static int _m_HasPathTo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.FloodPath gen_to_be_invoked = (PF.FloodPath)translator.FastGetCSObj(L, 1); { PF.GraphNode _node = (PF.GraphNode)translator.GetObject(L, 2, typeof(PF.GraphNode)); bool gen_ret = gen_to_be_invoked.HasPathTo( _node); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _s_set_saveParents(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.FloodPath gen_to_be_invoked = (PF.FloodPath)translator.FastGetCSObj(L, 1); gen_to_be_invoked.saveParents = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_startNode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.FloodPath gen_to_be_invoked = (PF.FloodPath)translator.FastGetCSObj(L, 1); gen_to_be_invoked.startNode = (PF.GraphNode)translator.GetObject(L, 2, typeof(PF.GraphNode)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_startNode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.FloodPath gen_to_be_invoked = (PF.FloodPath)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.startNode); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_startPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.FloodPath gen_to_be_invoked = (PF.FloodPath)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.startPoint = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { PF.FloodPath gen_ret = new PF.FloodPath(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.FloodPath constructor!")); }
static int _m_Construct_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <PF.FloodPath>(L, 2) && translator.Assignable <PF.OnPathDelegate>(L, 3)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); PF.FloodPath _flood = (PF.FloodPath)translator.GetObject(L, 2, typeof(PF.FloodPath)); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 3); PF.FloodPathTracer gen_ret = PF.FloodPathTracer.Construct( _start, _flood, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <PF.FloodPath>(L, 2)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); PF.FloodPath _flood = (PF.FloodPath)translator.GetObject(L, 2, typeof(PF.FloodPath)); PF.FloodPathTracer gen_ret = PF.FloodPathTracer.Construct( _start, _flood); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.FloodPathTracer.Construct!")); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <PF.FloodPath>(L, 2)) { PF.FloodPath _path = (PF.FloodPath)translator.GetObject(L, 2, typeof(PF.FloodPath)); PF.FloodPathConstraint gen_ret = new PF.FloodPathConstraint(_path); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.FloodPathConstraint constructor!")); }