Exemple #1
0
            protected virtual void OnClear()
            {
                if (_toClean != null && _toClean.Count > 0)
                {
                    foreach (Mesh mesh in _toClean)
                    {
                        GameUtil.DestroyMesh(mesh);
                    }
                }
                _toClean = null;

                if (combineMeshCacheList != null && combineMeshCacheList.Count > 0)
                {
                    foreach (Mesh mesh in combineMeshCacheList)
                    {
                        GameUtil.DestroyMesh(mesh);
                    }
                }

                _matToTrailList.Clear();
                _matToTrailList = null;

                if (_activeTrail != null)
                {
                    _activeTrail.ClearMesh();
                    _activeTrail.Dispose();
                    _activeTrail = null;
                }

                if (_fadingTrails != null)
                {
                    foreach (PCTrail fadingTrail in _fadingTrails)
                    {
                        if (fadingTrail != null)
                        {
                            fadingTrail.ClearMesh();
                            fadingTrail.Dispose();
                        }
                    }

                    _fadingTrails.Clear();
                }
                TrailData.ClearInstanceMaterial();
                TrailData = null;
            }
Exemple #2
0
            public virtual void Reset()
            {
                if (TrailData == null)
                {
                    TrailData = new PCTrailRendererData();
                }

                TrailData.Lifetime = 1;

                TrailData.UsingSimpleColor = false;
                TrailData.UsingSimpleSize  = false;

                TrailData.ColorOverLife            = new Gradient();
                TrailData.SimpleColorOverLifeStart = Color.white;
                TrailData.SimpleColorOverLifeEnd   = new Color(1, 1, 1, 0);

                TrailData.SizeOverLife            = new AnimationCurve(new Keyframe(0, 1), new Keyframe(1, 0));
                TrailData.SimpleSizeOverLifeStart = 1;
                TrailData.SimpleSizeOverLifeEnd   = 0;
            }