static int _s_set_aimStrength(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.RandomPath gen_to_be_invoked = (PF.RandomPath)translator.FastGetCSObj(L, 1); gen_to_be_invoked.aimStrength = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_aim(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.RandomPath gen_to_be_invoked = (PF.RandomPath)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.aim); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_spread(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.RandomPath gen_to_be_invoked = (PF.RandomPath)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.spread); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_aim(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.RandomPath gen_to_be_invoked = (PF.RandomPath)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.aim = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { PF.RandomPath gen_ret = new PF.RandomPath(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.RandomPath constructor!")); }
static int _m_Construct_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <PF.OnPathDelegate>(L, 3)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); int _length = LuaAPI.xlua_tointeger(L, 2); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 3); PF.RandomPath gen_ret = PF.RandomPath.Construct( _start, _length, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); int _length = LuaAPI.xlua_tointeger(L, 2); PF.RandomPath gen_ret = PF.RandomPath.Construct( _start, _length); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.RandomPath.Construct!")); }