private void RspRename(object sender, GameEventArgs e) { OnReceiveSCPacketBaseEventArgs ne = e as OnReceiveSCPacketBaseEventArgs; if (ne.msgID != CMD.RspRename) { return; } RspRename rspRename = (RspRename)ne.scPacketBase; PECommon.SetPlayerName(rspRename.Name); //跳转场景进入主城 m_procedureOwner.SetData <VarInt>(Constant.ProcedureData.NextSceneId, (int)SceneId.SceneMainCity); ChangeState <ProcedureChangeScene>(m_procedureOwner); //关闭创建界面 GameEntry.UI.CloseUIForm(UIFormId.CreateForm); }