public void FrameInit() { switch (generalObjFollowObjChange) { case GeneralObjFollowObjChange.Drag: getTarDelegate = GetTarOrder; break; case GeneralObjFollowObjChange.Script: getTarDelegate = GetTarSafeOrder; break; } switch (generalObjFollowState) { case GeneralObjFollowState.immediately: frameOrder = ImmediatelyOrder1; break; case GeneralObjFollowState.delayed: frameOrder = DelayedOrder1; break; case GeneralObjFollowState.monitor: frameOrder = MonitorOrder1; break; } timer = new PEIKnifer_Timer(); timer.SetTime(delayedTime); }
//this function was prepare for use euler angle rotate //public PEIMEN_STC_Trans(GameObject obj, bool needRotate, Vector3 targetPos, Vector3 targetOul) //{ //} private void NormalInit(GameObject obj, bool needRotate, bool needScale, float speed, float rotSpeed, float scaleSpeed, PEIKnifer_Delegate_Void_Void callBackT, SimpleTransType type) { t = new PEIKnifer_Timer(); _loomFlag = false; _loopLifeTime = 0; _doneDis = 0.01f; _transType = type; _needScale = needScale; _scaleSpeed = scaleSpeed; _callBack = callBackT; _rotSpeed = rotSpeed; _del = PEIKNF_NullFunction.NullFunction; _l = PEIMEN_Entity.L.AddL(); _l.AddElement(TransUpdate); //l.AddElement(Update); //Awake(); _needRotate = needRotate; _moveSpeed = speed; _obj = obj; Flag = new PEIKnifer_Flag(BeginFunc, BackFunc); _oldPos = _obj.transform.position; _oldScl = _obj.transform.localScale; _oldRot = _obj.transform.rotation; model = new TransModel(); model.Target = _target; model.OldPos = _oldPos; model.Object = _obj; //PEITime.WeekUp(); }
public void MonitorOrder2() { if (Vector3.Distance(transform.position, getTarDelegate().transform.position) > monitorDistance) { frameOrder = MonitorOrder1; } }
public void PositionOrder1() { transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(target - transform.position), Time.deltaTime * turnSpeed);//平滑旋转 if (Quaternion.Angle(transform.rotation, Quaternion.LookRotation(target - transform.position)) < 1f) { frameOrder = Null; } }
public void PositionOrder1() { transform.position = Vector3.MoveTowards(transform.position, target, followSpeed * Time.deltaTime); transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(target - transform.position), Time.deltaTime * turnSpeed);//平滑旋转 if (Vector3.Distance(transform.position, target) < 0.1f) { frameOrder = Null; } }
public void MonitorOrder1() { transform.position = Vector3.MoveTowards(transform.position, getTarDelegate().transform.position, followSpeed * Time.deltaTime); transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(getTarDelegate().transform.position - transform.position), Time.deltaTime * turnSpeed);//平滑旋转 if (Vector3.Distance(transform.position, getTarDelegate().transform.position) < distance) { frameOrder = MonitorOrder2; } }
private void EyeOpen() { if (EyeBlack.color.a > 0) { EyeBlack.color = new Color(EyeBlack.color.r, EyeBlack.color.g, EyeBlack.color.b, EyeBlack.color.a - Time.deltaTime * BlinkSpeed); } else { EyeBlinkDel = Null; } }
protected void XMLInitAwake(string xmlPathStr, PEIKnifer_Delegate_Void_Void loadFunction) { ins = this; xmlPath = Application.persistentDataPath + "/" + xmlPathStr + ".xml"; FileInfo t = new FileInfo(xmlPath); if (!t.Exists) { FirstLoadXml(); } loadFunction(); }
public void End() { flag = !flag; PEIMEN_Entity.Event.Trigger(this, new PEIE_Secret() { flag = flag }); _del = _keyL[0].Check; _t.Clear(); _toolNum = 0; //PEIKDE.Log("Secret", flag); }
