public void OnPeerConnected(NetPeer peer) { Debug.Log("Connected to " + peer.EndPoint); string cName = clientName; PClientHandshake packet = new PClientHandshake(); packet.clientName = cName; host.Send(serializer.Serialize(packet), SendOptions.ReliableOrdered); }
public void OnReceiveHandshake(PClientHandshake packet, NetPeer peer) { int id = LobbyMenu.instance.Players.Count; LobbyMenu.instance.CreatePlayer(peer, packet.clientName, false); PLobby lobbyPacket = new PLobby(); List <SerializedLobbyPlayer> S = new List <SerializedLobbyPlayer>(); for (int i = 0; i < LobbyMenu.instance.Players.Count; i++) { LobbyPlayer p = LobbyMenu.instance.Players[i]; SerializedLobbyPlayer slp = new SerializedLobbyPlayer(); slp.id = p.id; slp.name = p.playerName; S.Add(slp); } lobbyPacket.serverName = serverName; lobbyPacket.players = S.ToArray(); peer.Send(serializer.Serialize(lobbyPacket), SendOptions.ReliableOrdered); PLobbyPlayer lp = new PLobbyPlayer(); lp.id = id; lp.name = packet.clientName; lp.action = true; for (int i = 0; i < Peers.Count; i++) { if (Peers[i] != peer) { Peers[i].Send(serializer.Serialize(lp), SendOptions.ReliableOrdered); } } }