void SetTwoHandWeapon(PEEquipment weapon) { m_TwoHandWeapon = weapon as PETwoHandWeapon; m_TwoHandWeaponHold.twoHandWeapon = m_TwoHandWeapon; m_TwoHandWeaponAttack.sword = m_TwoHandWeapon; m_ActiveableEquipment = m_TwoHandWeapon; }
void SetDigTool(PEEquipment digTool) { m_DigTool = digTool as PEDigTool; m_HandChangeHold.handChangeEquipment = m_DigTool; m_DigTerrain.digTool = m_DigTool; m_ActiveableEquipment = m_DigTool; }
void SetAxe(PEEquipment equipment) { m_Axe = equipment as PEAxe; m_Fell.m_Axe = m_Axe; m_HandChangeHold.handChangeEquipment = m_Axe; m_ActiveableEquipment = m_Axe; }
public bool SwitchHoldWeapon(IWeapon oldWeapon, IWeapon newWeapon) { if (m_SwitchWeapon) { return(false); } if (null != oldWeapon && !oldWeapon.Equals(null) && null != newWeapon && !newWeapon.Equals(null)) { PEHoldAbleEquipment oldEquip = oldWeapon as PEHoldAbleEquipment; if (null != oldEquip && m_MotionMgr.DoAction(oldEquip.m_HandChangeAttr.m_UnActiveActionType)) { m_SwitchWeapon = true; m_PutOnNewWeapon = false; m_OldWeapon = oldWeapon as PEHoldAbleEquipment; m_NewWeapon = newWeapon as PEHoldAbleEquipment; return(true); } } else { Debug.LogError("SwitchHoldWeapon is null"); } return(false); }
void ActiveEquipment(PEHoldAbleEquipment equipment, bool active, bool immediately = false) { if (active) { if (!m_MotionMgr.IsActionRunning(equipment.m_HandChangeAttr.m_ActiveActionType) && m_MotionMgr.DoAction(equipment.m_HandChangeAttr.m_ActiveActionType)) { m_Weapon = equipment as IWeapon; if (null != m_Weapon && null != equipment.m_ItemObj) { m_WeaponID = equipment.m_ItemObj.instanceId; } else { m_WeaponID = -1; } } } else { if ((immediately && m_MotionMgr.EndImmediately(equipment.m_HandChangeAttr.m_ActiveActionType)) || (m_MotionMgr.IsActionRunning(equipment.m_HandChangeAttr.m_ActiveActionType) && m_MotionMgr.DoAction(equipment.m_HandChangeAttr.m_UnActiveActionType))) { m_Weapon = null; m_WeaponID = -1; } } }
void SetCrusher(PEEquipment crusher) { m_DigTool = crusher as PEDigTool; m_AimEquipHold.aimAbleEquip = m_DigTool; m_DigTerrain.digTool = m_DigTool; m_ActiveableEquipment = m_DigTool; m_HeavyEquipmentCtrl.heavyEquipment = m_DigTool as IHeavyEquipment; }
void SetGrenade(PEEquipment equipment) { PEGrenade grenade = equipment as PEGrenade; m_GunHold.aimAbleEquip = grenade; m_ThrowGrenade.grenade = grenade; m_ActiveableEquipment = grenade; }
void SetBow(PEEquipment bow) { m_Bow = bow as PEBow; m_BowHold.bow = m_Bow; m_BowReload.bow = m_Bow; m_BowShoot.bow = m_Bow; m_ActiveableEquipment = m_Bow; }
void SetWaterPump(PEEquipment equipment) { PEWaterPump waterPump = equipment as PEWaterPump; m_GunHold.aimAbleEquip = waterPump; m_PumpWater.waterPump = waterPump; m_ActiveableEquipment = waterPump; }
void SetGun(PEEquipment gun) { m_Gun = gun as PEGun; m_GunFire.gun = m_Gun; m_GunHold.aimAbleEquip = m_Gun; m_GunReload.gun = m_Gun; m_GunMelee.gun = m_Gun; m_ActiveableEquipment = m_Gun; }
void OnActionEnd(PEActionType type) { if (null != Weapon) { PEHoldAbleEquipment equipment = m_Weapon as PEHoldAbleEquipment; if (null != equipment && equipment.m_HandChangeAttr.m_ActiveActionType == type) { m_Weapon = null; m_WeaponID = -1; } } }
void SetSword(PEEquipment sword) { if (null != m_Sword && null != sword) { m_HandChangeHold.handChangeEquipment = null; m_SwordAttack.sword = null; m_ActiveableEquipment = null; } m_Sword = sword as PeSword; m_HandChangeHold.handChangeEquipment = m_Sword; m_SwordAttack.sword = m_Sword; m_ActiveableEquipment = m_Sword; }
void SetRopeGun(PEEquipment ropeGun) { m_RopeGunAction.ropeGun = ropeGun as PERopeGun; m_GunHold.aimAbleEquip = m_RopeGunAction.ropeGun; m_ActiveableEquipment = m_RopeGunAction.ropeGun; }
public void ActiveWeapon(PEHoldAbleEquipment handChangeEquipment, bool active, bool immediately = false) { if (null != m_Gloves && handChangeEquipment == m_Gloves as PEHoldAbleEquipment) { ActiveGloves(active); ActiveEquipment(m_Gloves, active); } else { if (null != m_Gloves && Weapon == m_Gloves) { ActiveGloves(false); } if (null != handChangeEquipment) { if (immediately) { if (active) { if (!m_MotionMgr.IsActionRunning(handChangeEquipment.m_HandChangeAttr.m_ActiveActionType)) { m_MotionMgr.DoActionImmediately(handChangeEquipment.m_HandChangeAttr.m_ActiveActionType); m_Weapon = handChangeEquipment as IWeapon; if (null != m_Weapon && null != handChangeEquipment.m_ItemObj) { m_WeaponID = handChangeEquipment.m_ItemObj.instanceId; } else { m_WeaponID = -1; } } } else { if (m_MotionMgr.IsActionRunning(handChangeEquipment.m_HandChangeAttr.m_ActiveActionType)) { m_MotionMgr.EndImmediately(handChangeEquipment.m_HandChangeAttr.m_ActiveActionType); m_WeaponID = -1; m_Weapon = null; } } } else { if (active) { if (!m_MotionMgr.IsActionRunning(handChangeEquipment.m_HandChangeAttr.m_ActiveActionType) && m_MotionMgr.DoAction(handChangeEquipment.m_HandChangeAttr.m_ActiveActionType)) { m_Weapon = handChangeEquipment as IWeapon; if (null != m_Weapon && null != handChangeEquipment.m_ItemObj) { m_WeaponID = handChangeEquipment.m_ItemObj.instanceId; } else { m_WeaponID = -1; } } } else { if (m_MotionMgr.IsActionRunning(handChangeEquipment.m_HandChangeAttr.m_ActiveActionType) && m_MotionMgr.DoAction(handChangeEquipment.m_HandChangeAttr.m_UnActiveActionType)) { m_Weapon = null; m_WeaponID = -1; } } } } } }