// Use this for initialization void Start() { GameManager.instance.Player = gameObject; AudioManager.instance.Stop("Theme"); AudioManager.instance.Play("Dungeon Music"); CC_Move = GetComponent <PC_Move>(); }
// Use this for initialization void Start() { AudioManager.instance.Stop("Theme"); AudioManager.instance.Play("Dungeon Music"); CC_Melee = GetComponent <PC_Melee>(); CC_Move = GetComponent <PC_Move>(); }
// Use this for initialization void Start() { foreach (UIElement element in Health) { element.SetStates(); } foreach (UIElement element in Attacks) { element.SetStates(); } foreach (UIElement element in Dashes) { element.SetStates(); } CC_Melee = GetComponent <PC_Melee>(); CC_Move = GetComponent <PC_Move>(); CC_Health = GetComponent <PC_Health>(); CC_Pouch = GetComponent <PC_Pouch>(); }