/// <summary> /// initializes the platformer game /// </summary> protected override void Initialize() { //IsMouseVisible = true; Window.Title = "Geimu 2"; ChangeResolution(1024, 768); Engine = new PEngine(this); PEngine.NameToType["obj_block"] = typeof(BlockObject); //if there is a better way to go about doing this please tell PEngine.NameToType["obj_player"] = typeof(PlayerObject); PEngine.NameToType["obj_item"] = typeof(ItemObject); PEngine.NameToType["obj_upgrade"] = typeof(UpgradeObject); PEngine.NameToType["obj_enemy"] = typeof(EnemyObject); PEngine.NameToType["obj_boss"] = typeof(BossObject); PEngine.NameToType["obj_win"] = typeof(GameWinObject); PEngine.NameToType["obj_lose"] = typeof(GameOverObject); PEngine.NameToType["obj_camera"] = typeof(CameraObject); PEngine.NameToType["obj_crosshair"] = typeof(CrosshairObject); PEngine.NameToType["obj_jumpparticle"] = typeof(JumpParticleObject); PEngine.NameToType["obj_jumpreset"] = typeof(JumpResetObject); PEngine.NameToType["obj_goalblock"] = typeof(GoalBlockObject); PEngine.NameToType["obj_fairy"] = typeof(FairyObject); PEngine.NameToType["obj_damageblock"] = typeof(DamageBlockObject); PEngine.NameToType["tle_stonebrick"] = typeof(StoneBrickTile); PEngine.NameToType["tle_dirt"] = typeof(DirtTile); PEngine.NameToType["tle_stone"] = typeof(StoneTile); Engine.ChangeRoom((new Room(Engine)).Load("Levels/level2.json")); base.Initialize(); }
public void GoToRoom(int x, int y) { if (x >= RoomMapWidth) { x = RoomMapWidth - 1; } if (y >= RoomMapHeight) { y = RoomMapHeight - 1; } if (x < 0) { x = 0; } if (y < 0) { y = 0; } BossObject bossObject = ((BossObject)Engine.CurrentRoom.FindObject("obj_boss")); if (bossObject != null) { bossObject.Position += new Vector2((CurrentRoomX - x) * 1024, (CurrentRoomY - y) * 768); } CurrentRoomX = x; CurrentRoomY = y; ConsoleManager.WriteLine("room position x: " + CurrentRoomX + ", y: " + CurrentRoomY); Engine.ChangeRoom(RoomMap[x, y]); MaxTimerLength -= 60; Timer = MaxTimerLength; }