public void DelayedOrder2() { if (Vector3.Distance(transform.position, getTarDelegate().transform.position) > distance && timer.Timer()) { frameOrder = DelayedOrder1; } else if (Vector3.Distance(transform.position, getTarDelegate().transform.position) < distance) { timer.Clear(); } }
public void Order1() { hChangeFlag = true; if (Time.timeScale > 0.1) { Time.timeScale -= Time.unscaledDeltaTime; } else { bossCamOrder = Order2; } }
public void Order2() { hChangeFlag = false; if (Time.timeScale < 0.95f) { Time.timeScale += Time.unscaledDeltaTime; } else { Time.timeScale = 1; bossCamOrder = null; } }
private void EyeClose() { if (EyeBlack.color.a < 1) { EyeBlack.color = new Color(EyeBlack.color.r, EyeBlack.color.g, EyeBlack.color.b, EyeBlack.color.a + Time.deltaTime * BlinkSpeed); } else { EyeBlinkDel = EyeOpen; EyeCloseDel(); EyeCloseDel = Null; } }
// Use this for initialization void Start() { _del = NullFunction; _colliderList = new List <Collider>(); for (int i = 0; i < UIList.Count; i++) { _toolCollider = UIList[i].GetComponent <Collider>(); if (_toolCollider && _toolCollider.enabled) { _colliderList.Add(_toolCollider); } } }
public void FrameInit() { frameOrder = Null; switch (objSimpleMoveState) { case PEIKEM_ObjSimpleMoveState.simple: SimpleInit(); break; case PEIKEM_ObjSimpleMoveState.position: frameOrder = PositionOrder1; break; } }
public void Close(PEIKnifer_Delegate_Void_Void del) { Flag = false; _doneDel = del; for (int i = 0; i < UIList.Count; i++) { UIList[i].Close(); } for (int i = 0; i < _colliderList.Count; i++) { _colliderList[i].enabled = false; } _del = DelCheck; }
public void SimpleInit() { if (x) { frameOrder += SimpleMoveX; } if (y) { frameOrder += SimpleMoveY; } if (z) { frameOrder += SimpleMoveZ; } }
public void Open(PEIKnifer_Delegate_Void_Void del) { Flag = true; _doneDel = del; for (int i = 0; i < UIList.Count; i++) { UIList[i].Open(); UIList[i].gameObject.SetActive(true); } for (int i = 0; i < _colliderList.Count; i++) { _colliderList[i].enabled = true; } _del = DelCheck; PEIKDE.Log("PG", "OBJ " + gameObject.name + " Anime UI Open"); }
private void DelCheck() { for (int i = 0; i < UIList.Count; i++) { if (UIList[i].AnimeDoneFlag != Flag) { return; } } _doneDel(); for (int i = 0; i < UIList.Count; i++) { UIList[i].gameObject.SetActive(Flag); } _doneDel = NullFunction; }
public void Init() { _toolNum = 0; _keyL = new List <PEIKey_Origin>(); _l = PEIMEN_Entity.L.AddL(); _l.AddElement(Update); _t = new PEIKnifer_Timer(); _t.SetTime(1); flag = false; //_del = Step1; for (int i = 0; i < _key.Length; i++) { _keyL.Add(new PEIKey_Origin(_key[i].ToString(), Check)); } _keyL[_key.Length - 1].A = End; _del = _keyL[0].Check; //PEIKDE.Log("Secret", "Init Done"); }
/// <summary> /// Return To Begin State Function /// </summary> public void BackFunc() { if (!_localFlag) { _toolV3a = _obj.transform.position; } else { _toolV3a = _obj.transform.localPosition; } _del = BackStep; if (_needRotate) { _toolQua = _obj.transform.rotation; } if (_needScale) { _toolS3a = _obj.transform.localScale; } }
//update camera position private void UpdatePosition() { if (!tGB.Equals(oTGB)) { tGB = oTGB; try { target = tGB.transform; } catch { } offsetPos = lOffsetPos; hChangeFlag = true; } if (boss && Vector3.Distance(boss.transform.position, transform.position) < 15 && !bossShow) { bossShow = true; bossCamOrder = Order1; } if (hChangeFlag) { HeightChange(); } else { SetupCamera(); Vector3 targetPos = target.transform.position + offsetPos; targetPos.Set(targetPos.x, target.transform.position.y + 8, targetPos.z + Zf); transform.position = Vector3.MoveTowards(transform.position, targetPos, followSpeed * Time.deltaTime * 50);//smooth move } try { bossCamOrder(); } catch { } }
