public void TestRecreationOfChildNodeAfterRemovalByReference() { Node node = new PCZSceneNode(this.sceneManager); Node childNode = node.CreateChild(Name); node.RemoveChild(childNode); node.CreateChild(Name); }
public void TestRecreationOfChildNodeAfterRemovalByName() { Node node = new PCZSceneNode(this.fakeSceneManager); node.CreateChild(Name); node.RemoveChild(Name); node.CreateChild(Name); }
public void TestReaddingOfChildNodeAfterRemovalByName() { Node node = new PCZSceneNode(this.sceneManager); Node childNode = node.CreateChild(Name); node.RemoveChild(Name); node.AddChild(childNode); }