// Use this for initialization
 void Start()
 {
     GameManager.instance.Player = gameObject;
     AudioManager.instance.Stop("Theme");
     AudioManager.instance.Play("Dungeon Music");
     CC_Move = GetComponent <PC_Move>();
 }
    // Use this for initialization
    void Start()
    {
        AudioManager.instance.Stop("Theme");
        AudioManager.instance.Play("Dungeon Music");

        CC_Melee = GetComponent <PC_Melee>();
        CC_Move  = GetComponent <PC_Move>();
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        foreach (UIElement element in Health)
        {
            element.SetStates();
        }

        foreach (UIElement element in Attacks)
        {
            element.SetStates();
        }

        foreach (UIElement element in Dashes)
        {
            element.SetStates();
        }

        CC_Melee  = GetComponent <PC_Melee>();
        CC_Move   = GetComponent <PC_Move>();
        CC_Health = GetComponent <PC_Health>();
        CC_Pouch  = GetComponent <PC_Pouch>();
    }