private void MoveStep() { //PEIKDE.Log("STC", "Move Step!"); int toolNum = 0; if (_transType == SimpleTransType.MoveTowards) { _toolV3a = Vector3.MoveTowards(_toolV3a, _toolV3b, _moveSpeed * PEIMEN_Entity.Time.DeltaTime); } else { _toolV3a = Vector3.Lerp(_toolV3a, _toolV3b, _moveSpeed * PEIMEN_Entity.Time.DeltaTime); } if (_needRotate) { if (_transType == SimpleTransType.MoveTowards) { _toolQua = Quaternion.RotateTowards(_toolQua, _toolQub, _rotSpeed * PEIMEN_Entity.Time.DeltaTime); } else { _toolQua = Quaternion.Lerp(_toolQua, _toolQub, _rotSpeed * PEIMEN_Entity.Time.DeltaTime); } } if (_needScale) { if (_transType == SimpleTransType.MoveTowards) { _toolS3a = Vector3.MoveTowards(_toolS3a, _toolS3b, _scaleSpeed * PEIMEN_Entity.Time.DeltaTime); } else { _toolS3a = Vector3.Lerp(_toolS3a, _toolS3b, _scaleSpeed * PEIMEN_Entity.Time.DeltaTime); } } //if (Vector3.Distance(_toolV3a, _toolV3b) <= 0 && !_needRotate) // _del = PEIKNF_NullFunction.NullFunction; //else if (Vector3.Distance(_toolV3a, _toolV3b) <= 0&& Quaternion.Angle(_toolQua, _toolQub) <= 0) // _del = PEIKNF_NullFunction.NullFunction; if (Quaternion.Angle(_toolQua, _toolQub) <= _doneDis || !_needRotate) { _toolQua = _toolQub; toolNum++; } if (Vector3.Distance(_toolV3a, _toolV3b) <= _doneDis) { _toolV3a = _toolV3b; toolNum++; } if (Vector3.Distance(_toolS3a, _toolS3b) <= _doneDis || !_needScale) { _toolS3a = _toolS3b; toolNum++; } if (toolNum >= 3) { //PEIKDE.Log("PST","Trans Done!"); _del = PEIKNF_NullFunction.NullFunction; _toolNum = 3; } else { _toolNum = 0; } if (!_localFlag) { _obj.transform.position = _toolV3a; } else { _obj.transform.localPosition = _toolV3a; } if (_needRotate) { _obj.transform.rotation = _toolQua; } if (_needScale) { _obj.transform.localScale = _toolS3a; } if (_toolNum >= 3) { _callBack(); } }
public void ChangeZero() { _t.Clear(); _toolNum = 0; _del = _keyL[_toolNum].Check; }
public void Check() { _toolNum++; _del = _keyL[_toolNum].Check; _t.Clear(); }
public void EyeCloseDelAddFunction(PEIKnifer_Delegate_Void_Void del) { EyeCloseDel += del; }
public void BlinkEyes(PEIKnifer_Delegate_Void_Void del) { EyeCloseDel += del; EyeBlinkDel = EyeClose; }
public void BlinkEyes() { EyeBlinkDel = EyeClose; }
// Use this for initialization void Awake() { Ins = this; EyeBlinkDel = EyeOpen; EyeCloseDel = Null; }
/// <summary> /// Trans Class Init Function For Mov Rot Scl With Target /// </summary> /// <param name="obj">need move object</param> /// <param name="target">target object</param> /// <param name="needRotate">whether need rotate</param> /// <param name="needScale">whether need scale</param> /// <param name="moveSpeed">object move speed</param> /// <param name="rotSpeed">object rotate speed</param> /// <param name="scaleSpeed">object scale speed</param> /// <param name="callBackT">move function callback function</param> public PEIMEN_STC_Trans(GameObject obj, GameObject target, bool needRotate, bool needScale, float moveSpeed, float rotSpeed, float scaleSpeed, PEIKnifer_Delegate_Void_Void callBackT) { NormalInit(obj, needRotate, needScale, moveSpeed, rotSpeed, scaleSpeed, callBackT, SimpleTransType.MoveTowards); _target = target; }