void start() { AC_Vid.SetActive(false); back1.gameObject.SetActive(false); PC_Vid.SetActive(false); back2.gameObject.SetActive(false); DNA_Vid.SetActive(false); back3.gameObject.SetActive(false); Skin_Vid.SetActive(false); back4.gameObject.SetActive(false); Skull_Vid.SetActive(false); back5.gameObject.SetActive(false); Mito_Vid.SetActive(false); back6.gameObject.SetActive(false); Anemia_Vid.SetActive(false); back7.gameObject.SetActive(false); }
private void buttonCallBack(Button buttonPressed) { if (buttonPressed == button1) { //Your code for button 1 Debug.Log("Clicked: " + button1.name); AC_Scroll.SetActive(false); AC_Vid.SetActive(true); back1.gameObject.SetActive(true); button1.gameObject.SetActive(false); } if (buttonPressed == button2) { //Your code for button 2 Debug.Log("Clicked: " + button2.name); PC_Scroll.SetActive(false); PC_Vid.SetActive(true); back2.gameObject.SetActive(true); button2.gameObject.SetActive(false); } if (buttonPressed == button3) { //Your code for button 3 Debug.Log("Clicked: " + button3.name); DNA_Scroll.SetActive(false); DNA_Vid.SetActive(true); back3.gameObject.SetActive(true); button3.gameObject.SetActive(false); } if (buttonPressed == button4) { //Your code for button 4 Debug.Log("Clicked: " + button4.name); Skin_Scroll.SetActive(false); Skin_Vid.SetActive(true); back4.gameObject.SetActive(true); button4.gameObject.SetActive(false); } if (buttonPressed == button5) { //Your code for button 5 Debug.Log("Clicked: " + button5.name); Skull_Scroll.SetActive(false); Skull_Vid.SetActive(true); back5.gameObject.SetActive(true); button5.gameObject.SetActive(false); } if (buttonPressed == button6) { //Your code for button 6 Debug.Log("Clicked: " + button6.name); Mito_Scroll.SetActive(false); Mito_Vid.SetActive(true); back6.gameObject.SetActive(true); button6.gameObject.SetActive(false); } if (buttonPressed == button7) { //Your code for button 7 Debug.Log("Clicked: " + button7.name); Anemia_Scroll.SetActive(false); Anemia_Vid.SetActive(true); back7.gameObject.SetActive(true); button7.gameObject.SetActive(false); } if (buttonPressed == back1) { //Your code for back 1 Debug.Log("Clicked: " + back1.name); AC_Scroll.SetActive(true); AC_Vid.SetActive(false); button1.gameObject.SetActive(true); back1.gameObject.SetActive(false); } if (buttonPressed == back2) { //Your code for back 2 Debug.Log("Clicked: " + back2.name); PC_Scroll.SetActive(true); PC_Vid.SetActive(false); button2.gameObject.SetActive(true); back2.gameObject.SetActive(false); } if (buttonPressed == back3) { //Your code for back 3 Debug.Log("Clicked: " + back3.name); DNA_Scroll.SetActive(true); DNA_Vid.SetActive(false); button3.gameObject.SetActive(true); back3.gameObject.SetActive(false); } if (buttonPressed == back4) { //Your code for back 4 Debug.Log("Clicked: " + back4.name); Skin_Scroll.SetActive(true); Skin_Vid.SetActive(false); button4.gameObject.SetActive(true); back4.gameObject.SetActive(false); } if (buttonPressed == back5) { //Your code for back 5 Debug.Log("Clicked: " + back5.name); Skull_Scroll.SetActive(true); Skull_Vid.SetActive(false); button5.gameObject.SetActive(true); back5.gameObject.SetActive(false); } if (buttonPressed == back6) { //Your code for back 6 Debug.Log("Clicked: " + back6.name); Mito_Scroll.SetActive(true); Mito_Vid.SetActive(false); button6.gameObject.SetActive(true); back6.gameObject.SetActive(false); } if (buttonPressed == back7) { //Your code for back 7 Debug.Log("Clicked: " + back7.name); Anemia_Scroll.SetActive(true); Anemia_Vid.SetActive(false); button7.gameObject.SetActive(true); back7.gameObject.SetActive(false); } }