private void Damage(CommandTag commandTag) { SkillTypeTag skillType = skillManager.GetSkillTypeTag(commandTag); if (skillType != SkillTypeTag.Attack) { return; } SearchText(UITag.Status1Text).text = GetComponent <UITextData>().GetStringData( UITextCategoryTag.ActorStatus, UITextDataTag.Damage); SearchText(UITag.Status1Data).text = skillManager.GetSkillDamage(commandTag).ToString(); }
private void Damage(CommandTag commandTag) { SearchText(UITag.DamageText).text = "Dmg"; SearchText(UITag.DamageData).text = skillManager.GetSkillDamage(commandTag).ToString(); }