = PlayFab.Json.JsonWrapper.DeserializeObject <Dictionary <string, string> >(obj.catalogRef.CustomData); if (attributes.ContainsKey("modifies") && attributes.ContainsKey("modifyPercent") && attributes.ContainsKey("target")) { if (string.Equals(attributes["target"], "self")) { // item effect applies to the player string mod = attributes["modifies"]; float modPercent = float.Parse(attributes["modifyPercent"]); switch (mod) { case "HP": this.pendingValue = Mathf.CeilToInt((float)this.LifeBar.maxValue * modPercent); Debug.Log(string.Format("Player Heals {0}", this.pendingValue)); PF_PlayerData.activeCharacter.PlayerVitals.Health += this.pendingValue; RequestShake(defaultShakeTime, PF_GamePlay.ShakeEffects.IncreaseHealth); break; } gameplayController.DecrementPlayerCDs(); PF_GamePlay.ConsumeItem(first.ItemInstanceId); PF_GamePlay.QuestProgress.ItemsUsed++; } } } } }; DialogCanvasController.RequestInventoryPrompt(afterPickItem, DialogCanvasController.InventoryFilters.UsableInCombat, false, FloatingInventoryController.InventoryMode.Character); }
void OnGameplayEventReceived(string message, PF_GamePlay.GameplayEventTypes type) { if (type == PF_GamePlay.GameplayEventTypes.IntroQuest) { ActionBar.UpdateSpellBar(); Init(); } if (type == PF_GamePlay.GameplayEventTypes.IntroEncounter) { StartCoroutine(PF_GamePlay.Wait(.5f, () => { TransitionEncounterBarIn(); })); } if (type == PF_GamePlay.GameplayEventTypes.PlayerTurnBegins) { TransitionActionBarIn(); } }
private void OnGameplayEventReceive(string message, GamePlayManager.GameplayEvent type) { if (type == GamePlayManager.GameplayEvent.IntroQuest) { //PF_GamePlay.IntroPane(actIntroObject.gameObject, 0); actIntroObject.ShowInfo(); } if (type == GamePlayManager.GameplayEvent.OnAllPlayerReady) { actIntroObject.RefreshConfirmPanel(); } if (type == GamePlayManager.GameplayEvent.OutroAct) { actOutroObject.UpdateQuestStats(); PF_GamePlay.IntroPane(actOutroObject.gameObject, 0); } }
IEnumerator Shake(float seconds, PF_GamePlay.ShakeEffects effect = PF_GamePlay.ShakeEffects.None) { yield return(new WaitForSeconds(seconds)); this.shaker.ResetToBeginning(); //new Vector3 (0,this.transform.position.y, this.transform.position.z); this.isShaking = false; this.shaker.enabled = false; if (effect == PF_GamePlay.ShakeEffects.DecreaseHealth) { int remainingHP = LifeBar.currentValue - this.pendingValue; yield return(StartCoroutine(LifeBar.UpdateBar(remainingHP))); if (remainingHP > 0) { StartCoroutine(PF_GamePlay.Wait(1.0f, () => { GameplayController.RaiseGameplayEvent(GlobalStrings.ENEMY_TURN_END_EVENT, PF_GamePlay.GameplayEventTypes.EnemyTurnEnds); })); } else { GameplayController.RaiseGameplayEvent(GlobalStrings.OUTRO_PLAYER_DEATH_EVENT, PF_GamePlay.GameplayEventTypes.OutroEncounter); } } else if (effect == PF_GamePlay.ShakeEffects.IncreaseHealth) { int remainingHP = LifeBar.currentValue + this.pendingValue; yield return(StartCoroutine(LifeBar.UpdateBar(remainingHP))); StartCoroutine(PF_GamePlay.Wait(.5f, () => { GameplayController.RaiseGameplayEvent(GlobalStrings.PLAYER_TURN_END_EVENT, PF_GamePlay.GameplayEventTypes.PlayerTurnEnds); })); } else if (effect == PF_GamePlay.ShakeEffects.DecreaseMana) { StartCoroutine(ManaBar.UpdateBar(LifeBar.currentValue - this.pendingValue)); } else if (effect == PF_GamePlay.ShakeEffects.IncreaseMana) { StartCoroutine(ManaBar.UpdateBar(LifeBar.currentValue + this.pendingValue)); } this.pendingValue = 0; yield break; }
public void OnTryAgainClick() { //Debug.Log("Try Again not implemented"); int hearts; PF_PlayerData.virtualCurrency.TryGetValue(GlobalStrings.HEART_CURRENCY, out hearts); if (hearts > 0) { // decrement HT currency hearts -= 1; PF_PlayerData.virtualCurrency[GlobalStrings.HEART_CURRENCY] = hearts; PF_PlayerData.SubtractLifeFromPlayer(); // will need to trigger Cloud Script to tick this on the server side PF_PlayerData.activeCharacter.RefillVitals(); PF_GamePlay.OutroPane(gameObject, .333f, null); GameplayController.RaiseGameplayEvent(GlobalStrings.PLAYER_RESPAWN_EVENT, PF_GamePlay.GameplayEventTypes.EnemyTurnEnds); } }
