Exemple #1
0
    public void RequestAddGood(int itemCfgID, int count)
    {
        PCMInt2 data = new PCMInt2();

        data.arg  = itemCfgID;
        data.arg2 = count;
        Net.Send(eCommand.SYS_ADD_GOOD, data);
    }
Exemple #2
0
    private void UseItem(int itemCfgID, int count)
    {
        PCMInt2 data = new PCMInt2();

        data.arg  = itemCfgID;
        data.arg2 = count;

        NetworkManager.Instance.Send(eCommand.SYS_REDUCE_GOOD, data, (byte[] buffer) =>
        {
            CommonAnswer ret = Net.Deserialize <CommonAnswer>(buffer);
            if (ret.err_code != 0)
            {
                Log.Error("GM使用物品失败 {0}", ret.err_code);
                return;
            }

            Log.Info("GM使用物品成功");
            if (itemCfgID == GameConfig.ITEM_CONFIG_ID_MONEY)
            {
                UserManager.Instance.Money = Mathf.Max(UserManager.Instance.Money - count, 0);
            }
            else if (itemCfgID == GameConfig.ITEM_CONFIG_ID_WOOD)
            {
                UserManager.Instance.Money = Mathf.Max(UserManager.Instance.Wood - count, 0);
            }
            else if (itemCfgID == GameConfig.ITEM_CONFIG_ID_STONE)
            {
                UserManager.Instance.Money = Mathf.Max(UserManager.Instance.Stone - count, 0);
            }
            else if (itemCfgID == GameConfig.ITEM_CONFIG_ID_GOLD)
            {
                UserManager.Instance.Money = Mathf.Max(UserManager.Instance.Gold - count, 0);
            }
            else
            {
                ItemInfo info = UserManager.Instance.GetItemByConfigID(itemCfgID);
                if (info != null)
                {
                    info.Number = Mathf.Max(info.Number - count, 0);
                }
            }

            EventDispatcher.TriggerEvent(EventID.EVENT_UI_MAIN_REFRESH_VALUE);
        });
    }