public static void CharacterSelectDataRefresh() { //Debug.Log("Ran CharacterSelectDataRefresh"); PF_GameData.GetTitleData(); PF_GameData.GetTitleNews(); PF_GameData.GetCatalogInfo(); PF_GameData.GetOffersCatalog(); PF_PlayerData.GetPlayerCharacters(); PF_PlayerData.GetUserStatistics(); }
public static void CharacterSelectDataRefresh() { //Debug.Log("Ran CharacterSelectDataRefresh"); PF_GameData.GetEventData(); // PF_GameData.GetActiveEventData(); // now called directly from GetEventData to ensure ordering PF_GameData.GetTitleData(); PF_GameData.GetTitleNews(); PF_GameData.GetCatalogInfo(); PF_GameData.GetOffersCatalog(); PF_PlayerData.GetPlayerCharacters(); PF_PlayerData.GetUserStatistics(); }