private void RspRename(object sender, GameEventArgs e)
    {
        OnReceiveSCPacketBaseEventArgs ne = e as OnReceiveSCPacketBaseEventArgs;

        if (ne.msgID != CMD.RspRename)
        {
            return;
        }
        RspRename rspRename = (RspRename)ne.scPacketBase;

        PECommon.SetPlayerName(rspRename.Name);

        //跳转场景进入主城
        m_procedureOwner.SetData <VarInt>(Constant.ProcedureData.NextSceneId, (int)SceneId.SceneMainCity);
        ChangeState <ProcedureChangeScene>(m_procedureOwner);
        //关闭创建界面
        GameEntry.UI.CloseUIForm(UIFormId.CreateForm);
    }