IEnumerator Shake(float seconds, PF_GamePlay.ShakeEffects effect = PF_GamePlay.ShakeEffects.None) { yield return(new WaitForSeconds(seconds)); this.shaker.value = new Vector3(this.shaker.from.x + (this.shaker.to.x - this.shaker.from.x) / 2, this.shaker.from.y, this.shaker.from.z); this.isShaking = false; this.shaker.enabled = false; if (effect == PF_GamePlay.ShakeEffects.DecreaseHealth) { yield return(StartCoroutine(bar.UpdateBar(this.pendingValue))); if (this.pendingValue > 0) { StartCoroutine(PF_GamePlay.Wait(.5f, () => { GameplayController.RaiseGameplayEvent(GlobalStrings.PLAYER_TURN_END_EVENT, PF_GamePlay.GameplayEventTypes.PlayerTurnEnds); })); } else { GameplayController.RaiseGameplayEvent(GlobalStrings.OUTRO_ENEMY_DIED_EVENT, PF_GamePlay.GameplayEventTypes.OutroEncounter); } } else if (effect == PF_GamePlay.ShakeEffects.IncreaseHealth) { StartCoroutine(bar.UpdateBar(this.pendingValue)); } else if (effect == PF_GamePlay.ShakeEffects.DecreaseMana) { StartCoroutine(bar.UpdateBar(this.pendingValue)); } else if (effect == PF_GamePlay.ShakeEffects.IncreaseMana) { StartCoroutine(bar.UpdateBar(this.pendingValue)); } this.pendingValue = 0; yield break; }
private void UseCombatItem(string item) { var JsonUtil = PluginManager.GetPlugin <ISerializerPlugin>(PluginContract.PlayFab_Serializer); Debug.Log("Using " + item); InventoryCategory obj; if (!PF_PlayerData.inventoryByCategory.TryGetValue(item, out obj) || obj.count == 0) { return; } var attributes = JsonUtil.DeserializeObject <Dictionary <string, string> >(obj.catalogRef.CustomData); if (!attributes.ContainsKey("modifies") || !attributes.ContainsKey("modifyPercent") || !attributes.ContainsKey("target") || !string.Equals(attributes["target"], "self")) { return; } // item effect applies to the player var mod = attributes["modifies"]; var modPercent = float.Parse(attributes["modifyPercent"]); switch (mod) { case "HP": pendingValue = Mathf.CeilToInt(LifeBar.maxValue * modPercent); PF_PlayerData.activeCharacter.PlayerVitals.Health += pendingValue; RequestShake(defaultShakeTime, PF_GamePlay.ShakeEffects.IncreaseHealth); break; } gameplayController.DecrementPlayerCDs(); PF_GamePlay.ConsumeItem(obj.inventory[0].ItemInstanceId); PF_GamePlay.QuestProgress.ItemsUsed++; }
public void TogglePushNotification() { if (!PF_PlayerData.isRegisteredForPush) { DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.Generic); UnityAction afterPush = () => { changedLoginState = true; PF_PlayerData.isRegisteredForPush = true; SetCheckBox(registerPush.GetComponent <Image>(), true); Debug.Log("AccountStatusController: PUSH ENABLED!"); PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.Generic, MessageDisplayStyle.none); }; StartCoroutine(PF_GamePlay.Wait(1.5f, () => { PF_PlayerData.RegisterForPushNotification(pushToken, afterPush); })); } else { Action <bool> processResponse = response => { if (!response) { return; } changedLoginState = true; PF_PlayerData.isRegisteredForPush = false; SetCheckBox(registerPush.GetComponent <Image>(), false); Debug.Log("AccountStatusController: PUSH DISABLED!"); }; DialogCanvasController.RequestConfirmationPrompt(GlobalStrings.PUSH_NOTIFY_PROMPT, GlobalStrings.PUSH_NOTIFY_MSG, processResponse); } }
public static void GetEncounterLists(List <string> encounters) { var request = new GetTitleDataRequest { Keys = encounters }; DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.GetTitleData); PlayFabClientAPI.GetTitleData(request, (result) => { //clear encounters for now (until we have reasons to merge dicts); PF_GamePlay.ClearQuestProgress(); Encounters.Clear(); foreach (var item in encounters) { if (result.Data.ContainsKey(item)) { Encounters.Add(item, PlayFab.Json.JsonWrapper.DeserializeObject <Dictionary <string, UB_EncounterData> >(result.Data[item], PlayFab.Internal.PlayFabUtil.ApiSerializerStrategy)); } } PF_Bridge.RaiseCallbackSuccess("Encounters Loaded!", PlayFabAPIMethods.GetTitleData, MessageDisplayStyle.none); }, PF_Bridge.PlayFabErrorCallback); }
public void InitiatePurchase() { PF_GamePlay.StartBuyStoreItem(catalogItem, storeId, currencyKey, finalPrice); }
public void AcceptLevelupInput(int spellNumber) { PF_PlayerData.activeCharacter.PlayerVitals.skillSelected = spellNumber; PF_GamePlay.OutroPane(LevelUpPane.gameObject, .333f, null); }
public void AcceptLevelupInput(int spellNumber) { Debug.Log("Level-UP: Spell Number: " + spellNumber); PF_PlayerData.activeCharacter.PlayerVitals.skillSelected = spellNumber; PF_GamePlay.OutroPane(this.LevelUpPane.gameObject, .333f, null); }