static int _m_MoveToCircleIntersection2D(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.Util.PathInterpolator gen_to_be_invoked = (Pathfinding.Util.PathInterpolator)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _circleCenter3D; translator.Get(L, 2, out _circleCenter3D); float _radius = (float)LuaAPI.lua_tonumber(L, 3); PF.IMovementPlane _transform = (PF.IMovementPlane)translator.GetObject(L, 4, typeof(PF.IMovementPlane)); gen_to_be_invoked.MoveToCircleIntersection2D( _circleCenter3D, _radius, _transform); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_ToPlane(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.IMovementPlane gen_to_be_invoked = (PF.IMovementPlane)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _p; translator.Get(L, 2, out _p); UnityEngine.Vector2 gen_ret = gen_to_be_invoked.ToPlane( _p); translator.PushUnityEngineVector2(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _p; translator.Get(L, 2, out _p); float _elevation; UnityEngine.Vector2 gen_ret = gen_to_be_invoked.ToPlane( _p, out _elevation); translator.PushUnityEngineVector2(L, gen_ret); LuaAPI.lua_pushnumber(L, _elevation); return(2); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.IMovementPlane.ToPlane!")); }