public static void DoDamage(APFCharacterController attacker, int damage_EffectId, APFCharacterController target_clickedChar) //public static IEnumerator DoDamage(APFCharacterController attacker, int damage_EffectId, APFCharacterController target_clickedChar) { PFTable.Damage addHP_Effect = PFTable.GetEffect_Damage(damage_EffectId); APFGameMode pfGameMode = APFGameMode.GetInstance(); if (attacker == null || addHP_Effect == null || pfGameMode == null) { //yield return null; } int attackerDamage = attacker.GetDamage(addHP_Effect.Amount); List <APFCharacterController> targetList = pfGameMode.GetTargetList(attacker, addHP_Effect.TargetType, target_clickedChar); for (int times = 0; times < addHP_Effect.Times; ++times) { for (int i = 0; i < targetList.Count; ++i) { targetList[i].OnBeAttacked(attackerDamage); if (targetList[i].GetHP() <= PFConst.HP_Min) { pfGameMode.OnCharacterDead(targetList[i]); } } if (addHP_Effect.Times >= 2) { //yield return new WaitForSeconds(Damage_Times_Interval); } } }
private void DoDamage_PendingList(PFTable.EActuationTiming actuationTiming) { for (int i = PendingEffect_DamageList.Count - 1; i >= 0; --i) { int effectId_damage = PendingEffect_DamageList[i]; PFTable.Damage effect_Damage = PFTable.GetEffect_Damage(effectId_damage); if (effect_Damage != null && effect_Damage.ActuationTiming == actuationTiming) { if (effect_Damage.TargetType == PFTable.ETargetCharacter.EnemyAll || effect_Damage.TargetType == PFTable.ETargetCharacter.Self) { APFGameMode.DoDamage(this, effectId_damage, null); PendingEffect_DamageList.RemoveAt(i); } else { StringBuilder sbLog = new StringBuilder(""); sbLog.AppendFormat("효과Damage id {0} => {1}발동인데 TargetType이 EnemySingle임", effectId_damage, actuationTiming.ToString()); Debug.LogError(sbLog.ToString()); } } } }
private void OnUseCard(APFCharacterController srcCharCtrl, PFTable.Card srcCard, APFCharacterController target_clickedChar) { if (srcCharCtrl != null && srcCard != null) { EGameResult gameResult = EGameResult.InProgress; PFTable.ECardActiveType cardActiveType = PFCardTable.GetCardActiveType(srcCard.uid); //if (cardActiveType == PFTable.ECardActiveType.Instant) { List <APFCharacterController> targetList = GetTargetList(srcCard, target_clickedChar); int damage = PFSkill.GetDamage(srcCharCtrl, srcCard.uid); for (int i = 0; i < targetList.Count; ++i) { targetList[i].OnBeAttacked(damage); srcCharCtrl.OnUseCard_AfterApplyDmg(srcCard, targetList[i]); if (targetList[i].GetHP() <= PFConst.HP_Min) { gameResult = OnCharacterDead(targetList[i]); } } } int[] cardEffectIdList = srcCard.CardEffectIdList; if (cardEffectIdList != null) { for (int i = 0; i < cardEffectIdList.Length; ++i) { //PFTable.CardEffect.EType cardEffectType = PFCardEffectTable.GetCardEffectType(cardEffectIdList[i]); //if (cardEffectType == PFTable.CardEffect.EType.DecreaseHP) //{ //} int effectId = cardEffectIdList[i]; PFTable.Damage effect_Damage = PFTable.GetEffect_Damage(effectId); if (effect_Damage != null) { if (effect_Damage.ActuationTiming == PFTable.EActuationTiming.Instant) { DoDamage(srcCharCtrl, effectId, target_clickedChar); //StartCoroutine(DoDamage(srcCharCtrl, effectId, target_clickedChar)); /* * if (targetList[j].GetHP() <= PFConst.HP_Min) * { * gameResult = OnCharacterDead(targetList[j]); * } */ } else { srcCharCtrl.PendingEffect_DamageList.Add(effectId); } } PFTable.AddAtkRate addAtkRate = PFTable.GetAddAtkRate(effectId); if (addAtkRate != null) { //addAtkRate.Amount //addAtkRate.TargetType if (addAtkRate.ActuationTiming == PFTable.EActuationTiming.Instant) { } } PFTable.CardEffect cardEffect = PFTable.GetCardEffect(effectId); if (cardEffect != null) { if (cardEffect.CardEffectType == PFTable.CardEffect.EType.DecreaseHP) { //cardEffect.Amount } } } } if (gameResult == EGameResult.InProgress) { PFTable.CharacterType srcCharType = PFCharacterTable.GetCharacterType(srcCharCtrl.CharacterTableId); if (srcCharType == PFTable.CharacterType.Monster) { int remainCost = srcCharCtrl.GetCost(); if (remainCost <= 0) { TurnEnd(srcCharCtrl); } } } else if (gameResult == EGameResult.Victory) { GameOverUI.Title_UILabel.text = PFConst.StrGameResultVictory; GameOverUI.gameObject.SetActive(true); } else if (gameResult == EGameResult.Defeat) { GameOverUI.Title_UILabel.text = PFConst.StrGameResultDefeat; GameOverUI.gameObject.SetActive(true); } } }